mirror of https://github.com/axmolengine/axmol.git
187 lines
4.1 KiB
C++
187 lines
4.1 KiB
C++
/**
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* Copyright(c) Live2D Inc. All rights reserved.
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*
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* Use of this source code is governed by the Live2D Open Software license
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* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
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*/
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#include "TouchManager.h"
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TouchManager::TouchManager()
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: lastX(0)
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, lastY(0)
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, lastX1(0)
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, lastY1(0)
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, lastX2(0)
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, lastY2(0)
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, lastTouchDist(0)
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, deltaX(0)
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, deltaY(0)
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, scale(1)
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{ }
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/*
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* タッチ開始時イベント
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* @param x
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* @param deviceY
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*/
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void TouchManager::touchesBegan(float x, float y)
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{
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lastX = x;
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lastY = y;
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startX = x;
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startY = y;
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lastTouchDist = -1;
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flipAvailable = true;
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touchSingle = true;
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}
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/*
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* タッチ開始時イベント。
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* @param x1
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* @param y1
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* @param x2
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* @param y2
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*/
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void TouchManager::touchesBegan(float x1, float y1, float x2, float y2)
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{
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float dist = distance(x1, y1, x2, y2);
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float centerX = (x1 + x2) * 0.5f;
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float centerY = (y1 + y2) * 0.5f;
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lastX1 = x1;
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lastY1 = y1;
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lastX2 = x2;
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lastY2 = y2;
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lastX = centerX;
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lastY = centerY;
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startX = centerX;
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startY = centerY;
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lastTouchDist = dist;
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flipAvailable = true;
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touchSingle = false;
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}
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void TouchManager::touchesMoved(cocos2d::Point touches[], int num)
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{
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// 前回のクリック位置に最も近いものを選びだす
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// pt1、pt2の両点への距離の和が最小となる点の組み合わせを総当たりで探す
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int index1, index2, minDist2 = 999999999;
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index1 = 0;
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index2 = 1;
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for (int i1 = 0; i1 < num; i1 ++)
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{
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cocos2d::Point pp1 = touches[i1];
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for (int i2 = 0; i2 < num; i2++)
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{
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if (i1 == i2) continue ;
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cocos2d::Point pp2 = touches[i2];
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int distTotal = ((lastX1 - pp1.x) * (lastX1 - pp1.x) + (lastY1 - pp1.y) * (lastY1 - pp1.y))
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+ ((lastX2 - pp2.x) * (lastX2 - pp2.x) + (lastY2 - pp2.y) * (lastY2 - pp2.y));
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if (distTotal < minDist2)
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{
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minDist2 = distTotal;
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index1 = i1;
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index2 = i2;
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}
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}
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}
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if (minDist2 > 70 * 70 * 2 && num > 2) return; // 処理しない
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// pt2に一番近い点
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cocos2d::Point pt1 = touches[index1];
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cocos2d::Point pt2 = touches[index2];
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touchesMoved(pt1.x, pt1.y, pt2.x, pt2.y);
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}
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/*
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* ドラッグ時のイベント
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* @param deviceX
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* @param deviceY
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*/
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void TouchManager::touchesMoved(float deviceX, float deviceY)
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{
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lastX = deviceX;
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lastY = deviceY;
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lastTouchDist = -1;
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touchSingle = true;
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}
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/*
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* ドラッグ時のイベント
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* @param x1
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* @param y1
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* @param x2
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* @param y2
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*/
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void TouchManager::touchesMoved(float x1, float y1, float x2, float y2)
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{
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float dist = distance(x1, y1, x2, y2);
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float centerX = (x1 + x2) * 0.5f;
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float centerY = (y1 + y2) * 0.5f;
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if (lastTouchDist > 0)
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{
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scale = (float)pow(dist / lastTouchDist, 0.75);
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deltaX = calcShift(x1 - lastX1, x2 - lastX2);
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deltaY = calcShift(y1 - lastY1, y2 - lastY2);
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}
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else
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{
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scale = 1;
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deltaX = 0;
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deltaY = 0;
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}
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lastX = centerX;
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lastY = centerY;
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lastX1 = x1;
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lastY1 = y1;
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lastX2 = x2;
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lastY2 = y2;
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lastTouchDist = dist;
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touchSingle = false;
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}
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/*
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* フリックした距離
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* @return
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*/
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float TouchManager::getFlickDistance()
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{
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return distance(startX, startY, lastX, lastY);
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}
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/*
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* 点1から点2への距離を求める
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* @param p1x
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* @param p1y
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* @param p2x
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* @param p2y
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* @return
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*/
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float TouchManager::distance(float x1, float y1, float x2, float y2)
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{
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return (float)sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));
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}
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/*
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* 二つの値から、移動量を求める。
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* 違う方向の場合は移動量0。同じ方向の場合は、絶対値が小さい方の値を参照する
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*/
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float TouchManager::calcShift(float v1, float v2)
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{
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if ((v1 > 0) != (v2 > 0)) return 0;
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float fugou = v1 > 0 ? 1 : -1;
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float a1 = abs(v1);
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float a2 = abs(v2);
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return fugou * ((a1 < a2) ? a1 : a2);
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}
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