mirror of https://github.com/axmolengine/axmol.git
426 lines
20 KiB
C++
426 lines
20 KiB
C++
/****************************************************************************
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Copyright (c) 2015 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCPUParticle3DRendererTranslator.h"
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#include "extensions/Particle3D/ParticleUniverse/CCPUParticleSystem3D.h"
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#include "extensions/Particle3D/ParticleUniverse/CCPUParticle3DMaterialManager.h"
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NS_CC_BEGIN
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PUParticle3DRendererTranslator::PUParticle3DRendererTranslator()
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{
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}
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PUParticle3DRendererTranslator::~PUParticle3DRendererTranslator()
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{
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}
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void PUParticle3DRendererTranslator::translate(PUScriptCompiler* compiler, PUAbstractNode *node)
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{
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PUObjectAbstractNode* obj = reinterpret_cast<PUObjectAbstractNode*>(node);
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PUObjectAbstractNode* parent = obj->parent ? reinterpret_cast<PUObjectAbstractNode*>(obj->parent) : 0;
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// The name of the obj is the type of the Renderer
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// Remark: This can be solved by using a listener, so that obj->values is filled with type + name. Something for later
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std::string type;
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if(!obj->name.empty())
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{
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type = obj->name;
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}
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//// Get the factory
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//ParticleRendererFactory* particleRendererFactory = ParticleSystemManager::getSingletonPtr()->getRendererFactory(type);
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//if (!particleRendererFactory)
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//{
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// compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
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// return;
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//}
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//
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//// Create the Renderer
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//mRenderer = ParticleSystemManager::getSingletonPtr()->createRenderer(type);
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//if (!mRenderer)
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//{
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// compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
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// return;
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//}
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if (parent && parent->context)
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{
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PUParticleSystem3D* system = static_cast<PUParticleSystem3D*>(parent->context);
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PUParticle3DMaterial *material = PUParticle3DMaterialCache::Instance()->getMaterial(system->getMaterialName());
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std::string texFolder = "textures/";
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if (material){
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std::string::size_type pos = obj->file.find_last_of("/");
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//if (pos != std::string::npos)
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// texFolder = obj->file.substr(0, pos + 1) + texFolder;
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if (pos != std::string::npos){
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std::string temp = obj->file.substr(0, pos);
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pos = temp.find_last_of("/");
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if (pos != std::string::npos){
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texFolder = temp.substr(0, pos + 1) + texFolder;
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}
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}
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}
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if (type == "Billboard"){
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if (material)
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_renderer = PUParticle3DQuadRender::create(texFolder + material->textureFile);
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else
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_renderer = PUParticle3DQuadRender::create();
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for(PUAbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i)
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{
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if((*i)->type == ANT_PROPERTY)
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{
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PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>((*i));
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if (prop->name == token[TOKEN_BILLBOARD_TYPE])
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{
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// Property: billboard_type
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if (passValidateProperty(compiler, prop, token[TOKEN_BILLBOARD_TYPE], VAL_STRING))
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{
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std::string val;
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if(getString(*prop->values.front(), &val))
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{
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if (val == token[TOKEN_POINT])
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{
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static_cast<PUParticle3DQuadRender *>(_renderer)->setType(PUParticle3DQuadRender::POINT);
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}
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else if (val == token[TOKEN_BILLBOARD_ORIENTED_SELF])
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{
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static_cast<PUParticle3DQuadRender *>(_renderer)->setType(PUParticle3DQuadRender::ORIENTED_SELF);
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}
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else if (val == token[TOKEN_BILLBOARD_ORIENTED_COMMON])
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{
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static_cast<PUParticle3DQuadRender *>(_renderer)->setType(PUParticle3DQuadRender::ORIENTED_COMMON);
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}
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else if (val == token[TOKEN_BILLBOARD_ORIENTED_SHAPE])
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{
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static_cast<PUParticle3DQuadRender *>(_renderer)->setType(PUParticle3DQuadRender::ORIENTED_SHAPE);
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}
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else if (val == token[TOKEN_BILLBOARD_PERPENDICULAR_COMMON])
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{
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static_cast<PUParticle3DQuadRender *>(_renderer)->setType(PUParticle3DQuadRender::PERPENDICULAR_COMMON);
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}
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else if (val == token[TOKEN_BILLBOARD_PERPENDICULAR_SELF])
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{
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static_cast<PUParticle3DQuadRender *>(_renderer)->setType(PUParticle3DQuadRender::PERPENDICULAR_SELF);
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}
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}
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}
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}
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else if (prop->name == token[TOKEN_BILLBOARD_ORIGIN])
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{
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// Property: billboard_origin
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if (passValidateProperty(compiler, prop, token[TOKEN_BILLBOARD_ORIGIN], VAL_STRING))
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{
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std::string val;
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if(getString(*prop->values.front(), &val))
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{
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if (val == token[TOKEN_BILLBOARD_CENTER])
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{
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static_cast<PUParticle3DQuadRender *>(_renderer)->setOrigin(PUParticle3DQuadRender::CENTER);
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}
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else if (val == token[TOKEN_BILLBOARD_BOTTOM_CENTER])
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{
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static_cast<PUParticle3DQuadRender *>(_renderer)->setOrigin(PUParticle3DQuadRender::BOTTOM_CENTER);
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}
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else if (val == token[TOKEN_BILLBOARD_BOTTON_LEFT])
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{
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static_cast<PUParticle3DQuadRender *>(_renderer)->setOrigin(PUParticle3DQuadRender::BOTTOM_LEFT);
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}
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else if (val == token[TOKEN_BILLBOARD_BOTTOM_RIGHT])
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{
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static_cast<PUParticle3DQuadRender *>(_renderer)->setOrigin(PUParticle3DQuadRender::BOTTOM_RIGHT);
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}
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else if (val == token[TOKEN_BILLBOARD_CENTER_LEFT])
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{
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static_cast<PUParticle3DQuadRender *>(_renderer)->setOrigin(PUParticle3DQuadRender::CENTER_LEFT);
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}
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else if (val == token[TOKEN_BILLBOARD_CENTER_RIGHT])
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{
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static_cast<PUParticle3DQuadRender *>(_renderer)->setOrigin(PUParticle3DQuadRender::CENTER_RIGHT);
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}
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else if (val == token[TOKEN_BILLBOARD_TOP_CENTER])
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{
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static_cast<PUParticle3DQuadRender *>(_renderer)->setOrigin(PUParticle3DQuadRender::TOP_CENTER);
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}
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else if (val == token[TOKEN_BILLBOARD_TOP_LEFT])
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{
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static_cast<PUParticle3DQuadRender *>(_renderer)->setOrigin(PUParticle3DQuadRender::TOP_LEFT);
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}
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else if (val == token[TOKEN_BILLBOARD_TOP_RIGHT])
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{
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static_cast<PUParticle3DQuadRender *>(_renderer)->setOrigin(PUParticle3DQuadRender::TOP_RIGHT);
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}
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}
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}
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}
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else if (prop->name == token[TOKEN_BILLBOARD_COMMON_DIRECTION])
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{
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// Property: common_direction
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if (passValidateProperty(compiler, prop, token[TOKEN_BILLBOARD_COMMON_DIRECTION], VAL_VECTOR3))
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{
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Vec3 val;
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if(getVector3(prop->values.begin(), prop->values.end(), &val))
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{
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static_cast<PUParticle3DQuadRender *>(_renderer)->setCommonDirection(val);
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}
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}
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}
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else if (prop->name == token[TOKEN_BILLBOARD_COMMON_UP_VECTOR])
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{
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// Property: common_up_vector
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if (passValidateProperty(compiler, prop, token[TOKEN_BILLBOARD_COMMON_UP_VECTOR], VAL_VECTOR3))
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{
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Vec3 val;
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if(getVector3(prop->values.begin(), prop->values.end(), &val))
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{
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static_cast<PUParticle3DQuadRender *>(_renderer)->setCommonUp(val);
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}
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}
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}
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else if (prop->name == token[TOKEN_RENDERER_TEXCOORDS_ROWS])
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{
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// Property: texture_coords_rows
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if (passValidateProperty(compiler, prop, token[TOKEN_RENDERER_TEXCOORDS_ROWS], VAL_UINT))
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{
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unsigned int val = 0;
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if(getUInt(*prop->values.front(), &val))
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{
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static_cast<PUParticle3DQuadRender *>(_renderer)->setTextureCoordsRows(val);
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}
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}
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}
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else if (prop->name == token[TOKEN_RENDERER_TEXCOORDS_COLUMNS])
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{
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// Property: texture_coords_columns
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if (passValidateProperty(compiler, prop, token[TOKEN_RENDERER_TEXCOORDS_COLUMNS], VAL_UINT))
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{
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unsigned int val = 0;
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if(getUInt(*prop->values.front(), &val))
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{
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static_cast<PUParticle3DQuadRender *>(_renderer)->setTextureCoordsColumns(val);
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}
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}
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}
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else if (prop->name == token[TOKEN_BILLBOARD_ROTATION_TYPE])
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{
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// Property: billboard_rotation_type
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if (passValidateProperty(compiler, prop, token[TOKEN_BILLBOARD_ROTATION_TYPE], VAL_STRING))
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{
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std::string val;
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if(getString(*prop->values.front(), &val))
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{
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if (val == token[TOKEN_VERTEX])
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{
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static_cast<PUParticle3DQuadRender *>(_renderer)->setRotateType(PUParticle3DQuadRender::VERTEX);
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}
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else if (val == token[TOKEN_BILLBOARD_TEXCOORD])
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{
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static_cast<PUParticle3DQuadRender *>(_renderer)->setRotateType(PUParticle3DQuadRender::TEXTURE_COORDS);
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}
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}
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}
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}
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}
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}
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}
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if (type == "Entity"){
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for(PUAbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i)
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{
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if((*i)->type == ANT_PROPERTY)
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{
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PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>((*i));
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if (prop->name == token[TOKEN_MESH_NAME])
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{
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// Property: mesh_name
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if (passValidateProperty(compiler, prop, token[TOKEN_MESH_NAME], VAL_STRING))
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{
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std::string val;
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if(getString(*prop->values.front(), &val))
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{
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if (material)
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_renderer = PUParticle3DModelRender::create(val, texFolder + material->textureFile);
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else
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_renderer = PUParticle3DModelRender::create(val);
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}
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}
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}
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}
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}
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}
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if (_renderer){
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if (material){
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_renderer->setDepthTest(material->depthTest);
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_renderer->setDepthWrite(material->depthWrite);
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}
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system->setRender(_renderer);
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}
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}
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// Set it in the context
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obj->context = _renderer;
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//// Run through properties
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//for(PUAbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i)
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//{
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// // No properties of its own
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// if((*i)->type == ANT_PROPERTY)
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// {
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// PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>((*i));
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// if (prop->name == token[TOKEN_RENDERER_Q_GROUP])
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// {
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// //// Property: render_queue_group
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// //if (passValidateProperty(compiler, prop, token[TOKEN_RENDERER_Q_GROUP], VAL_UINT))
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// //{
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// // uint val = 0;
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// // if(getUInt(prop->values.front(), &val))
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// // {
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// // mRenderer->setRenderQueueGroup(val);
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// // }
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// //}
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// }
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// else if (prop->name == token[TOKEN_RENDERER_SORTING])
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// {
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// //// Property: sorting
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// //if (passValidateProperty(compiler, prop, token[TOKEN_RENDERER_SORTING], VAL_BOOL))
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// //{
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// // bool val = 0;
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// // if(getBoolean(prop->values.front(), &val))
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// // {
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// // mRenderer->setSorted(val);
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// // }
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// //}
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// }
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// else if (prop->name == token[TOKEN_RENDERER_TEXCOORDS_ROWS])
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// {
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// //// Property: texture_coords_rows
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// //if (passValidateProperty(compiler, prop, token[TOKEN_RENDERER_TEXCOORDS_ROWS], VAL_UINT))
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// //{
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// // uint val = 0;
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// // if(getUInt(prop->values.front(), &val))
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// // {
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// // mRenderer->setTextureCoordsRows(val);
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// // }
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// //}
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// }
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// else if (prop->name == token[TOKEN_RENDERER_TEXCOORDS_COLUMNS])
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// {
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// //// Property: texture_coords_columns
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// //if (passValidateProperty(compiler, prop, token[TOKEN_RENDERER_TEXCOORDS_COLUMNS], VAL_UINT))
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// //{
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// // uint val = 0;
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// // if(getUInt(prop->values.front(), &val))
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// // {
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// // mRenderer->setTextureCoordsColumns(val);
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// // }
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// //}
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// }
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// else if (prop->name == token[TOKEN_RENDERER_USE_SOFT_PARTICLES])
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// {
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// //// Property: use_soft_particles
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// //if (passValidateProperty(compiler, prop, token[TOKEN_RENDERER_USE_SOFT_PARTICLES], VAL_BOOL))
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// //{
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// // bool val = 0;
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// // if(getBoolean(prop->values.front(), &val))
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// // {
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// // mRenderer->setUseSoftParticles(val);
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// // }
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// //}
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// }
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// else if (prop->name == token[TOKEN_RENDERER_SOFT_PARTICLES_CONTRAST_POWER])
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// {
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// //// Property: soft_particles_contrast_power
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// //if (passValidateProperty(compiler, prop, token[TOKEN_RENDERER_SOFT_PARTICLES_CONTRAST_POWER], VAL_REAL))
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// //{
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// // Real val = 0;
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// // if(getReal(prop->values.front(), &val))
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// // {
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// // mRenderer->setSoftParticlesContrastPower(val);
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// // }
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// //}
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// }
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// else if (prop->name == token[TOKEN_RENDERER_SOFT_PARTICLES_SCALE])
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// {
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// //// Property: soft_particles_scale
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// //if (passValidateProperty(compiler, prop, token[TOKEN_RENDERER_SOFT_PARTICLES_SCALE], VAL_REAL))
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// //{
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// // Real val = 0;
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// // if(getReal(prop->values.front(), &val))
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// // {
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// // mRenderer->setSoftParticlesScale(val);
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// // }
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// //}
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// }
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// else if (prop->name == token[TOKEN_RENDERER_SOFT_PARTICLES_DELTA])
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// {
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// //// Property: soft_particles_delta
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// //if (passValidateProperty(compiler, prop, token[TOKEN_RENDERER_SOFT_PARTICLES_DELTA], VAL_REAL))
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// //{
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// // Real val = 0;
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// // if(getReal(prop->values.front(), &val))
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// // {
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// // mRenderer->setSoftParticlesDelta(val);
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// // }
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// //}
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// }
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// //else if (particleRendererFactory->translateChildProperty(compiler, *i))
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// //{
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// // // Parsed the property by another translator; do nothing
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// //}
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// else
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// {
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// errorUnexpectedProperty(compiler, prop);
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// }
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// }
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// else if((*i)->type == ANT_OBJECT)
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// {
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// //ObjectAbstractNode* child = reinterpret_cast<ObjectAbstractNode*>((*i).get());
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// //if (child->cls == token[TOKEN_RENDERER_TEXCOORDS_SET])
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// //{
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// // // Property: soft_particles_delta
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// // RendererSetTranslator rendererSetTranslator;
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// // rendererSetTranslator.translate(compiler, *i);
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// //}
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// //else if (particleRendererFactory->translateChildObject(compiler, *i))
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// //{
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// // // Parsed the object by another translator; do nothing
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// //}
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// //else
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// //{
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// // processNode(compiler, *i);
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// //}
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// }
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// else
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// {
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// errorUnexpectedToken(compiler, *i);
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// }
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//}
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}
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NS_CC_END
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