mirror of https://github.com/axmolengine/axmol.git
166 lines
4.9 KiB
C++
166 lines
4.9 KiB
C++
/****************************************************************************
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Copyright (c) 2015 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_PU_SCRIPT_COMPILER_H__
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#define __CC_PU_SCRIPT_COMPILER_H__
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#include "base/CCRef.h"
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#include "extensions/Particle3D/ParticleUniverse/CCPUParticle3DScriptParser.h"
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NS_CC_BEGIN
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/** This enum holds the types of the possible abstract nodes */
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enum PUAbstractNodeType
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{
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ANT_UNKNOWN,
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ANT_ATOM,
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ANT_OBJECT,
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ANT_PROPERTY,
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ANT_IMPORT,
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ANT_VARIABLE_SET,
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ANT_VARIABLE_ACCESS
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};
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class PUAbstractNode;
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typedef std::list<PUAbstractNode*> PUAbstractNodeList;
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class PUAbstractNode
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{
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public:
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std::string file;
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unsigned int line;
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PUAbstractNodeType type;
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PUAbstractNode *parent;
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Ref *context;
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//contextd//
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// Any context; // A holder for translation context data
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public:
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PUAbstractNode(PUAbstractNode *ptr):line(0), type(ANT_UNKNOWN), parent(ptr), context(nullptr)
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{
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}
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virtual ~PUAbstractNode(){}
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/// Returns a new AbstractNode which is a replica of this one.
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virtual PUAbstractNode *clone() const = 0;
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/// Returns a string value depending on the type of the AbstractNode.
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virtual std::string getValue() const = 0;
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};
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/** This specific abstract node represents a script object */
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class PUObjectAbstractNode : public PUAbstractNode
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{
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private:
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std::map<std::string,std::string> _env;
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public:
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std::string name, cls;
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std::vector<std::string> bases;
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unsigned int id;
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bool abstract;
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PUAbstractNodeList children;
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PUAbstractNodeList values;
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PUAbstractNodeList overrides; // For use when processing object inheritance and overriding
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public:
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PUObjectAbstractNode(PUAbstractNode *ptr);
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virtual ~PUObjectAbstractNode();
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PUAbstractNode *clone() const;
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std::string getValue() const;
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void addVariable(const std::string &name);
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void setVariable(const std::string &name, const std::string &value);
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std::pair<bool,std::string> getVariable(const std::string &name) const;
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const std::map<std::string,std::string> &getVariables() const;
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};
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/** This abstract node represents a script property */
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class PUPropertyAbstractNode : public PUAbstractNode
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{
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public:
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std::string name;
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unsigned int id;
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PUAbstractNodeList values;
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public:
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PUPropertyAbstractNode(PUAbstractNode *ptr);
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virtual ~PUPropertyAbstractNode();
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PUAbstractNode *clone() const;
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std::string getValue() const;
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};
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/** This is an abstract node which cannot be broken down further */
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class PUAtomAbstractNode : public PUAbstractNode
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{
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public:
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std::string value;
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unsigned int id;
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public:
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PUAtomAbstractNode(PUAbstractNode *ptr);
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PUAbstractNode *clone() const;
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std::string getValue() const;
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private:
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void parseNumber() const;
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};
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class PUParticleSystem3D;
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class PUScriptCompiler
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{
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private:
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bool compile(const PUConcreteNodeList &nodes, const std::string &file);
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//is it excluded?//
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bool isNameExcluded(const std::string &cls, PUAbstractNode *parent);
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public:
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typedef std::map<std::string,unsigned int> IdMap;
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static PUScriptCompiler* Instance();
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void setParticleSystem3D(PUParticleSystem3D *pu);
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const PUAbstractNodeList* compile(const std::string &file, bool &isFirstCompile);
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void convertToAST(const PUConcreteNodeList &nodes,PUAbstractNodeList &aNodes);
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std::map<std::string,std::string> env;
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private:
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PUScriptCompiler();
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virtual ~PUScriptCompiler();
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void visitList(const PUConcreteNodeList &nodes);
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void visit(PUConcreteNode *node);
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private:
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std::map<std::string, PUAbstractNodeList> _compiledScripts;
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PUAbstractNode *_current;
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PUAbstractNodeList *_nodes;
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PUParticleSystem3D *_puSystem;
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};
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NS_CC_END
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#endif /* defined(__ssaafsdf__CCScriptCompile__) */
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