axmol/extensions/Particle3D/ParticleUniverse/CCPUParticle3DSphere.h

94 lines
3.3 KiB
C++

/****************************************************************************
Copyright (c) 2015 Chukong Technologies Inc.
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#ifndef __CC_PU_PARTICLE_3D_SPHERE_H__
#define __CC_PU_PARTICLE_3D_SPHERE_H__
#include "base/CCRef.h"
#include "math/CCMath.h"
#include "3d/CCAABB.h"
#include <vector>
NS_CC_BEGIN
/** A sphere primitive, mostly used for bounds checking.
@remarks
A sphere in math texts is normally represented by the function
x^2 + y^2 + z^2 = r^2 (for sphere's centered on the origin). Ogre stores spheres
simply as a center point and a radius.
*/
class PUSphere
{
protected:
float _radius;
Vec3 _center;
public:
/** Standard constructor - creates a unit sphere around the origin.*/
PUSphere();
/** Constructor allowing arbitrary spheres.
@param center The center point of the sphere.
@param radius The radius of the sphere.
*/
PUSphere(const Vec3& center, float radius);
/** Returns the radius of the sphere. */
float getRadius(void) const { return _radius; }
/** Sets the radius of the sphere. */
void setRadius(float radius) { _radius = radius; }
/** Returns the center point of the sphere. */
const Vec3& getCenter(void) const { return _center; }
/** Sets the center point of the sphere. */
void setCenter(const Vec3& center) { _center = center; }
/** Returns whether or not this sphere intersects another sphere. */
bool intersects(const PUSphere& s) const
{
return (s._center - _center).lengthSquared() <= (s._radius + _radius) * (s._radius + _radius);
}
///** Returns whether or not this sphere intersects a box. */
//bool intersects(const AABB& box) const
//{
// return Math::intersects(*this, box);
//}
/** Returns whether or not this sphere intersects a plane. */
//bool intersects(const Plane& plane) const
//{
// return Math::intersects(*this, plane);
//}
/** Returns whether or not this sphere intersects a point. */
bool intersects(const Vec3& v) const
{
return ((v - _center).lengthSquared() <= _radius * _radius);
}
/** Merges another Sphere into the current sphere */
void merge(const PUSphere& oth);
};
NS_CC_END
#endif