mirror of https://github.com/axmolengine/axmol.git
270 lines
9.4 KiB
C++
270 lines
9.4 KiB
C++
/****************************************************************************
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Copyright (c) 2015 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCPUParticle3DForceFieldAffectorTranslator.h"
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#include "extensions/Particle3D/ParticleUniverse/CCPUParticleSystem3D.h"
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#include "extensions/Particle3D/ParticleUniverse/CCPUParticle3DDynamicAttribute.h"
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#include "extensions/Particle3D/ParticleUniverse/CCPUParticle3DDynamicAttributeTranslator.h"
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NS_CC_BEGIN
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PUParticle3DForceFieldAffectorTranslator::PUParticle3DForceFieldAffectorTranslator()
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{
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}
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//-------------------------------------------------------------------------
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bool PUParticle3DForceFieldAffectorTranslator::translateChildProperty( PUScriptCompiler* compiler, PUAbstractNode *node )
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{
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PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>(node);
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PUParticle3DAffector* af = static_cast<PUParticle3DAffector*>(prop->parent->context);
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PUParticle3DForceFieldAffector* affector = static_cast<PUParticle3DForceFieldAffector*>(af);
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if (prop->name == token[TOKEN_FORCEFIELD_TYPE])
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{
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// Property: forcefield_type
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if (passValidateProperty(compiler, prop, token[TOKEN_FORCEFIELD_TYPE], VAL_STRING))
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{
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std::string val;
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if(getString(*prop->values.front(), &val))
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{
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affector->suppressGeneration(true);
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if (val == token[TOKEN_REALTIME])
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{
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affector->setForceFieldType(PUForceField::FF_REALTIME_CALC);
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return true;
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}
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else if (val == token[TOKEN_MATRIX])
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{
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affector->setForceFieldType(PUForceField::FF_MATRIX_CALC);
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return true;
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}
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affector->suppressGeneration(false);
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}
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}
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}
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else if (prop->name == token[TOKEN_DELTA])
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{
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// Property: delta
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if (passValidateProperty(compiler, prop, token[TOKEN_DELTA], VAL_REAL))
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{
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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affector->suppressGeneration(true);
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affector->setDelta(val);
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affector->suppressGeneration(false);
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return true;
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}
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}
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}
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else if (prop->name == token[TOKEN_FORCE])
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{
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// Property: force
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if (passValidateProperty(compiler, prop, token[TOKEN_FORCE], VAL_REAL))
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{
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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affector->suppressGeneration(true);
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affector->setScaleForce(val);
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affector->suppressGeneration(false);
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return true;
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}
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}
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}
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else if (prop->name == token[TOKEN_OCTAVES])
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{
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// Property: octaves
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if (passValidateProperty(compiler, prop, token[TOKEN_OCTAVES], VAL_UINT))
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{
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unsigned int val = 0;
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if(getUInt(*prop->values.front(), &val))
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{
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affector->suppressGeneration(true);
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affector->setOctaves(val);
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affector->suppressGeneration(false);
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return true;
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}
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}
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}
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else if (prop->name == token[TOKEN_FREQUENCY])
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{
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// Property: frequency
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if (passValidateProperty(compiler, prop, token[TOKEN_FREQUENCY], VAL_REAL))
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{
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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affector->suppressGeneration(true);
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affector->setFrequency(val);
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affector->suppressGeneration(false);
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return true;
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}
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}
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}
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else if (prop->name == token[TOKEN_AMPLITUDE])
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{
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// Property: amplitude
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if (passValidateProperty(compiler, prop, token[TOKEN_AMPLITUDE], VAL_REAL))
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{
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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affector->suppressGeneration(true);
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affector->setAmplitude(val);
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affector->suppressGeneration(false);
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return true;
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}
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}
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}
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else if (prop->name == token[TOKEN_PERSISTENCE])
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{
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// Property: persistence
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if (passValidateProperty(compiler, prop, token[TOKEN_PERSISTENCE], VAL_REAL))
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{
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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affector->suppressGeneration(true);
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affector->setPersistence(val);
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affector->suppressGeneration(false);
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return true;
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}
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}
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}
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else if (prop->name == token[TOKEN_FORCEFIELDSIZE])
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{
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// Property: forcefield_size
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if (passValidateProperty(compiler, prop, token[TOKEN_FORCEFIELDSIZE], VAL_UINT))
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{
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unsigned int val = 0;
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if(getUInt(*prop->values.front(), &val))
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{
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affector->suppressGeneration(true);
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affector->setForceFieldSize(val);
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affector->suppressGeneration(false);
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return true;
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}
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}
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}
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else if (prop->name == token[TOKEN_WORLDSIZE])
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{
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// Property: worldsize
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if (passValidateProperty(compiler, prop, token[TOKEN_WORLDSIZE], VAL_VECTOR3))
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{
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Vec3 val;
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if(getVector3(prop->values.begin(), prop->values.end(), &val))
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{
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affector->suppressGeneration(true);
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affector->setWorldSize(val);
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affector->suppressGeneration(false);
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return true;
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}
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}
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}
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else if (prop->name == token[TOKEN_IGNORE_NEGATIVE_X])
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{
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// Property: ignore_negative_x
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if (passValidateProperty(compiler, prop, token[TOKEN_IGNORE_NEGATIVE_X], VAL_BOOL))
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{
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bool val;
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if(getBoolean(*prop->values.front(), &val))
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{
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affector->suppressGeneration(true);
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affector->setIgnoreNegativeX(val);
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affector->suppressGeneration(false);
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return true;
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}
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}
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}
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else if (prop->name == token[TOKEN_IGNORE_NEGATIVE_Y])
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{
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// Property: ignore_negative_y
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if (passValidateProperty(compiler, prop, token[TOKEN_IGNORE_NEGATIVE_Y], VAL_BOOL))
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{
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bool val;
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if(getBoolean(*prop->values.front(), &val))
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{
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affector->suppressGeneration(true);
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affector->setIgnoreNegativeY(val);
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affector->suppressGeneration(false);
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return true;
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}
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}
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}
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else if (prop->name == token[TOKEN_IGNORE_NEGATIVE_Z])
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{
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// Property: ignore_negative_z
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if (passValidateProperty(compiler, prop, token[TOKEN_IGNORE_NEGATIVE_Z], VAL_BOOL))
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{
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bool val;
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if(getBoolean(*prop->values.front(), &val))
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{
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affector->suppressGeneration(true);
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affector->setIgnoreNegativeZ(val);
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affector->suppressGeneration(false);
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return true;
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}
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}
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}
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else if (prop->name == token[TOKEN_MOVEMENT])
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{
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// Property: movement
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if (passValidateProperty(compiler, prop, token[TOKEN_MOVEMENT], VAL_VECTOR3))
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{
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Vec3 val;
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if(getVector3(prop->values.begin(), prop->values.end(), &val))
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{
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affector->suppressGeneration(true);
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affector->setMovement(val);
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affector->suppressGeneration(false);
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return true;
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}
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}
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}
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else if (prop->name == token[TOKEN_MOVEMENT_FREQUENCY])
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{
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// Property: movement_frequency
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if (passValidateProperty(compiler, prop, token[TOKEN_MOVEMENT_FREQUENCY], VAL_REAL))
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{
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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affector->suppressGeneration(true);
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affector->setMovementFrequency(val);
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affector->suppressGeneration(false);
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return true;
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}
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}
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}
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return false;
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}
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bool PUParticle3DForceFieldAffectorTranslator::translateChildObject( PUScriptCompiler* compiler, PUAbstractNode *node )
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{
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// No objects
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return false;
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}
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NS_CC_END |