mirror of https://github.com/axmolengine/axmol.git
174 lines
6.9 KiB
C++
174 lines
6.9 KiB
C++
/****************************************************************************
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Copyright (c) 2015 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCPUParticle3DGeometryRotator.h"
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#include "extensions/Particle3D/ParticleUniverse/CCPUParticleSystem3D.h"
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NS_CC_BEGIN
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//-----------------------------------------------------------------------
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// Constants
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const bool PUParticle3DGeometryRotator::DEFAULT_USE_OWN = false;
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const float PUParticle3DGeometryRotator::DEFAULT_ROTATION_SPEED = 10.0f;
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const Vec3 PUParticle3DGeometryRotator::DEFAULT_ROTATION_AXIS(0, 0, 0);
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//-----------------------------------------------------------------------
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PUParticle3DGeometryRotator::PUParticle3DGeometryRotator() :
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PUParticle3DAffector(),
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_scaledRotationSpeed(0.0f),
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_useOwnRotationSpeed(DEFAULT_USE_OWN),
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//mQ(Quaternion::IDENTITY),
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_rotationAxis(DEFAULT_ROTATION_AXIS),
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_rotationAxisSet(false)
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{
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_dynRotationSpeed = new (std::nothrow) PUDynamicAttributeFixed();
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(static_cast<PUDynamicAttributeFixed*>(_dynRotationSpeed))->setValue(DEFAULT_ROTATION_SPEED);
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};
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//-----------------------------------------------------------------------
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PUParticle3DGeometryRotator::~PUParticle3DGeometryRotator()
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{
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if (_dynRotationSpeed)
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CC_SAFE_DELETE(_dynRotationSpeed);
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}
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//-----------------------------------------------------------------------
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const Vec3& PUParticle3DGeometryRotator::getRotationAxis() const
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{
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return _rotationAxis;
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}
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//-----------------------------------------------------------------------
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void PUParticle3DGeometryRotator::setRotationAxis(const Vec3& rotationAxis)
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{
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_rotationAxis = rotationAxis;
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_rotationAxisSet = true;
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}
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//-----------------------------------------------------------------------
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void PUParticle3DGeometryRotator::resetRotationAxis(void)
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{
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_dynRotationSpeed = new (std::nothrow) PUDynamicAttributeFixed();
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(static_cast<PUDynamicAttributeFixed*>(_dynRotationSpeed))->setValue(DEFAULT_ROTATION_SPEED);
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_rotationAxisSet = false;
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}
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//-----------------------------------------------------------------------
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PUDynamicAttribute* PUParticle3DGeometryRotator::getRotationSpeed(void) const
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{
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return _dynRotationSpeed;
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}
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//-----------------------------------------------------------------------
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void PUParticle3DGeometryRotator::setRotationSpeed(PUDynamicAttribute* dynRotationSpeed)
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{
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if (_dynRotationSpeed)
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CC_SAFE_DELETE(_dynRotationSpeed);
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_dynRotationSpeed = dynRotationSpeed;
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}
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//-----------------------------------------------------------------------
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bool PUParticle3DGeometryRotator::useOwnRotationSpeed (void) const
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{
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return _useOwnRotationSpeed;
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}
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//-----------------------------------------------------------------------
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void PUParticle3DGeometryRotator::setUseOwnRotationSpeed (bool useOwnRotationSpeed)
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{
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_useOwnRotationSpeed = useOwnRotationSpeed;
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}
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//-----------------------------------------------------------------------
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float PUParticle3DGeometryRotator::calculateRotationSpeed(PUParticle3D* particle)
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{
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return _dynamicAttributeHelper.calculate(_dynRotationSpeed, particle->timeFraction);
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}
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//-----------------------------------------------------------------------
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void PUParticle3DGeometryRotator::initParticleForEmission(PUParticle3D* particle)
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{
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//// Only continue if the particle is a visual particle
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//if (particle->particleType != Particle::PT_VISUAL)
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// return;
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//for (auto iter : _particleSystem->getParticlePool().getActiveParticleList())
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{
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//PUParticle3D *particle = static_cast<PUParticle3D*>(iter);
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if (!_rotationAxisSet)
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{
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// Set initial random rotation axis and orientation(PU 1.4)
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particle->orientation.x = CCRANDOM_MINUS1_1();
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particle->orientation.y = CCRANDOM_MINUS1_1();
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particle->orientation.z = CCRANDOM_MINUS1_1();
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particle->orientation.w = CCRANDOM_MINUS1_1();
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particle->orientation.normalize();
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particle->rotationAxis.x = CCRANDOM_0_1();
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particle->rotationAxis.y = CCRANDOM_0_1();
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particle->rotationAxis.z = CCRANDOM_0_1();
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particle->rotationAxis.normalize();
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}
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if (_useOwnRotationSpeed)
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{
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// Use the rotation speed of the particle itself
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particle->rotationSpeed = calculateRotationSpeed(particle);
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}
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}
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}
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//-----------------------------------------------------------------------
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void PUParticle3DGeometryRotator::updatePUAffector( PUParticle3D *particle, float deltaTime )
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{
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//for (auto iter : _particleSystem->getParticles())
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{
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//PUParticle3D *particle = iter;
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// Rotate the geometry
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if (_useOwnRotationSpeed)
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{
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// Use scaled rotationspeed and adjust the speed according to the velocity
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_scaledRotationSpeed = particle->rotationSpeed * deltaTime;
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}
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else
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{
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// Scale speed (beware that dynamic values don't result in a rotation; use a fixed value instead)
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_scaledRotationSpeed = calculateRotationSpeed(particle) * deltaTime;
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}
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_q.set(0.0f, 0.0f, 0.0f, 1.0f);
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//_q = Quaternion::IDENTITY;
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if (_rotationAxisSet)
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{
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_q.set(_rotationAxis, _scaledRotationSpeed);
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//_q.FromAngleAxis(Radian(_scaledRotationSpeed), _rotationAxis);
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}
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else
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{
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_q.set(particle->rotationAxis, _scaledRotationSpeed);
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//_q.FromAngleAxis(Radian(_scaledRotationSpeed), visualParticle->rotationAxis);
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}
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particle->orientation = _q * particle->orientation;
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}
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}
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PUParticle3DGeometryRotator* PUParticle3DGeometryRotator::create()
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{
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auto pgr = new (std::nothrow) PUParticle3DGeometryRotator();
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pgr->autorelease();
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return pgr;
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}
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//-----------------------------------------------------------------------
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NS_CC_END |