axmol/templates/lua-template-default/frameworks/runtime-src/Classes/ide-support/RuntimeLuaImpl.cpp

341 lines
9.9 KiB
C++

//
// RuntimeLuaImpl.cpp
// Simulator
//
//
#include "RuntimeLuaImpl.h"
#if (COCOS2D_DEBUG > 0) && (CC_CODE_IDE_DEBUG_SUPPORT > 0)
#include <cstdio>
#include <string>
#include "lua_debugger.h"
#include "CCLuaEngine.h"
#include "LuaBasicConversions.h"
#include "lua_module_register.h"
#include "runtime/Runtime.h"
#include "runtime/ConfigParser.h"
#include "runtime/FileServer.h"
extern std::string g_projectPath; // Runtime.cpp
USING_NS_CC;
using namespace std;
static void resetLuaModule(const string& fileName)
{
if (fileName.empty())
{
return;
}
auto engine = LuaEngine::getInstance();
LuaStack* luaStack = engine->getLuaStack();
lua_State* stack = luaStack->getLuaState();
lua_getglobal(stack, "package"); /* L: package */
lua_getfield(stack, -1, "loaded"); /* L: package loaded */
lua_pushnil(stack); /* L: lotable ?-.. nil */
while (0 != lua_next(stack, -2)) /* L: lotable ?-.. key value */
{
//CCLOG("%s - %s \n", tolua_tostring(stack, -2, ""), lua_typename(stack, lua_type(stack, -1)));
std::string key = tolua_tostring(stack, -2, "");
std::string tableKey = key;
size_t found = tableKey.rfind(".lua");
if (found != std::string::npos)
tableKey = tableKey.substr(0, found);
tableKey = replaceAll(tableKey, ".", "/");
tableKey = replaceAll(tableKey, "\\", "/");
tableKey.append(".lua");
found = fileName.rfind(tableKey);
if (0 == found || (found != std::string::npos && fileName.at(found - 1) == '/'))
{
lua_pushstring(stack, key.c_str());
lua_pushnil(stack);
if (lua_istable(stack, -5))
{
lua_settable(stack, -5);
}
}
lua_pop(stack, 1);
}
lua_pop(stack, 2);
}
bool reloadScript(const string& file)
{
auto director = Director::getInstance();
FontFNT::purgeCachedData();
if (director->getOpenGLView())
{
SpriteFrameCache::getInstance()->removeSpriteFrames();
director->getTextureCache()->removeAllTextures();
}
FileUtils::getInstance()->purgeCachedEntries();
string modulefile = file;
if (! modulefile.empty())
{
resetLuaModule(modulefile);
}
else
{
modulefile = ConfigParser::getInstance()->getEntryFile().c_str();
}
auto engine = LuaEngine::getInstance();
LuaStack* luaStack = engine->getLuaStack();
std::string require = "require \'" + modulefile + "\'";
return luaStack->executeString(require.c_str());
}
int lua_cocos2dx_runtime_addSearchPath(lua_State* tolua_S)
{
int argc = 0;
cocos2d::FileUtils* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.FileUtils",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::FileUtils*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_FileUtils_addSearchPath'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1 || argc == 2)
{
std::string arg0;
bool arg1 = false;
ok &= luaval_to_std_string(tolua_S, 2,&arg0);
if (argc == 2)
{
ok &= luaval_to_boolean(tolua_S, 3, &arg1);
}
if(!ok)
return 0;
if (! FileUtils::getInstance()->isAbsolutePath(arg0))
{
// add write path to search path
if (FileServer::getShareInstance()->getIsUsingWritePath())
{
cobj->addSearchPath(FileServer::getShareInstance()->getWritePath() + arg0, arg1);
} else
{
cobj->addSearchPath(arg0, arg1);
}
#if(CC_TARGET_PLATFORM == CC_PLATFORM_MAC || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
// add project path to search path
cobj->addSearchPath(g_projectPath + arg0, arg1);
#endif
}
return 0;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "addSearchPath",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_FileUtils_addSearchPath'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_runtime_setSearchPaths(lua_State* tolua_S)
{
int argc = 0;
cocos2d::FileUtils* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.FileUtils",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::FileUtils*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_runtime_setSearchPaths'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
std::vector<std::string> vecPaths, writePaths;
ok &= luaval_to_std_vector_string(tolua_S, 2, &vecPaths);
if(!ok)
return 0;
std::vector<std::string> originPath; // for IOS platform.
std::vector<std::string> projPath; // for Desktop platform.
for (size_t i = 0; i < vecPaths.size(); i++)
{
if (!FileUtils::getInstance()->isAbsolutePath(vecPaths[i]))
{
originPath.push_back(vecPaths[i]); // for IOS platform.
projPath.push_back(g_projectPath + vecPaths[i]); //for Desktop platform.
writePaths.push_back(FileServer::getShareInstance()->getWritePath() + vecPaths[i]);
}
}
#if(CC_TARGET_PLATFORM == CC_PLATFORM_MAC || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
vecPaths.insert(vecPaths.end(), projPath.begin(), projPath.end());
#endif
if (FileServer::getShareInstance()->getIsUsingWritePath())
{
vecPaths.insert(vecPaths.end(), writePaths.begin(), writePaths.end());
} else
{
vecPaths.insert(vecPaths.end(), originPath.begin(), originPath.end());
}
cobj->setSearchPaths(vecPaths);
return 0;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "setSearchPaths",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_runtime_setSearchPaths'.",&tolua_err);
#endif
return 0;
}
static void register_runtime_override_function(lua_State* tolua_S)
{
lua_pushstring(tolua_S, "cc.FileUtils");
lua_rawget(tolua_S, LUA_REGISTRYINDEX);
if (lua_istable(tolua_S,-1)){
tolua_function(tolua_S,"addSearchPath",lua_cocos2dx_runtime_addSearchPath);
tolua_function(tolua_S,"setSearchPaths",lua_cocos2dx_runtime_setSearchPaths);
}
lua_pop(tolua_S, 1);
}
static void luaScriptLoader(std::string strDebugArg)
{
}
////////////////////////////////////////
RuntimeLuaImpl *RuntimeLuaImpl::create()
{
auto instance = new RuntimeLuaImpl();
return instance;
}
void RuntimeLuaImpl::onStartDebuger(const rapidjson::Document& dArgParse, rapidjson::Document& dReplyParse)
{
// Lua
char szDebugArg[1024] = {0};
sprintf(szDebugArg, "require('debugger')(%s,'%s')",dArgParse["debugcfg"].GetString(), "");
startScript(szDebugArg);
dReplyParse.AddMember("code", 0, dReplyParse.GetAllocator());
}
void RuntimeLuaImpl::onReload(const rapidjson::Document &dArgParse, rapidjson::Document &dReplyParse)
{
// lua
if (dArgParse.HasMember("modulefiles"))
{
rapidjson::Value bodyvalue(rapidjson::kObjectType);
const rapidjson::Value& objectfiles = dArgParse["modulefiles"];
for (rapidjson::SizeType i = 0; i < objectfiles.Size(); i++)
{
if (!reloadScript(objectfiles[i].GetString()))
{
bodyvalue.AddMember(objectfiles[i].GetString(), 1, dReplyParse.GetAllocator());
}
}
if (0 == objectfiles.Size())
{
reloadScript("");
}
dReplyParse.AddMember("body", bodyvalue, dReplyParse.GetAllocator());
}
dReplyParse.AddMember("code", 0, dReplyParse.GetAllocator());
}
void RuntimeLuaImpl::startScript(const std::string& strDebugArg)
{
init();
auto engine = LuaEngine::getInstance();
auto stack = engine->getLuaStack();
const ProjectConfig &project = RuntimeEngine::getInstance()->getProjectConfig();
// set search path
string path = FileUtils::getInstance()->fullPathForFilename(project.getScriptFileRealPath().c_str());
size_t pos;
while ((pos = path.find_first_of("\\")) != std::string::npos)
{
path.replace(pos, 1, "/");
}
size_t p = path.find_last_of("/");
string workdir;
if (p != path.npos)
{
workdir = path.substr(0, p);
stack->addSearchPath(workdir.c_str());
FileUtils::getInstance()->addSearchPath(workdir);
}
// register lua engine
if (!strDebugArg.empty())
{
// open debugger.lua module
cocos2d::log("debug args = %s", strDebugArg.c_str());
luaopen_lua_debugger(engine->getLuaStack()->getLuaState());
engine->executeString(strDebugArg.c_str());
}
std::string code("require \"");
code.append(ConfigParser::getInstance()->getEntryFile().c_str());
code.append("\"");
engine->executeString(code.c_str());
}
//
// private
//
void RuntimeLuaImpl::init()
{
auto engine = LuaEngine::getInstance();
ScriptEngineManager::getInstance()->setScriptEngine(engine);
lua_module_register(engine->getLuaStack()->getLuaState());
register_runtime_override_function(engine->getLuaStack()->getLuaState());
engine->getLuaStack()->setXXTEAKeyAndSign("2dxLua", strlen("2dxLua"), "XXTEA", strlen("XXTEA"));
}
#endif // (COCOS2D_DEBUG > 0) && (CC_CODE_IDE_DEBUG_SUPPORT > 0)