mirror of https://github.com/axmolengine/axmol.git
299 lines
9.3 KiB
Markdown
299 lines
9.3 KiB
Markdown
<img src="http://www.cocos2d-x.org/attachments/801/cocos2dx_portrait.png" width=200>
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cocos2d-x
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=========
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[![Build status](https://ci.appveyor.com/api/projects/status/nlgirox464j6ldg5/branch/v3?svg=true)](https://ci.appveyor.com/project/minggo/cocos2d-x/branch/v3)|[![Build Status](https://travis-ci.org/cocos2d/cocos2d-x.svg?branch=v3)](https://travis-ci.org/cocos2d/cocos2d-x)
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[cocos2d-x][1] is a multi-platform framework for building 2d games, interactive books, demos and other graphical applications.
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It is based on [cocos2d-iphone][2], but instead of using Objective-C, it uses C++.
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It works on iOS, Android, OS X, Windows, Linux and Web platforms.
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**Cocos2d-x Framework Architecture**:
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![](docs/framework_architecture.jpg "")
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cocos2d-x is:
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* Fast
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* Free
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* Easy to use
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* Community supported
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Git user attention
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-----------------------
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1. Clone the repo from GitHub.
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$ git clone https://github.com/cocos2d/cocos2d-x.git
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2. After cloning the repo, please execute `download-deps.py` to download and install dependencies.
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$ cd cocos2d-x
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cocos2d-x $ python download-deps.py
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3. After running `download-deps.py`.
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cocos2d-x $ git submodule update --init
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Download stable versions
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-----------------------
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* [Cocos2d-x stable versions](http://www.cocos2d-x.org/download)
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* [Cocos2d-JS Lite version](http://www.cocos2d-x.org/filecenter/jsbuilder)
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How to start a new game
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-----------------------
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1. Download the code from [cocos2d download site][4]
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2. Run `setup.py`
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3. Run the `cocos` script
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Example:
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$ cd cocos2d-x
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$ ./setup.py
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$ source FILE_TO_SAVE_SYSTEM_VARIABLE
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$ cocos new MyGame -p com.your_company.mygame -l cpp -d NEW_PROJECTS_DIR
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$ cd NEW_PROJECTS_DIR/MyGame
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You can also create a JS project or Lua project with `-l js` or `-l lua`.
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### Build and run a new project for Android ###
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$ cocos run -p android -j 4
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### Build and run a new project for iOS ###
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$ cocos run -p ios
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### Build and run a new project for OSX ###
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$ cocos run -p mac
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### Build and run a new project for Linux ###
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If you never run cocos2d-x on Linux, you need to install all dependencies by the
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script in **cocos2d/build/install-deps-linux.sh**
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$ cd cocos2d-x/build
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$ ./install-deps-linux.sh
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Then
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$ cd NEW_PROJECTS_DIR/MyGame
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$ cocos run -p linux
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Run
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$ bin/MyGame
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### Build and run new project for win32 ###
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$ cocos run -p win32
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### Build and run new project for web ###
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Only JS project can be published to web platforms, so you will need to create a JS project first:
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$ cocos new -l js WebGame
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Then you can run your game in a web browser:
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$ cocos run -p web
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Or you can publish your game to `publish/html5/` folder:
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$ cocos run -p web -m release [--advanced]
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Documentations and samples
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-------------
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* [All Docs in a single place!](http://cocos2d-x.org/docs/)
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* [Online API Reference](http://cocos2d-x.org/docs/api-ref/index.html) _Note that Cocos2d-x, Cocos2d-JS and Cocos Creator have different API set_
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* [Programmers Guide](http://cocos2d-x.org/docs/programmers-guide/2/index.html)
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* [Latest Release Note](https://github.com/cocos2d/cocos2d-x/blob/v3/docs/RELEASE_NOTES.md)
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* [Changelog](https://github.com/cocos2d/cocos2d-x/blob/v3/CHANGELOG)
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Main features
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-------------
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* Scene management (workflow)
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* Transitions between scenes
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* Sprites and Sprite Sheets
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* Effects: Lens, Ripple, Waves, Liquid, etc.
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* Actions (behaviours):
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* Transformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
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* Composable actions: Sequence, Spawn, Repeat, Reverse
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* Ease Actions: Exp, Sin, Cubic, Elastic, etc.
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* Misc actions: CallFunc, OrbitCamera, Follow, Tween
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* Basic menus and buttons
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* Integrated with physics engines: [Box2d][5] and [Chipmunk][6]
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* Particle system
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* Skeleton Animations: [Spine][7] and Armature support
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* Fonts:
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* Fast font rendering using Fixed and Variable width fonts
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* Support for .ttf fonts
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* Tile Map support: Orthogonal, Isometric and Hexagonal
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* Parallax scrolling
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* Motion Streak
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* Render To Texture
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* Touch/Accelerometer on mobile devices
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* Touch/Mouse/Keyboard on desktop
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* Sound Engine support (CocosDenshion library) based on OpenAL
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* Integrated Slow motion/Fast forward
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* Fast and compressed textures: PVR compressed and uncompressed textures, ETC1 compressed textures, and more
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* Resolution Independent
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* Language: C++, with Lua and JavaScript bindings
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* Open Source Commercial Friendly(MIT): Compatible with open and closed source projects
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* OpenGL ES 2.0 (mobile) / OpenGL 2.1 (desktop) based
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Build Requirements
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------------------
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* Mac OS X 10.7+, Xcode 8+
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* or Ubuntu 12.10+, CMake 2.6+
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* or Windows 7+, VS 2015
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* Python 2.7.5
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* NDK r16+ is required to build Android games
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* Android Studio 2.3.3+ to build Android games(tested with 2.3.3)
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* JRE or JDK 1.6+ is required for web publishing
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Runtime Requirements
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--------------------
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* iOS 8.0+ for iPhone / iPad games
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* Android 2.3.3+ for Android
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* OS X v10.9+ for Mac games
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* Windows 7+ for Win games
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* Modern browsers and IE 9+ for web games
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Running Tests
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--------------------
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Select the test you want from Xcode Scheme chooser.
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* Cocos Console
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```
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// Enter cpp test folder
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cd tests/cpp-tests
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// Or enter js test folder
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cd tests/js-tests
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// Or enter lua test folder
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cd tests/lua-tests
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// Compile or run test case
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cocos compile -p ios|mac|android|win32|win8_1|metro|web -m debug|release
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cocos run -p ios|mac|android|win32|win8_1|metro|web -m debug|release
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```
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* For OS X / iOS
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```
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$ cd cocos2d-x/build
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$ open cocos2d_tests.xcodeproj
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```
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* For Linux
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```
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$ cd cocos2d-x/build
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$ ./install-deps-linux.sh
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$ cmake ..
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$ make
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```
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Run Samples
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```
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$ bin/cpp-empty-test/cpp-empty-test
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or
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$ bin/lua-empty-test/lua-empty-test
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```
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You may meet building errors when building libGLFW.so. It is because libGL.so directs to an error target,
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you should make it to direct to a correct one. `install-deps-linux.sh` only has to be run once.
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* For Windows
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Open the `cocos2d-x/build/cocos2d-win32.sln`
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* For Android
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```
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$ cd cocos2d-x/build
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$ python ./android-build.py cpp-empty-test -p 14
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$ adb install ../tests/cpp-empty-test/proj.android/bin/CppEmptyTest-debug.apk
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```
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Then click item on Android device to run tests. Available value of `-p` is the API level, cocos2d-x supports from level 14.
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Learning Resources
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--------------------------------
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* [Programmers Guide](http://cocos2d-x.org/docs/programmers-guide/2/index.html)
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* [Sonar Systems Videos](https://www.youtube.com/user/sonarsystemslimited/search?query=cocos2d-x)
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* [Android Fundamentals](https://developer.android.com/guide/components/fundamentals.html)
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* [Make School Tutorials](https://www.makeschool.com/tutorials/)
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* [Games From Scratch](http://www.gamefromscratch.com/page/Cocos2d-x-CPP-Game-Programming-Tutorial-Series.aspx)
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* [Cocos2d sample games](https://github.com/cocos2d/cocos2d-x-samples)
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Spreading the word!
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--------------------------------
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You can help us spread the word about cocos2d-x! We would surely appreciate it!
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* Talk about us on Facebook! Our [Facebook Page](https://www.facebook.com/cocos2dx/)
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* Tweet, Tweet! Our [Twitter](https://twitter.com/cocos2dx)
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* Read our [Blog](http://blog.cocos2d-x.org/) and promote it on your social media.
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* Become a [Regional Coordinator](http://discuss.cocos2d-x.org/t/we-need-regional-coordinators/24104)
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See what we are planning!
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--------------------------------
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You can see exactly what we are planning to do with the Cocos family of products.
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* [Cocos2d-x roadmap](https://trello.com/b/Np6obnuE/cocos2d-x-roadmap)
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Where to get help
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--------------------------------
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* [Forums](http://discuss.cocos2d-x.org)
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* [Bug Tracker](https://github.com/cocos2d/cocos2d-x/issues)
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* IRC. We are in [Freenode](https://webchat.freenode.net/) in the _#cocos2d_ channel
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* `cpp-tests` project. This project is our basis for testing. Use this project to
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learn how we implement the functionality of the engine. This project is located in
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__cocos2d-x_root/build.__
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* [API Reference](http://cocos2d-x.org/docs/api-ref/index.html).
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* [Latest Release Note](https://github.com/cocos2d/cocos2d-x/blob/v3/docs/RELEASE_NOTES.md)
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* [Changelog](https://github.com/cocos2d/cocos2d-x/blob/v3/CHANGELOG)
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Contributing to the Project
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--------------------------------
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Cocos2d-x is licensed under the [MIT License](https://opensource.org/licenses/MIT). We welcome participation!
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Did you find a bug? Do you have feature request? Do you want to merge a feature?
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* [contributing to cocos2d-x][8]
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Contact us
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----------
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* Forum: [http://discuss.cocos2d-x.org][9]
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* Twitter: [http://www.twitter.com/cocos2dx][10]
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* Weibo: [http://t.sina.com.cn/cocos2dx][11]
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* IRC: [https://webchat.freenode.net/][12] (#cocos2d and #cocos2d-x channels)
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[1]: http://www.cocos2d-x.org "cocos2d-x"
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[2]: http://www.cocos2d-iphone.org "cocos2d for iPhone"
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[3]: http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Download
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[4]: http://www.cocos2d-x.org/download/version#Cocos2d-x
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[5]: http://www.box2d.org "Box2D"
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[6]: http://www.chipmunk-physics.net "Chipmunk2D"
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[7]: http://esotericsoftware.com/ "http://esotericsoftware.com/"
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[8]: https://github.com/cocos2d/cocos2d-x/blob/v3/CONTRIBUTING.md
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[9]: http://discuss.cocos2d-x.org "http://discuss.cocos2d-x.org"
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[10]: http://www.twitter.com/cocos2dx "http://www.twitter.com/cocos2dx"
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[11]: http://t.sina.com.cn/cocos2dx "http://t.sina.com.cn/cocos2dx"
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