mirror of https://github.com/axmolengine/axmol.git
1352 lines
45 KiB
C++
1352 lines
45 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2013-2014 Chukong Technologies Inc.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#include "UIScale9Sprite.h"
|
|
#include "2d/CCSprite.h"
|
|
#include "2d/CCSpriteFrameCache.h"
|
|
#include "base/CCVector.h"
|
|
#include "base/CCDirector.h"
|
|
#include "renderer/CCGLProgram.h"
|
|
#include "ui/shaders/UIShaders.h"
|
|
#include "renderer/ccShaders.h"
|
|
|
|
NS_CC_BEGIN
|
|
namespace ui {
|
|
|
|
Scale9Sprite::Scale9Sprite()
|
|
: _spritesGenerated(false)
|
|
, _spriteFrameRotated(false)
|
|
, _positionsAreDirty(true)
|
|
, _scale9Image(nullptr)
|
|
, _topLeftSprite(nullptr)
|
|
, _topSprite(nullptr)
|
|
, _topRightSprite(nullptr)
|
|
, _leftSprite(nullptr)
|
|
, _centerSprite(nullptr)
|
|
, _rightSprite(nullptr)
|
|
, _bottomLeftSprite(nullptr)
|
|
, _bottomSprite(nullptr)
|
|
, _bottomRightSprite(nullptr)
|
|
, _scale9Enabled(true)
|
|
, _insetLeft(0)
|
|
, _insetTop(0)
|
|
, _insetRight(0)
|
|
, _insetBottom(0)
|
|
,_flippedX(false)
|
|
,_flippedY(false)
|
|
|
|
{
|
|
this->setAnchorPoint(Vec2(0.5,0.5));
|
|
}
|
|
|
|
Scale9Sprite::~Scale9Sprite()
|
|
{
|
|
this->cleanupSlicedSprites();
|
|
CC_SAFE_RELEASE(_scale9Image);
|
|
}
|
|
|
|
void Scale9Sprite::cleanupSlicedSprites()
|
|
{
|
|
if (_topLeftSprite && _topLeftSprite->isRunning())
|
|
{
|
|
_topLeftSprite->onExit();
|
|
}
|
|
if (_topSprite && _topSprite->isRunning())
|
|
{
|
|
_topSprite->onExit();
|
|
}
|
|
if (_topRightSprite && _topRightSprite->isRunning())
|
|
{
|
|
_topRightSprite->onExit();
|
|
}
|
|
|
|
if (_leftSprite && _leftSprite->isRunning())
|
|
{
|
|
_leftSprite->onExit();
|
|
}
|
|
|
|
if (_centerSprite && _centerSprite->isRunning())
|
|
{
|
|
_centerSprite->onExit();
|
|
}
|
|
|
|
if (_rightSprite && _rightSprite->isRunning())
|
|
{
|
|
_rightSprite->onExit();
|
|
}
|
|
|
|
if (_bottomLeftSprite && _bottomLeftSprite->isRunning())
|
|
{
|
|
_bottomLeftSprite->onExit();
|
|
}
|
|
|
|
if (_bottomRightSprite && _bottomRightSprite->isRunning())
|
|
{
|
|
_bottomRightSprite->onExit();
|
|
}
|
|
|
|
if (_bottomSprite && _bottomSprite->isRunning())
|
|
{
|
|
_bottomSprite->onExit();
|
|
}
|
|
|
|
CC_SAFE_RELEASE_NULL(_topLeftSprite);
|
|
CC_SAFE_RELEASE_NULL(_topSprite);
|
|
CC_SAFE_RELEASE_NULL(_topRightSprite);
|
|
CC_SAFE_RELEASE_NULL(_leftSprite);
|
|
CC_SAFE_RELEASE_NULL(_centerSprite);
|
|
CC_SAFE_RELEASE_NULL(_rightSprite);
|
|
CC_SAFE_RELEASE_NULL(_bottomLeftSprite);
|
|
CC_SAFE_RELEASE_NULL(_bottomSprite);
|
|
CC_SAFE_RELEASE_NULL(_bottomRightSprite);
|
|
}
|
|
|
|
bool Scale9Sprite::init()
|
|
{
|
|
return this->init(NULL, Rect::ZERO, Rect::ZERO);
|
|
}
|
|
|
|
bool Scale9Sprite::init(Sprite* sprite, const Rect& rect, const Rect& capInsets)
|
|
{
|
|
return this->init(sprite, rect, false, capInsets);
|
|
}
|
|
|
|
bool Scale9Sprite::init(Sprite* sprite, const Rect& rect, bool rotated, const Rect& capInsets)
|
|
{
|
|
return init(sprite, rect, rotated, Vec2::ZERO, rect.size, capInsets);
|
|
}
|
|
|
|
bool Scale9Sprite::init(Sprite* sprite, const Rect& rect, bool rotated, const Vec2 &offset, const Size &originalSize, const Rect& capInsets)
|
|
{
|
|
if(sprite)
|
|
{
|
|
this->updateWithSprite(sprite, rect, rotated, offset, originalSize, capInsets);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Scale9Sprite::initWithBatchNode(cocos2d::SpriteBatchNode *batchnode, const cocos2d::Rect &rect, bool rotated, const cocos2d::Rect &capInsets)
|
|
{
|
|
Sprite *sprite = Sprite::createWithTexture(batchnode->getTexture());
|
|
return init(sprite, rect, rotated, capInsets);
|
|
}
|
|
|
|
bool Scale9Sprite::initWithBatchNode(cocos2d::SpriteBatchNode *batchnode, const cocos2d::Rect &rect, const cocos2d::Rect &capInsets)
|
|
{
|
|
auto sprite = Sprite::createWithTexture(batchnode->getTexture());
|
|
return init(sprite, rect, false, capInsets);
|
|
}
|
|
|
|
bool Scale9Sprite::updateWithBatchNode(cocos2d::SpriteBatchNode *batchnode, const cocos2d::Rect &originalRect, bool rotated, const cocos2d::Rect &capInsets)
|
|
{
|
|
Sprite *sprite = Sprite::createWithTexture(batchnode->getTexture());
|
|
return this->updateWithSprite(sprite, originalRect, rotated, Vec2::ZERO, originalRect.size, capInsets);
|
|
}
|
|
|
|
bool Scale9Sprite::updateWithSprite(Sprite* sprite, const Rect& rect, bool rotated, const Rect& capInsets)
|
|
{
|
|
return updateWithSprite(sprite, rect, rotated, Vec2::ZERO, rect.size, capInsets);
|
|
}
|
|
|
|
static Rect intersectRect(const Rect &first, const Rect &second)
|
|
{
|
|
Rect ret;
|
|
ret.origin.x = std::max(first.origin.x,second.origin.x);
|
|
ret.origin.y = std::max(first.origin.y,second.origin.y);
|
|
|
|
float rightRealPoint = std::min(first.origin.x + first.size.width, second.origin.x + second.size.width);
|
|
float bottomRealPoint = std::min(first.origin.y + first.size.height, second.origin.y + second.size.height);
|
|
|
|
ret.size.width = std::max(rightRealPoint - ret.origin.x, 0.0f);
|
|
ret.size.height = std::max(bottomRealPoint - ret.origin.y, 0.0f);
|
|
return ret;
|
|
}
|
|
|
|
bool Scale9Sprite::updateWithSprite(Sprite* sprite, const Rect& textureRect, bool rotated, const Vec2 &offset, const Size &originalSize, const Rect& capInsets)
|
|
{
|
|
GLubyte opacity = getOpacity();
|
|
Color3B color = getColor();
|
|
|
|
// Release old sprites
|
|
this->cleanupSlicedSprites();
|
|
_protectedChildren.clear();
|
|
|
|
if(nullptr != sprite)
|
|
{
|
|
if (nullptr == sprite->getSpriteFrame())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (nullptr == _scale9Image)
|
|
{
|
|
_scale9Image = sprite;
|
|
_scale9Image->retain();
|
|
}
|
|
else
|
|
{
|
|
_scale9Image->setSpriteFrame(sprite->getSpriteFrame());
|
|
}
|
|
}
|
|
|
|
if (!_scale9Image)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
SpriteFrame *spriteFrame = _scale9Image->getSpriteFrame();
|
|
|
|
if (!spriteFrame)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Rect rect(textureRect);
|
|
Size size(originalSize);
|
|
|
|
_capInsets = capInsets;
|
|
|
|
// If there is no given rect
|
|
if ( rect.equals(Rect::ZERO) )
|
|
{
|
|
// Get the texture size as original
|
|
Size textureSize = _scale9Image->getTexture()->getContentSize();
|
|
|
|
rect = Rect(0, 0, textureSize.width, textureSize.height);
|
|
}
|
|
|
|
if( size.equals(Size::ZERO) )
|
|
{
|
|
size = rect.size;
|
|
}
|
|
|
|
// Set the given rect's size as original size
|
|
_spriteRect = rect;
|
|
_offset = offset;
|
|
_spriteFrameRotated = rotated;
|
|
_originalSize = size;
|
|
_preferredSize = size;
|
|
_capInsetsInternal = capInsets;
|
|
|
|
if (_scale9Enabled)
|
|
{
|
|
this->createSlicedSprites();
|
|
}
|
|
|
|
this->setContentSize(size);
|
|
|
|
if (_spritesGenerated)
|
|
{
|
|
// Restore color and opacity
|
|
this->setOpacity(opacity);
|
|
this->setColor(color);
|
|
}
|
|
_spritesGenerated = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Scale9Sprite::createSlicedSprites()
|
|
{
|
|
float width = _originalSize.width;
|
|
float height = _originalSize.height;
|
|
|
|
Vec2 offsetPosition(ceilf(_offset.x + (_originalSize.width - _spriteRect.size.width) / 2),
|
|
ceilf(_offset.y + (_originalSize.height - _spriteRect.size.height) / 2));
|
|
|
|
// If there is no specified center region
|
|
if ( _capInsetsInternal.equals(Rect::ZERO) )
|
|
{
|
|
// log("... cap insets not specified : using default cap insets ...");
|
|
_capInsetsInternal = Rect(width /3, height /3, width /3, height /3);
|
|
}
|
|
|
|
Rect originalRect;
|
|
if(_spriteFrameRotated)
|
|
originalRect = Rect(_spriteRect.origin.x - offsetPosition.y, _spriteRect.origin.y - offsetPosition.x, _originalSize.width, _originalSize.height);
|
|
else
|
|
originalRect = Rect(_spriteRect.origin.x - offsetPosition.x, _spriteRect.origin.y - offsetPosition.y, _originalSize.width, _originalSize.height);
|
|
|
|
float leftWidth = _capInsetsInternal.origin.x;
|
|
float centerWidth = _capInsetsInternal.size.width;
|
|
float rightWidth = originalRect.size.width - (leftWidth + centerWidth);
|
|
|
|
float topHeight = _capInsetsInternal.origin.y;
|
|
float centerHeight = _capInsetsInternal.size.height;
|
|
float bottomHeight = originalRect.size.height - (topHeight + centerHeight);
|
|
|
|
// calculate rects
|
|
|
|
// ... top row
|
|
float x = 0.0;
|
|
float y = 0.0;
|
|
|
|
Rect pixelRect = Rect(offsetPosition.x, offsetPosition.y, _spriteRect.size.width, _spriteRect.size.height);
|
|
|
|
// top left
|
|
Rect leftTopBoundsOriginal = Rect(x, y, leftWidth, topHeight);
|
|
Rect leftTopBounds = leftTopBoundsOriginal;
|
|
|
|
// top center
|
|
x += leftWidth;
|
|
Rect centerTopBounds = Rect(x, y, centerWidth, topHeight);
|
|
|
|
// top right
|
|
x += centerWidth;
|
|
Rect rightTopBounds = Rect(x, y, rightWidth, topHeight);
|
|
|
|
// ... center row
|
|
x = 0.0;
|
|
y = 0.0;
|
|
y += topHeight;
|
|
|
|
// center left
|
|
Rect leftCenterBounds = Rect(x, y, leftWidth, centerHeight);
|
|
|
|
// center center
|
|
x += leftWidth;
|
|
Rect centerBoundsOriginal = Rect(x, y, centerWidth, centerHeight);
|
|
Rect centerBounds = centerBoundsOriginal;
|
|
|
|
// center right
|
|
x += centerWidth;
|
|
Rect rightCenterBounds = Rect(x, y, rightWidth, centerHeight);
|
|
|
|
// ... bottom row
|
|
x = 0.0;
|
|
y = 0.0;
|
|
y += topHeight;
|
|
y += centerHeight;
|
|
|
|
// bottom left
|
|
Rect leftBottomBounds = Rect(x, y, leftWidth, bottomHeight);
|
|
|
|
// bottom center
|
|
x += leftWidth;
|
|
Rect centerBottomBounds = Rect(x, y, centerWidth, bottomHeight);
|
|
|
|
// bottom right
|
|
x += centerWidth;
|
|
Rect rightBottomBoundsOriginal = Rect(x, y, rightWidth, bottomHeight);
|
|
Rect rightBottomBounds = rightBottomBoundsOriginal;
|
|
|
|
if((_capInsetsInternal.origin.x + _capInsetsInternal.size.width) <= _originalSize.width
|
|
|| (_capInsetsInternal.origin.y + _capInsetsInternal.size.height) <= _originalSize.height)
|
|
//in general case it is error but for legacy support we will check it
|
|
{
|
|
leftTopBounds = intersectRect(leftTopBounds, pixelRect);
|
|
centerTopBounds = intersectRect(centerTopBounds, pixelRect);
|
|
rightTopBounds = intersectRect(rightTopBounds, pixelRect);
|
|
leftCenterBounds = intersectRect(leftCenterBounds, pixelRect);
|
|
centerBounds = intersectRect(centerBounds, pixelRect);
|
|
rightCenterBounds = intersectRect(rightCenterBounds, pixelRect);
|
|
leftBottomBounds = intersectRect(leftBottomBounds, pixelRect);
|
|
centerBottomBounds = intersectRect(centerBottomBounds, pixelRect);
|
|
rightBottomBounds = intersectRect(rightBottomBounds, pixelRect);
|
|
}
|
|
else
|
|
//it is error but for legacy turn off clip system
|
|
CCLOG("Scale9Sprite capInsetsInternal > originalSize");
|
|
|
|
Rect rotatedLeftTopBoundsOriginal = leftTopBoundsOriginal;
|
|
Rect rotatedCenterBoundsOriginal = centerBoundsOriginal;
|
|
Rect rotatedRightBottomBoundsOriginal = rightBottomBoundsOriginal;
|
|
|
|
Rect rotatedCenterBounds = centerBounds;
|
|
Rect rotatedRightBottomBounds = rightBottomBounds;
|
|
Rect rotatedLeftBottomBounds = leftBottomBounds;
|
|
Rect rotatedRightTopBounds = rightTopBounds;
|
|
Rect rotatedLeftTopBounds = leftTopBounds;
|
|
Rect rotatedRightCenterBounds = rightCenterBounds;
|
|
Rect rotatedLeftCenterBounds = leftCenterBounds;
|
|
Rect rotatedCenterBottomBounds = centerBottomBounds;
|
|
Rect rotatedCenterTopBounds = centerTopBounds;
|
|
|
|
if (!_spriteFrameRotated)
|
|
{
|
|
|
|
AffineTransform t = AffineTransform::IDENTITY;
|
|
t = AffineTransformTranslate(t, originalRect.origin.x, originalRect.origin.y);
|
|
|
|
rotatedLeftTopBoundsOriginal = RectApplyAffineTransform(rotatedLeftTopBoundsOriginal, t);
|
|
rotatedCenterBoundsOriginal = RectApplyAffineTransform(rotatedCenterBoundsOriginal, t);
|
|
rotatedRightBottomBoundsOriginal = RectApplyAffineTransform(rotatedRightBottomBoundsOriginal, t);
|
|
|
|
rotatedCenterBounds = RectApplyAffineTransform(rotatedCenterBounds, t);
|
|
rotatedRightBottomBounds = RectApplyAffineTransform(rotatedRightBottomBounds, t);
|
|
rotatedLeftBottomBounds = RectApplyAffineTransform(rotatedLeftBottomBounds, t);
|
|
rotatedRightTopBounds = RectApplyAffineTransform(rotatedRightTopBounds, t);
|
|
rotatedLeftTopBounds = RectApplyAffineTransform(rotatedLeftTopBounds, t);
|
|
rotatedRightCenterBounds = RectApplyAffineTransform(rotatedRightCenterBounds, t);
|
|
rotatedLeftCenterBounds = RectApplyAffineTransform(rotatedLeftCenterBounds, t);
|
|
rotatedCenterBottomBounds = RectApplyAffineTransform(rotatedCenterBottomBounds, t);
|
|
rotatedCenterTopBounds = RectApplyAffineTransform(rotatedCenterTopBounds, t);
|
|
|
|
|
|
} else {
|
|
// set up transformation of coordinates
|
|
// to handle the case where the sprite is stored rotated
|
|
// in the spritesheet
|
|
// log("rotated");
|
|
|
|
AffineTransform t = AffineTransform::IDENTITY;
|
|
|
|
t = AffineTransformTranslate(t, originalRect.size.height+originalRect.origin.x, originalRect.origin.y);
|
|
t = AffineTransformRotate(t, 1.57079633f);
|
|
|
|
leftTopBoundsOriginal = RectApplyAffineTransform(leftTopBoundsOriginal, t);
|
|
centerBoundsOriginal = RectApplyAffineTransform(centerBoundsOriginal, t);
|
|
rightBottomBoundsOriginal = RectApplyAffineTransform(rightBottomBoundsOriginal, t);
|
|
|
|
centerBounds = RectApplyAffineTransform(centerBounds, t);
|
|
rightBottomBounds = RectApplyAffineTransform(rightBottomBounds, t);
|
|
leftBottomBounds = RectApplyAffineTransform(leftBottomBounds, t);
|
|
rightTopBounds = RectApplyAffineTransform(rightTopBounds, t);
|
|
leftTopBounds = RectApplyAffineTransform(leftTopBounds, t);
|
|
rightCenterBounds = RectApplyAffineTransform(rightCenterBounds, t);
|
|
leftCenterBounds = RectApplyAffineTransform(leftCenterBounds, t);
|
|
centerBottomBounds = RectApplyAffineTransform(centerBottomBounds, t);
|
|
centerTopBounds = RectApplyAffineTransform(centerTopBounds, t);
|
|
|
|
rotatedLeftTopBoundsOriginal.origin = leftTopBoundsOriginal.origin;
|
|
rotatedCenterBoundsOriginal.origin = centerBoundsOriginal.origin;
|
|
rotatedRightBottomBoundsOriginal.origin = rightBottomBoundsOriginal.origin;
|
|
|
|
rotatedCenterBounds.origin = centerBounds.origin;
|
|
rotatedRightBottomBounds.origin = rightBottomBounds.origin;
|
|
rotatedLeftBottomBounds.origin = leftBottomBounds.origin;
|
|
rotatedRightTopBounds.origin = rightTopBounds.origin;
|
|
rotatedLeftTopBounds.origin = leftTopBounds.origin;
|
|
rotatedRightCenterBounds.origin = rightCenterBounds.origin;
|
|
rotatedLeftCenterBounds.origin = leftCenterBounds.origin;
|
|
rotatedCenterBottomBounds.origin = centerBottomBounds.origin;
|
|
rotatedCenterTopBounds.origin = centerTopBounds.origin;
|
|
|
|
|
|
}
|
|
|
|
_topLeftSize = rotatedLeftTopBoundsOriginal.size;
|
|
_centerSize = rotatedCenterBoundsOriginal.size;
|
|
_bottomRightSize = rotatedRightBottomBoundsOriginal.size;
|
|
|
|
if(_spriteFrameRotated)
|
|
{
|
|
float offsetX = (rotatedCenterBounds.origin.x + rotatedCenterBounds.size.height/2) - (rotatedCenterBoundsOriginal.origin.x + rotatedCenterBoundsOriginal.size.height/2);
|
|
float offsetY = (rotatedCenterBoundsOriginal.origin.y + rotatedCenterBoundsOriginal.size.width/2)- (rotatedCenterBounds.origin.y + rotatedCenterBounds.size.width/2);
|
|
_centerOffset.x = -offsetY;
|
|
_centerOffset.y = offsetX;
|
|
}
|
|
else
|
|
{
|
|
float offsetX = (rotatedCenterBounds.origin.x + rotatedCenterBounds.size.width/2) - (rotatedCenterBoundsOriginal.origin.x + rotatedCenterBoundsOriginal.size.width/2);
|
|
float offsetY = (rotatedCenterBoundsOriginal.origin.y + rotatedCenterBoundsOriginal.size.height/2)- (rotatedCenterBounds.origin.y + rotatedCenterBounds.size.height/2);
|
|
_centerOffset.x = offsetX;
|
|
_centerOffset.y = offsetY;
|
|
}
|
|
|
|
// Centre
|
|
if(rotatedCenterBounds.size.width > 0 && rotatedCenterBounds.size.height > 0 )
|
|
{
|
|
_centerSprite = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedCenterBounds, _spriteFrameRotated);
|
|
_centerSprite->retain();
|
|
this->addProtectedChild(_centerSprite);
|
|
}
|
|
|
|
// Top
|
|
if(rotatedCenterTopBounds.size.width > 0 && rotatedCenterTopBounds.size.height > 0 )
|
|
{
|
|
_topSprite = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedCenterTopBounds, _spriteFrameRotated);
|
|
_topSprite->retain();
|
|
this->addProtectedChild(_topSprite);
|
|
}
|
|
|
|
// Bottom
|
|
if(rotatedCenterBottomBounds.size.width > 0 && rotatedCenterBottomBounds.size.height > 0 )
|
|
{
|
|
_bottomSprite = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedCenterBottomBounds, _spriteFrameRotated);
|
|
_bottomSprite->retain();
|
|
this->addProtectedChild(_bottomSprite);
|
|
}
|
|
|
|
// Left
|
|
if(rotatedLeftCenterBounds.size.width > 0 && rotatedLeftCenterBounds.size.height > 0 )
|
|
{
|
|
_leftSprite = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedLeftCenterBounds, _spriteFrameRotated);
|
|
_leftSprite->retain();
|
|
this->addProtectedChild(_leftSprite);
|
|
}
|
|
|
|
// Right
|
|
if(rotatedRightCenterBounds.size.width > 0 && rotatedRightCenterBounds.size.height > 0 )
|
|
{
|
|
_rightSprite = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedRightCenterBounds, _spriteFrameRotated);
|
|
_rightSprite->retain();
|
|
this->addProtectedChild(_rightSprite);
|
|
}
|
|
|
|
// Top left
|
|
if(rotatedLeftTopBounds.size.width > 0 && rotatedLeftTopBounds.size.height > 0 )
|
|
{
|
|
_topLeftSprite = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedLeftTopBounds, _spriteFrameRotated);
|
|
_topLeftSprite->retain();
|
|
this->addProtectedChild(_topLeftSprite);
|
|
}
|
|
|
|
// Top right
|
|
if(rotatedRightTopBounds.size.width > 0 && rotatedRightTopBounds.size.height > 0 )
|
|
{
|
|
_topRightSprite = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedRightTopBounds, _spriteFrameRotated);
|
|
_topRightSprite->retain();
|
|
this->addProtectedChild(_topRightSprite);
|
|
}
|
|
|
|
// Bottom left
|
|
if(rotatedLeftBottomBounds.size.width > 0 && rotatedLeftBottomBounds.size.height > 0 )
|
|
{
|
|
_bottomLeftSprite = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedLeftBottomBounds, _spriteFrameRotated);
|
|
_bottomLeftSprite->retain();
|
|
this->addProtectedChild(_bottomLeftSprite);
|
|
}
|
|
|
|
// Bottom right
|
|
if(rotatedRightBottomBounds.size.width > 0 && rotatedRightBottomBounds.size.height > 0 )
|
|
{
|
|
_bottomRightSprite = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedRightBottomBounds, _spriteFrameRotated);
|
|
_bottomRightSprite->retain();
|
|
this->addProtectedChild(_bottomRightSprite);
|
|
}
|
|
}
|
|
|
|
void Scale9Sprite::setContentSize(const Size &size)
|
|
{
|
|
Node::setContentSize(size);
|
|
this->_positionsAreDirty = true;
|
|
}
|
|
|
|
void Scale9Sprite::updatePositions()
|
|
{
|
|
Size size = this->_contentSize;
|
|
|
|
float sizableWidth = size.width - _topLeftSize.width - _bottomRightSize.width;
|
|
float sizableHeight = size.height - _topLeftSize.height - _bottomRightSize.height;
|
|
|
|
float horizontalScale = sizableWidth/_centerSize.width;
|
|
float verticalScale = sizableHeight/_centerSize.height;
|
|
|
|
if(_centerSprite)
|
|
{
|
|
_centerSprite->setScaleX(horizontalScale);
|
|
_centerSprite->setScaleY(verticalScale);
|
|
}
|
|
|
|
float rescaledWidth = _centerSize.width * horizontalScale;
|
|
float rescaledHeight = _centerSize.height * verticalScale;
|
|
|
|
float leftWidth = _topLeftSize.width;
|
|
float bottomHeight = _bottomRightSize.height;
|
|
|
|
Vec2 centerOffset(_centerOffset.x * horizontalScale, _centerOffset.y * verticalScale);
|
|
|
|
// Position corners
|
|
if(_bottomLeftSprite)
|
|
{
|
|
_bottomLeftSprite->setAnchorPoint(Vec2(1,1));
|
|
_bottomLeftSprite->setPosition(leftWidth,bottomHeight);
|
|
}
|
|
if(_bottomRightSprite)
|
|
{
|
|
_bottomRightSprite->setAnchorPoint(Vec2(0,1));
|
|
_bottomRightSprite->setPosition(leftWidth+rescaledWidth,bottomHeight);
|
|
}
|
|
if(_topLeftSprite)
|
|
{
|
|
_topLeftSprite->setAnchorPoint(Vec2(1,0));
|
|
_topLeftSprite->setPosition(leftWidth, bottomHeight+rescaledHeight);
|
|
}
|
|
if(_topRightSprite)
|
|
{
|
|
_topRightSprite->setAnchorPoint(Vec2(0,0));
|
|
_topRightSprite->setPosition(leftWidth+rescaledWidth, bottomHeight+rescaledHeight);
|
|
}
|
|
|
|
// Scale and position borders
|
|
if(_leftSprite)
|
|
{
|
|
_leftSprite->setAnchorPoint(Vec2(1,0.5));
|
|
_leftSprite->setPosition(leftWidth, bottomHeight+rescaledHeight/2 + centerOffset.y);
|
|
_leftSprite->setScaleY(verticalScale);
|
|
}
|
|
if(_rightSprite)
|
|
{
|
|
_rightSprite->setAnchorPoint(Vec2(0,0.5));
|
|
_rightSprite->setPosition(leftWidth+rescaledWidth,bottomHeight+rescaledHeight/2 + centerOffset.y);
|
|
_rightSprite->setScaleY(verticalScale);
|
|
}
|
|
if(_topSprite)
|
|
{
|
|
_topSprite->setAnchorPoint(Vec2(0.5,0));
|
|
_topSprite->setPosition(leftWidth+rescaledWidth/2 + centerOffset.x,bottomHeight+rescaledHeight);
|
|
_topSprite->setScaleX(horizontalScale);
|
|
}
|
|
if(_bottomSprite)
|
|
{
|
|
_bottomSprite->setAnchorPoint(Vec2(0.5,1));
|
|
_bottomSprite->setPosition(leftWidth+rescaledWidth/2 + centerOffset.x,bottomHeight);
|
|
_bottomSprite->setScaleX(horizontalScale);
|
|
}
|
|
// Position centre
|
|
if(_centerSprite)
|
|
{
|
|
_centerSprite->setAnchorPoint(Vec2(0.5,0.5));
|
|
_centerSprite->setPosition(leftWidth+rescaledWidth/2 + centerOffset.x, bottomHeight+rescaledHeight/2 + centerOffset.y);
|
|
_centerSprite->setScaleX(horizontalScale);
|
|
_centerSprite->setScaleY(verticalScale);
|
|
}
|
|
}
|
|
|
|
bool Scale9Sprite::initWithFile(const std::string& file, const Rect& rect, const Rect& capInsets)
|
|
{
|
|
Sprite *sprite = Sprite::create(file);
|
|
bool pReturn = this->init(sprite, rect, capInsets);
|
|
return pReturn;
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::create(const std::string& file, const Rect& rect, const Rect& capInsets)
|
|
{
|
|
Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
|
|
if ( pReturn && pReturn->initWithFile(file, rect, capInsets) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
bool Scale9Sprite::initWithFile(const std::string& file, const Rect& rect)
|
|
{
|
|
bool pReturn = this->initWithFile(file, rect, Rect::ZERO);
|
|
return pReturn;
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::create(const std::string& file, const Rect& rect)
|
|
{
|
|
Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
|
|
if ( pReturn && pReturn->initWithFile(file, rect) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
|
|
bool Scale9Sprite::initWithFile(const Rect& capInsets, const std::string& file)
|
|
{
|
|
bool pReturn = this->initWithFile(file, Rect::ZERO, capInsets);
|
|
return pReturn;
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::create(const Rect& capInsets, const std::string& file)
|
|
{
|
|
Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
|
|
if ( pReturn && pReturn->initWithFile(capInsets, file) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
bool Scale9Sprite::initWithFile(const std::string& file)
|
|
{
|
|
bool pReturn = this->initWithFile(file, Rect::ZERO);
|
|
return pReturn;
|
|
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::create(const std::string& file)
|
|
{
|
|
Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
|
|
if ( pReturn && pReturn->initWithFile(file) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
bool Scale9Sprite::initWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets)
|
|
{
|
|
Texture2D* texture = spriteFrame->getTexture();
|
|
CCASSERT(texture != NULL, "CCTexture must be not nil");
|
|
|
|
Sprite *sprite = Sprite::createWithSpriteFrame(spriteFrame);
|
|
CCASSERT(sprite != NULL, "sprite must be not nil");
|
|
|
|
bool pReturn = this->init(sprite, spriteFrame->getRect(), spriteFrame->isRotated(), spriteFrame->getOffset(), spriteFrame->getOriginalSize(), capInsets);
|
|
return pReturn;
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::createWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets)
|
|
{
|
|
Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
|
|
if ( pReturn && pReturn->initWithSpriteFrame(spriteFrame, capInsets) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
bool Scale9Sprite::initWithSpriteFrame(SpriteFrame* spriteFrame)
|
|
{
|
|
CCASSERT(spriteFrame != NULL, "Invalid spriteFrame for sprite");
|
|
bool pReturn = this->initWithSpriteFrame(spriteFrame, Rect::ZERO);
|
|
return pReturn;
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::createWithSpriteFrame(SpriteFrame* spriteFrame)
|
|
{
|
|
Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
|
|
if ( pReturn && pReturn->initWithSpriteFrame(spriteFrame) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
bool Scale9Sprite::initWithSpriteFrameName(const std::string& spriteFrameName, const Rect& capInsets)
|
|
{
|
|
CCASSERT((SpriteFrameCache::getInstance()) != NULL, "SpriteFrameCache::getInstance() must be non-NULL");
|
|
|
|
SpriteFrame *frame = SpriteFrameCache::getInstance()->getSpriteFrameByName(spriteFrameName);
|
|
CCASSERT(frame != NULL, "CCSpriteFrame must be non-NULL");
|
|
|
|
if (NULL == frame) return false;
|
|
|
|
bool pReturn = this->initWithSpriteFrame(frame, capInsets);
|
|
return pReturn;
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::createWithSpriteFrameName(const std::string& spriteFrameName, const Rect& capInsets)
|
|
{
|
|
Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
|
|
if ( pReturn && pReturn->initWithSpriteFrameName(spriteFrameName, capInsets) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
bool Scale9Sprite::initWithSpriteFrameName(const std::string& spriteFrameName)
|
|
{
|
|
bool pReturn = this->initWithSpriteFrameName(spriteFrameName, Rect::ZERO);
|
|
return pReturn;
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::createWithSpriteFrameName(const std::string& spriteFrameName)
|
|
{
|
|
Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
|
|
if ( pReturn && pReturn->initWithSpriteFrameName(spriteFrameName) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
|
|
log("Could not allocate Scale9Sprite()");
|
|
return NULL;
|
|
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::resizableSpriteWithCapInsets(const Rect& capInsets) const
|
|
{
|
|
Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
|
|
if ( pReturn && pReturn->init(_scale9Image, _spriteRect, _spriteFrameRotated, _offset, _originalSize, _capInsets) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::create()
|
|
{
|
|
Scale9Sprite *pReturn = new (std::nothrow) Scale9Sprite();
|
|
if (pReturn && pReturn->init())
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
void Scale9Sprite::setState(cocos2d::ui::Scale9Sprite::State state)
|
|
{
|
|
GLProgramState *glState = nullptr;
|
|
switch (state)
|
|
{
|
|
case State::NORMAL:
|
|
{
|
|
glState = GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP);
|
|
}
|
|
break;
|
|
case State::GRAY:
|
|
{
|
|
auto program = GLProgram::createWithByteArrays(ccPositionTextureColor_noMVP_vert,
|
|
ccUIGrayScale_frag);
|
|
glState = GLProgramState::getOrCreateWithGLProgram(program);
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (nullptr != _scale9Image)
|
|
{
|
|
_scale9Image->setGLProgramState(glState);
|
|
}
|
|
|
|
if (_scale9Enabled)
|
|
{
|
|
for (auto& sp : _protectedChildren)
|
|
{
|
|
sp->setGLProgramState(glState);
|
|
}
|
|
}
|
|
}
|
|
|
|
/** sets the opacity.
|
|
@warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed.
|
|
Values goes from 0 to 255, where 255 means fully opaque.
|
|
*/
|
|
|
|
|
|
|
|
void Scale9Sprite::updateCapInset()
|
|
{
|
|
Rect insets;
|
|
if (this->_insetLeft == 0 && this->_insetTop == 0 && this->_insetRight == 0 && this->_insetBottom == 0)
|
|
{
|
|
insets = Rect::ZERO;
|
|
}
|
|
else
|
|
{
|
|
insets = Rect(_insetLeft,
|
|
_insetTop,
|
|
_originalSize.width-_insetLeft-_insetRight,
|
|
_originalSize.height-_insetTop-_insetBottom);
|
|
}
|
|
this->setCapInsets(insets);
|
|
}
|
|
|
|
|
|
void Scale9Sprite::setSpriteFrame(SpriteFrame * spriteFrame, const Rect& capInsets)
|
|
{
|
|
Sprite * sprite = Sprite::createWithTexture(spriteFrame->getTexture());
|
|
this->updateWithSprite(sprite, spriteFrame->getRect(), spriteFrame->isRotated(), spriteFrame->getOffset(), spriteFrame->getOriginalSize(), capInsets);
|
|
|
|
// Reset insets
|
|
this->_insetLeft = capInsets.origin.x;
|
|
this->_insetTop = capInsets.origin.y;
|
|
this->_insetRight = _originalSize.width - _insetLeft - capInsets.size.width;
|
|
this->_insetBottom = _originalSize.height - _insetTop - capInsets.size.height;
|
|
}
|
|
|
|
void Scale9Sprite::setPreferredSize(const Size& preferedSize)
|
|
{
|
|
this->setContentSize(preferedSize);
|
|
this->_preferredSize = preferedSize;
|
|
}
|
|
|
|
|
|
void Scale9Sprite::setCapInsets(const Rect& capInsets)
|
|
{
|
|
Size contentSize = this->_contentSize;
|
|
this->updateWithSprite(this->_scale9Image, _spriteRect, _spriteFrameRotated, _offset, _originalSize, capInsets);
|
|
this->_insetLeft = capInsets.origin.x;
|
|
this->_insetTop = capInsets.origin.y;
|
|
this->_insetRight = _originalSize.width - _insetLeft - capInsets.size.width;
|
|
this->_insetBottom = _originalSize.height - _insetTop - capInsets.size.height;
|
|
this->setContentSize(contentSize);
|
|
}
|
|
|
|
|
|
void Scale9Sprite::setInsetLeft(float insetLeft)
|
|
{
|
|
this->_insetLeft = insetLeft;
|
|
this->updateCapInset();
|
|
}
|
|
|
|
void Scale9Sprite::setInsetTop(float insetTop)
|
|
{
|
|
this->_insetTop = insetTop;
|
|
this->updateCapInset();
|
|
}
|
|
|
|
void Scale9Sprite::setInsetRight(float insetRight)
|
|
{
|
|
this->_insetRight = insetRight;
|
|
this->updateCapInset();
|
|
}
|
|
|
|
void Scale9Sprite::setInsetBottom(float insetBottom)
|
|
{
|
|
this->_insetBottom = insetBottom;
|
|
this->updateCapInset();
|
|
}
|
|
|
|
void Scale9Sprite::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)
|
|
{
|
|
|
|
// quick return if not visible. children won't be drawn.
|
|
if (!_visible)
|
|
{
|
|
return;
|
|
}
|
|
|
|
uint32_t flags = processParentFlags(parentTransform, parentFlags);
|
|
|
|
// IMPORTANT:
|
|
// To ease the migration to v3.0, we still support the Mat4 stack,
|
|
// but it is deprecated and your code should not rely on it
|
|
Director* director = Director::getInstance();
|
|
CCASSERT(nullptr != director, "Director is null when seting matrix stack");
|
|
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
|
director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform);
|
|
|
|
int i = 0; // used by _children
|
|
int j = 0; // used by _protectedChildren
|
|
|
|
sortAllChildren();
|
|
sortAllProtectedChildren();
|
|
|
|
//
|
|
// draw children and protectedChildren zOrder < 0
|
|
//
|
|
for( ; i < _children.size(); i++ )
|
|
{
|
|
auto node = _children.at(i);
|
|
|
|
if ( node && node->getLocalZOrder() < 0 )
|
|
node->visit(renderer, _modelViewTransform, flags);
|
|
else
|
|
break;
|
|
}
|
|
|
|
if (_scale9Enabled)
|
|
{
|
|
for( ; j < _protectedChildren.size(); j++ )
|
|
{
|
|
auto node = _protectedChildren.at(j);
|
|
|
|
if ( node && node->getLocalZOrder() < 0 )
|
|
node->visit(renderer, _modelViewTransform, flags);
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (_scale9Image && _scale9Image->getLocalZOrder() < 0 )
|
|
{
|
|
_scale9Image->visit(renderer, _modelViewTransform, flags);
|
|
}
|
|
}
|
|
|
|
//
|
|
// draw self
|
|
//
|
|
if (isVisitableByVisitingCamera())
|
|
this->draw(renderer, _modelViewTransform, flags);
|
|
|
|
//
|
|
// draw children and protectedChildren zOrder >= 0
|
|
//
|
|
if (_scale9Enabled)
|
|
{
|
|
for(auto it=_protectedChildren.cbegin()+j; it != _protectedChildren.cend(); ++it)
|
|
(*it)->visit(renderer, _modelViewTransform, flags);
|
|
}
|
|
else
|
|
{
|
|
if (_scale9Image && _scale9Image->getLocalZOrder() >= 0 )
|
|
{
|
|
_scale9Image->visit(renderer, _modelViewTransform, flags);
|
|
}
|
|
}
|
|
|
|
|
|
for(auto it=_children.cbegin()+i; it != _children.cend(); ++it)
|
|
(*it)->visit(renderer, _modelViewTransform, flags);
|
|
|
|
// FIX ME: Why need to set _orderOfArrival to 0??
|
|
// Please refer to https://github.com/cocos2d/cocos2d-x/pull/6920
|
|
// setOrderOfArrival(0);
|
|
|
|
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
|
|
|
}
|
|
|
|
Size Scale9Sprite::getOriginalSize()const
|
|
{
|
|
return _originalSize;
|
|
}
|
|
|
|
|
|
Size Scale9Sprite::getPreferredSize() const
|
|
{
|
|
return _preferredSize;
|
|
}
|
|
|
|
Rect Scale9Sprite::getCapInsets()const
|
|
{
|
|
return _capInsets;
|
|
}
|
|
|
|
|
|
float Scale9Sprite::getInsetLeft()const
|
|
{
|
|
return this->_insetLeft;
|
|
}
|
|
|
|
float Scale9Sprite::getInsetTop()const
|
|
{
|
|
return this->_insetTop;
|
|
}
|
|
|
|
float Scale9Sprite::getInsetRight()const
|
|
{
|
|
return this->_insetRight;
|
|
}
|
|
|
|
float Scale9Sprite::getInsetBottom()const
|
|
{
|
|
return this->_insetBottom;
|
|
}
|
|
|
|
void Scale9Sprite::setScale9Enabled(bool enabled)
|
|
{
|
|
if (_scale9Enabled == enabled)
|
|
{
|
|
return;
|
|
}
|
|
_scale9Enabled = enabled;
|
|
|
|
this->cleanupSlicedSprites();
|
|
_protectedChildren.clear();
|
|
|
|
//we must invalide the transform when toggling scale9enabled
|
|
_transformUpdated = _transformDirty = _inverseDirty = true;
|
|
|
|
if (_scale9Enabled)
|
|
{
|
|
if (_scale9Image)
|
|
{
|
|
this->updateWithSprite(this->_scale9Image, _spriteRect, _spriteFrameRotated, _offset, _originalSize, _capInsets);
|
|
}
|
|
}
|
|
_positionsAreDirty = true;
|
|
}
|
|
|
|
bool Scale9Sprite::isScale9Enabled() const
|
|
{
|
|
return _scale9Enabled;
|
|
}
|
|
|
|
void Scale9Sprite::addProtectedChild(cocos2d::Node *child)
|
|
{
|
|
_reorderProtectedChildDirty = true;
|
|
_protectedChildren.pushBack(child);
|
|
}
|
|
|
|
void Scale9Sprite::sortAllProtectedChildren()
|
|
{
|
|
if(this->_positionsAreDirty)
|
|
{
|
|
this->updatePositions();
|
|
this->adjustScale9ImagePosition();
|
|
this->_positionsAreDirty = false;
|
|
}
|
|
if( _reorderProtectedChildDirty )
|
|
{
|
|
std::sort( std::begin(_protectedChildren), std::end(_protectedChildren), nodeComparisonLess );
|
|
_reorderProtectedChildDirty = false;
|
|
}
|
|
}
|
|
|
|
void Scale9Sprite::adjustScale9ImagePosition()
|
|
{
|
|
if (_scale9Image)
|
|
{
|
|
_scale9Image->setPosition(_contentSize.width * _scale9Image->getAnchorPoint().x,
|
|
_contentSize.height * _scale9Image->getAnchorPoint().y);
|
|
}
|
|
}
|
|
|
|
void Scale9Sprite::setAnchorPoint(const cocos2d::Vec2 &position)
|
|
{
|
|
Node::setAnchorPoint(position);
|
|
if (!_scale9Enabled)
|
|
{
|
|
if (_scale9Image)
|
|
{
|
|
_scale9Image->setAnchorPoint(position);
|
|
_positionsAreDirty = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scale9Sprite::cleanup()
|
|
{
|
|
Node::cleanup();
|
|
// timers
|
|
for( const auto &child: _protectedChildren)
|
|
child->cleanup();
|
|
}
|
|
|
|
void Scale9Sprite::onEnter()
|
|
{
|
|
#if CC_ENABLE_SCRIPT_BINDING
|
|
if (_scriptType == kScriptTypeJavascript)
|
|
{
|
|
if (ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter))
|
|
return;
|
|
}
|
|
#endif
|
|
Node::onEnter();
|
|
for( const auto &child: _protectedChildren)
|
|
child->onEnter();
|
|
}
|
|
|
|
void Scale9Sprite::onExit()
|
|
{
|
|
Node::onExit();
|
|
for( const auto &child: _protectedChildren)
|
|
child->onExit();
|
|
}
|
|
|
|
void Scale9Sprite::onEnterTransitionDidFinish()
|
|
{
|
|
Node::onEnterTransitionDidFinish();
|
|
for( const auto &child: _protectedChildren)
|
|
child->onEnterTransitionDidFinish();
|
|
}
|
|
|
|
void Scale9Sprite::onExitTransitionDidStart()
|
|
{
|
|
Node::onExitTransitionDidStart();
|
|
for( const auto &child: _protectedChildren)
|
|
child->onExitTransitionDidStart();
|
|
}
|
|
|
|
void Scale9Sprite::updateDisplayedColor(const cocos2d::Color3B &parentColor)
|
|
{
|
|
_displayedColor.r = _realColor.r * parentColor.r/255.0;
|
|
_displayedColor.g = _realColor.g * parentColor.g/255.0;
|
|
_displayedColor.b = _realColor.b * parentColor.b/255.0;
|
|
updateColor();
|
|
|
|
if (_scale9Image)
|
|
{
|
|
_scale9Image->updateDisplayedColor(_displayedColor);
|
|
}
|
|
|
|
for(const auto &child : _protectedChildren)
|
|
{
|
|
child->updateDisplayedColor(_displayedColor);
|
|
}
|
|
|
|
if (_cascadeColorEnabled)
|
|
{
|
|
for(const auto &child : _children)
|
|
{
|
|
child->updateDisplayedColor(_displayedColor);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scale9Sprite::updateDisplayedOpacity(GLubyte parentOpacity)
|
|
{
|
|
_displayedOpacity = _realOpacity * parentOpacity/255.0;
|
|
updateColor();
|
|
|
|
if (_scale9Image)
|
|
{
|
|
_scale9Image->updateDisplayedOpacity(_displayedOpacity);
|
|
}
|
|
|
|
for(auto child : _protectedChildren)
|
|
{
|
|
child->updateDisplayedOpacity(_displayedOpacity);
|
|
}
|
|
|
|
if (_cascadeOpacityEnabled)
|
|
{
|
|
for(auto child : _children)
|
|
{
|
|
child->updateDisplayedOpacity(_displayedOpacity);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scale9Sprite::disableCascadeColor()
|
|
{
|
|
for(auto child : _children)
|
|
{
|
|
child->updateDisplayedColor(Color3B::WHITE);
|
|
}
|
|
for(auto child : _protectedChildren)
|
|
{
|
|
child->updateDisplayedColor(Color3B::WHITE);
|
|
}
|
|
if (_scale9Image)
|
|
{
|
|
_scale9Image->updateDisplayedColor(Color3B::WHITE);
|
|
}
|
|
}
|
|
|
|
void Scale9Sprite::disableCascadeOpacity()
|
|
{
|
|
_displayedOpacity = _realOpacity;
|
|
|
|
for(auto child : _children){
|
|
child->updateDisplayedOpacity(255);
|
|
}
|
|
|
|
for(auto child : _protectedChildren){
|
|
child->updateDisplayedOpacity(255);
|
|
}
|
|
}
|
|
|
|
Sprite* Scale9Sprite::getSprite()const
|
|
{
|
|
return _scale9Image;
|
|
}
|
|
|
|
void Scale9Sprite::setFlippedX(bool flippedX)
|
|
{
|
|
|
|
float realScale = this->getScaleX();
|
|
_flippedX = flippedX;
|
|
this->setScaleX(realScale);
|
|
}
|
|
|
|
void Scale9Sprite::setFlippedY(bool flippedY)
|
|
{
|
|
float realScale = this->getScaleY();
|
|
_flippedY = flippedY;
|
|
this->setScaleY(realScale);
|
|
}
|
|
|
|
bool Scale9Sprite::isFlippedX()const
|
|
{
|
|
return _flippedX;
|
|
}
|
|
|
|
bool Scale9Sprite::isFlippedY()const
|
|
{
|
|
return _flippedY;
|
|
}
|
|
|
|
void Scale9Sprite::setScaleX(float scaleX)
|
|
{
|
|
if (_flippedX) {
|
|
scaleX = scaleX * -1;
|
|
}
|
|
Node::setScaleX(scaleX);
|
|
}
|
|
|
|
void Scale9Sprite::setScaleY(float scaleY)
|
|
{
|
|
if (_flippedY) {
|
|
scaleY = scaleY * -1;
|
|
}
|
|
Node::setScaleY(scaleY);
|
|
}
|
|
|
|
void Scale9Sprite::setScale(float scale)
|
|
{
|
|
this->setScaleX(scale);
|
|
this->setScaleY(scale);
|
|
this->setScaleZ(scale);
|
|
}
|
|
|
|
void Scale9Sprite::setScale(float scaleX, float scaleY)
|
|
{
|
|
this->setScaleX(scaleX);
|
|
this->setScaleY(scaleY);
|
|
}
|
|
|
|
float Scale9Sprite::getScaleX()const
|
|
{
|
|
float originalScale = Node::getScaleX();
|
|
if (_flippedX)
|
|
{
|
|
originalScale = originalScale * -1.0;
|
|
}
|
|
return originalScale;
|
|
}
|
|
|
|
float Scale9Sprite::getScaleY()const
|
|
{
|
|
float originalScale = Node::getScaleY();
|
|
if (_flippedY)
|
|
{
|
|
originalScale = originalScale * -1.0;
|
|
}
|
|
return originalScale;
|
|
}
|
|
|
|
float Scale9Sprite::getScale()const
|
|
{
|
|
CCASSERT(this->getScaleX() == this->getScaleY(), "Scale9Sprite#scale. ScaleX != ScaleY. Don't know which one to return");
|
|
return this->getScaleX();
|
|
}
|
|
|
|
void Scale9Sprite::setCameraMask(unsigned short mask, bool applyChildren)
|
|
{
|
|
Node::setCameraMask(mask, applyChildren);
|
|
|
|
if(_scale9Image)
|
|
_scale9Image->setCameraMask(mask,applyChildren);
|
|
|
|
for(auto& iter: _protectedChildren)
|
|
{
|
|
iter->setCameraMask(mask);
|
|
}
|
|
}
|
|
|
|
}}
|