mirror of https://github.com/axmolengine/axmol.git
1902cdda05
* Remove dead code * Use generic float instead of platform-specific CGFloat |
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CocosDenshion | ||
cocos2dx | ||
document | ||
extensions | ||
external | ||
licenses | ||
samples | ||
scripting | ||
template | ||
tools | ||
.gitignore | ||
.gitmodules | ||
AUTHORS | ||
CHANGELOG | ||
README.mdown | ||
build-win32.bat | ||
cocos2d-win32.vc2008.sln | ||
cocos2d-win32.vc2010.sln | ||
create-android-project.bat | ||
create-android-project.sh | ||
create-blackberry-project.sh | ||
create-blackberry-project.vbs | ||
install-templates-msvc.bat | ||
install-templates-xcode.sh | ||
make-all-linux-project.sh |
README.mdown
cocos2d-x
cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expanded to iOS, Android, Bada, BlackBerry, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.
Multi Platform
- iOS: stable, well tested on iOS 4.x ~ 5.x SDK.
- Android: stable, well tested on 2.0~4.0, based on ndk r5 ~ r8.
- Bada: stable on Bada SDK 1.0 & 2.0
- BlackBerry Playbook & BB10: stable, contribued by engineers working at RIM
- Marmalade: stable since cocos2d-x-0.11.0
- Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
- Linux: usable.
Document
- Website: www.cocos2d-x.org
- Online API References
Contact us
- Forum: http://forum.cocos2d-x.org
- Twitter: http://www.twitter.com/cocos2dx
- Sina mini-blog: http://t.sina.com.cn/cocos2dx