Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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folecr 1902cdda05 Chipmunk bindings : clean up code
* Remove dead code
 * Use generic float instead of platform-specific CGFloat
2012-08-28 17:44:00 -07:00
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extensions fixed #1442: use CREATE_FUNC instead of SCENE_CREATE_FUNC and NODE_CREATE_FUNC 2012-08-27 16:11:07 +08:00
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build-win32.bat issue #1399: Updated build-win32.bat and libExtensions.vcproj. 2012-07-23 10:55:24 +08:00
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cocos2d-win32.vc2010.sln issue #1425: add TestLua project 2012-08-23 16:10:50 +08:00
create-android-project.bat fixed #1370: Create project script can't work correctly on android. 2012-06-28 11:05:34 +08:00
create-android-project.sh Android project generation script copies library sources 2012-06-14 19:52:40 -07:00
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README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expanded to iOS, Android, Bada, BlackBerry, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.

Multi Platform

  • iOS: stable, well tested on iOS 4.x ~ 5.x SDK.
  • Android: stable, well tested on 2.0~4.0, based on ndk r5 ~ r8.
  • Bada: stable on Bada SDK 1.0 & 2.0
  • BlackBerry Playbook & BB10: stable, contribued by engineers working at RIM
  • Marmalade: stable since cocos2d-x-0.11.0
  • Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: usable.

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