mirror of https://github.com/axmolengine/axmol.git
46 lines
1.8 KiB
C
46 lines
1.8 KiB
C
/*
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* cocos2d for iPhone: http://www.cocos2d-iphone.org
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*
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* Copyright (c) 2008-2010 Ricardo Quesada
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*/
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#include "CCPlatformConfig.h"
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// build each architecture with the optimal particle system
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// ARMv7, Mac or Simulator use "Quad" particle
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#if defined(__ARM_NEON__) || (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) || (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) || (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_UPHONE)
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#include "CCParticleSystemQuad.h"
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#define ARCH_OPTIMAL_PARTICLE_SYSTEM CCParticleSystemQuad
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// ARMv6 use "Point" particle
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#elif __arm__
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#include "CCParticleSystemPoint.h"
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#define ARCH_OPTIMAL_PARTICLE_SYSTEM CCParticleSystemPoint
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#else
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#error "unknown architecture"
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#endif
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