axmol/cocos2dx/extensions/CCControlExtension/CCControlColourPicker.cpp

162 lines
5.7 KiB
C++

/*
* CCControlColourPicker.m
*
* Copyright 2012 Stewart Hamilton-Arrandale.
* http://creativewax.co.uk
*
* Modified by Yannick Loriot.
* http://yannickloriot.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* converted to c++ / cocos2d-x by Angus C
*/
#include "CCControlColourPicker.h"
#include "CCPointExtension.h"
#include "CCSpriteFrameCache.h"
#include "CCSpriteBatchNode.h"
NS_CC_EXT_BEGIN
bool CCControlColourPicker::init()
{
if (CCControl::init())
{
setIsTouchEnabled(true);
// Cache the sprites
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("extensions/CCControlColourPickerSpriteSheet.plist");
// Create the sprite batch node
CCSpriteBatchNode *spriteSheet = CCSpriteBatchNode::batchNodeWithFile("extensions/CCControlColourPickerSpriteSheet.png");
addChild(spriteSheet);
// MIPMAP
ccTexParams params = {GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT};
spriteSheet->getTexture()->setAliasTexParameters();
spriteSheet->getTexture()->setTexParameters(&params);
spriteSheet->getTexture()->generateMipmap();
// Init default color
m_hsv.h = 0;
m_hsv.s = 0;
m_hsv.v = 0;
// Add image
m_background=CCControlUtils::addSpriteToTargetWithPosAndAnchor("menuColourPanelBackground.png", spriteSheet, CCPointZero, ccp(0.5f, 0.5f));
CCPoint backgroundPointZero = ccpSub(m_background->getPosition(), ccp (m_background->getContentSize().width / 2, m_background->getContentSize().height / 2));
// Setup panels . currently hard-coded...
float hueShift = 8;
float colourShift = 28;
m_huePicker=CCControlHuePicker::pickerWithTargetAndPos(spriteSheet, ccp(backgroundPointZero.x + hueShift, backgroundPointZero.y + hueShift));
m_colourPicker=CCControlSaturationBrightnessPicker::pickerWithTargetAndPos(spriteSheet, ccp(backgroundPointZero.x + colourShift, backgroundPointZero.y + colourShift));
// Setup events
m_huePicker->addTargetWithActionForControlEvents(this, menu_selector(CCControlColourPicker::hueSliderValueChanged), CCControlEventValueChanged);
m_colourPicker->addTargetWithActionForControlEvents(this, menu_selector(CCControlColourPicker::colourSliderValueChanged), CCControlEventValueChanged);
// Set defaults
updateHueAndControlPicker();
addChild(m_huePicker);
addChild(m_colourPicker);
// Set content size
setContentSize(m_background->getContentSize());
return true;
}
else
return false;
}
CCControlColourPicker* CCControlColourPicker::colourPicker()
{
CCControlColourPicker *pRet = new CCControlColourPicker();
pRet->init();
pRet->autorelease();
return pRet;
}
void CCControlColourPicker::setColorValue(const ccColor3B& colorValue)
{
m_colorValue = colorValue;
RGBA rgba;
rgba.r = colorValue.r / 255.0f;
rgba.g = colorValue.g / 255.0f;
rgba.b = colorValue.b / 255.0f;
rgba.a = 1.0f;
m_hsv=CCControlUtils::HSVfromRGB(rgba);
updateHueAndControlPicker();
}
//need two events to prevent an infinite loop! (can't update huePicker when the huePicker triggers the callback due to CCControlEventValueChanged)
void CCControlColourPicker::updateControlPicker()
{
m_huePicker->setHue(m_hsv.h);
m_colourPicker->updateWithHSV(m_hsv);
}
void CCControlColourPicker::updateHueAndControlPicker()
{
m_huePicker->setHue(m_hsv.h);
m_colourPicker->updateWithHSV(m_hsv);
m_colourPicker->updateDraggerWithHSV(m_hsv);
}
void CCControlColourPicker::hueSliderValueChanged(CCObject * sender)
{
m_hsv.h = ((CCControlHuePicker*)sender)->getHue();
// Update the value
RGBA rgb = CCControlUtils::RGBfromHSV(m_hsv);
m_colorValue= ccc3((GLubyte)(rgb.r * 255.0f), (GLubyte)(rgb.g * 255.0f), (GLubyte)(rgb.b * 255.0f));
// Send CCControl callback
sendActionsForControlEvents(CCControlEventValueChanged);
updateControlPicker();
}
void CCControlColourPicker::colourSliderValueChanged(CCObject * sender)
{
m_hsv.s=((CCControlSaturationBrightnessPicker*)sender)->getSaturation();
m_hsv.v=((CCControlSaturationBrightnessPicker*)sender)->getBrightness();
// Update the value
RGBA rgb = CCControlUtils::RGBfromHSV(m_hsv);
m_colorValue=ccc3((GLubyte)(rgb.r * 255.0f), (GLubyte)(rgb.g * 255.0f), (GLubyte)(rgb.b * 255.0f));
// Send CCControl callback
sendActionsForControlEvents(CCControlEventValueChanged);
}
//ignore all touches, handled by children
bool CCControlColourPicker::ccTouchBegan(CCTouch* touch, CCEvent* pEvent)
{
return false;
}
NS_CC_EXT_END