mirror of https://github.com/axmolengine/axmol.git
193 lines
5.1 KiB
C++
193 lines
5.1 KiB
C++
//
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// AssetsManagerTestAppDelegate.cpp
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// AssetsManagerTest
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//
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#include "AppDelegate.h"
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#include "cocos2d.h"
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#include "SimpleAudioEngine.h"
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#include "ScriptingCore.h"
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#include "generated/jsb_cocos2dx_auto.hpp"
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#include "cocos2d_specifics.hpp"
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#if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32)
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#include <dirent.h>
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#include <sys/stat.h>
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#endif
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USING_NS_CC;
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USING_NS_CC_EXT;
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using namespace CocosDenshion;
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AppDelegate::AppDelegate()
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{
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}
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AppDelegate::~AppDelegate()
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{
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}
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bool AppDelegate::applicationDidFinishLaunching()
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{
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// initialize director
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CCDirector *pDirector = CCDirector::sharedDirector();
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pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
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// turn on display FPS
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//pDirector->setDisplayStats(true);
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// set FPS. the default value is 1.0/60 if you don't call this
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pDirector->setAnimationInterval(1.0 / 60);
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ScriptingCore* sc = ScriptingCore::getInstance();
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sc->addRegisterCallback(register_all_cocos2dx);
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sc->addRegisterCallback(register_cocos2dx_js_extensions);
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sc->start();
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CCScene *scene = CCScene::create();
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UpdateLayer *updateLayer = new UpdateLayer();
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scene->addChild(updateLayer);
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updateLayer->release();
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pDirector->runWithScene(scene);
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return true;
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}
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// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
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void AppDelegate::applicationDidEnterBackground()
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{
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CCDirector::sharedDirector()->stopAnimation();
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SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
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SimpleAudioEngine::sharedEngine()->pauseAllEffects();
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}
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// this function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground()
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{
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CCDirector::sharedDirector()->startAnimation();
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SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
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SimpleAudioEngine::sharedEngine()->resumeAllEffects();
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}
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UpdateLayer::UpdateLayer()
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: pItemEnter(NULL)
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, pItemReset(NULL)
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, pItemUpdate(NULL)
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, isUpdateItemClicked(false)
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{
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init();
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}
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UpdateLayer::~UpdateLayer()
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{
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AssetsManager *pAssetsManager = getAssetsManager();
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CC_SAFE_DELETE(pAssetsManager);
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}
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void UpdateLayer::update(cocos2d::CCObject *pSender)
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{
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// update resources
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getAssetsManager()->update();
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isUpdateItemClicked = true;
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}
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void UpdateLayer::reset(cocos2d::CCObject *pSender)
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{
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// Remove downloaded files
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#if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32)
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string command = "rm -r ";
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// Path may include space.
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command += "\"" + pathToSave + "\"";
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system(command.c_str());
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#else
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string command = "rd /s /q ";
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// Path may include space.
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command += "\"" + pathToSave + "\"";
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system(command.c_str());
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#endif
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// Delete recorded version codes.
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getAssetsManager()->deleteVersion();
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createDownloadedDir();
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}
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void UpdateLayer::enter(cocos2d::CCObject *pSender)
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{
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// Should set search resource path before running script if "update" is not clicked.
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// Because AssetsManager will set
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if (! isUpdateItemClicked)
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{
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vector<string> searchPaths = CCFileUtils::sharedFileUtils()->getSearchPaths();
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searchPaths.insert(searchPaths.begin(), pathToSave);
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CCFileUtils::sharedFileUtils()->setSearchPaths(searchPaths);
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}
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CCScriptEngineProtocol *pEngine = ScriptingCore::getInstance();
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CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
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ScriptingCore::getInstance()->runScript("main.js");
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}
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bool UpdateLayer::init()
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{
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CCLayer::init();
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createDownloadedDir();
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CCSize size = CCDirector::sharedDirector()->getWinSize();
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pItemReset = CCMenuItemFont::create("reset", this, menu_selector(UpdateLayer::reset));
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pItemEnter = CCMenuItemFont::create("enter", this, menu_selector(UpdateLayer::enter));
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pItemUpdate = CCMenuItemFont::create("update", this, menu_selector(UpdateLayer::update));
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pItemEnter->setPosition(ccp(size.width/2, size.height/2 + 50));
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pItemReset->setPosition(ccp(size.width/2, size.height/2));
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pItemUpdate->setPosition(ccp(size.width/2, size.height/2 - 50));
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CCMenu *menu = CCMenu::create(pItemUpdate, pItemEnter, pItemReset, NULL);
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menu->setPosition(ccp(0,0));
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addChild(menu);
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return true;
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}
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AssetsManager* UpdateLayer::getAssetsManager()
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{
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static AssetsManager *pAssetsManager = NULL;
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if (! pAssetsManager)
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{
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pAssetsManager = new AssetsManager("https://raw.github.com/minggo/AssetsManagerTest/master/package.zip",
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"https://raw.github.com/minggo/AssetsManagerTest/master/version",
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pathToSave.c_str());
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}
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return pAssetsManager;
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}
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void UpdateLayer::createDownloadedDir()
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{
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pathToSave = CCFileUtils::sharedFileUtils()->getWritablePath();
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pathToSave += "tmpdir";
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// Create the folder if it doesn't exist
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#if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32)
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DIR *pDir = NULL;
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pDir = opendir (pathToSave.c_str());
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if (! pDir)
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{
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mkdir(pathToSave.c_str(), S_IRWXU | S_IRWXG | S_IRWXO);
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}
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#else
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if ((GetFileAttributesA(pathToSave.c_str())) == INVALID_FILE_ATTRIBUTES)
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{
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CreateDirectoryA(pathToSave.c_str(), 0);
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}
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#endif
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}
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