mirror of https://github.com/axmolengine/axmol.git
310 lines
8.6 KiB
C++
310 lines
8.6 KiB
C++
#include "LightTestDemo.h"
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static int sceneIdx = -1;
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static std::function<Layer*()> createFunctions[] =
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{
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//CL(DirectionalLightTestDemo),
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//CL(PointLightTestDemo),
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//CL(SpotLightTestDemo)
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CL(LightTestDemo)
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};
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#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
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static Layer* nextSpriteTestAction()
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{
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sceneIdx++;
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sceneIdx = sceneIdx % MAX_LAYER;
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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static Layer* backSpriteTestAction()
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{
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sceneIdx--;
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int total = MAX_LAYER;
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if( sceneIdx < 0 )
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sceneIdx += total;
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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static Layer* restartSpriteTestAction()
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{
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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LightTestDemo::LightTestDemo()
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: _directionalLight(nullptr)
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, _pointLight(nullptr)
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, _spotLight(nullptr)
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{
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addSprite();
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addLights();
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scheduleUpdate();
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auto s = Director::getInstance()->getWinSize();
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auto camera = Camera::createPerspective(60, (GLfloat)s.width/s.height, 1.0f, 1000.0f);
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camera->setCameraFlag(CameraFlag::USER1);
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camera->setPosition3D(Vec3(0.0, 100, 100));
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camera->lookAt(Vec3(0.0, 0.0, 0.0), Vec3(0.0, 1.0, 0.0));
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addChild(camera);
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TTFConfig ttfConfig("fonts/arial.ttf", 15);
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auto label1 = Label::createWithTTF(ttfConfig,"Directional Light");
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auto menuItem1 = MenuItemLabel::create(label1, CC_CALLBACK_1(LightTestDemo::SwitchLight,this,Light3D::DIRECTIONAL));
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auto label2 = Label::createWithTTF(ttfConfig,"Point Light");
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auto menuItem2 = MenuItemLabel::create(label2, CC_CALLBACK_1(LightTestDemo::SwitchLight,this,Light3D::POINT));
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auto label3 = Label::createWithTTF(ttfConfig,"Spot Light");
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auto menuItem3 = MenuItemLabel::create(label3, CC_CALLBACK_1(LightTestDemo::SwitchLight,this,Light3D::SPOT));
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auto menu = Menu::create(menuItem1,menuItem2,menuItem3,NULL);
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menu->setPosition(Vec2::ZERO);
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menuItem1->setAnchorPoint(Vec2::ANCHOR_TOP_LEFT);
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menuItem1->setPosition( Vec2(VisibleRect::left().x, VisibleRect::top().y-50) );
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menuItem2->setAnchorPoint(Vec2::ANCHOR_TOP_LEFT);
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menuItem2->setPosition( Vec2(VisibleRect::left().x, VisibleRect::top().y -100));
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menuItem3->setAnchorPoint(Vec2::ANCHOR_TOP_LEFT);
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menuItem3->setPosition( Vec2(VisibleRect::left().x, VisibleRect::top().y -150));
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addChild(menu);
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}
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LightTestDemo::~LightTestDemo()
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{
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if (_directionalLight)
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_directionalLight->release();
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if (_pointLight)
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_pointLight->release();
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if (_spotLight)
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_spotLight->release();
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}
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std::string LightTestDemo::title() const
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{
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return "Light Test";
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}
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std::string LightTestDemo::subtitle() const
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{
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return "";
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}
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void LightTestDemo::restartCallback( Ref* sender )
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{
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auto s = new LightTestScene();
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s->addChild(restartSpriteTestAction());
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void LightTestDemo::nextCallback( Ref* sender )
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{
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auto s = new LightTestScene();
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s->addChild( nextSpriteTestAction() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void LightTestDemo::backCallback( Ref* sender )
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{
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auto s = new LightTestScene();
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s->addChild( backSpriteTestAction() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void LightTestDemo::onEnter()
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{
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BaseTest::onEnter();
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}
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void LightTestDemo::onExit()
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{
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BaseTest::onExit();
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}
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void LightTestDemo::addSprite()
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{
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auto s = Director::getInstance()->getWinSize();
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{
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std::string fileName = "Sprite3DTest/plane.c3b";
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auto sprite = Sprite3D::create(fileName);
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sprite->setRotation3D(Vec3(-90.0, 0.0, 0.0));
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sprite->setScale(5.0f);
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sprite->setPosition(Vec2(0.0, -50.0));
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addChild(sprite);
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sprite->setCameraMask(2);
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}
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{
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std::string fileName = "Sprite3DTest/sphere.c3b";
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auto sprite = Sprite3D::create(fileName);
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//sprite->setPosition(Vec2(s.width/2, s.height/2));
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addChild(sprite);
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sprite->setCameraMask(2);
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}
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{
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std::string fileName = "Sprite3DTest/sphere.c3b";
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auto sprite = Sprite3D::create(fileName);
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sprite->setScale(2.0f);
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sprite->setPosition(Vec2(50.0, 0.0));
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addChild(sprite);
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sprite->setCameraMask(2);
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}
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{
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std::string fileName = "Sprite3DTest/sphere.c3b";
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auto sprite = Sprite3D::create(fileName);
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sprite->setScale(0.5f);
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sprite->setPosition(Vec2(-50.0, 0.0));
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addChild(sprite);
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sprite->setCameraMask(2);
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}
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{
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std::string fileName = "Sprite3DTest/sphere.c3b";
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auto sprite = Sprite3D::create(fileName);
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sprite->setScale(0.5f);
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sprite->setPosition(Vec2(-30.0, 10.0));
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addChild(sprite);
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sprite->setCameraMask(2);
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}
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}
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void LightTestDemo::addLights()
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{
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auto s = Director::getInstance()->getWinSize();
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_directionalLight = Light3D::CreateDirectionalLight(Vec3(-1.0f, -1.0f, 0.0f), Color3B(200, 200, 200));
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_directionalLight->retain();
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addChild(_directionalLight);
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_directionalLight->setCameraMask(2);
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_pointLight = Light3D::CreatePointLight(Vec3(0.0f, 0.0f, 0.0f), Color3B(200, 200, 200), 1000.0f);
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_pointLight->retain();
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_pointLight->setEnabled(false);
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addChild(_pointLight);
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_pointLight->setCameraMask(2);
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_spotLight = Light3D::CreateSpotLight(Vec3(-1.0f, -1.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Color3B(200, 200, 200), 0.1, 0.3, 1000.0f);
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_spotLight->retain();
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_spotLight->setEnabled(false);
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addChild(_spotLight);
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_spotLight->setCameraMask(2);
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{
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auto tintto1 = TintTo::create(4, 255, 0, 0);
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auto tintto2 = TintTo::create(4, 0, 255, 0);
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auto tintto3 = TintTo::create(4, 0, 0, 255);
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auto tintto4 = TintTo::create(4, 255, 255, 255);
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auto seq = Sequence::create(tintto1,tintto2, tintto3, tintto4, NULL);
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_directionalLight->runAction(RepeatForever::create(seq));
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}
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{
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auto tintto1 = TintTo::create(4, 255, 0, 0);
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auto tintto2 = TintTo::create(4, 0, 255, 0);
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auto tintto3 = TintTo::create(4, 0, 0, 255);
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auto tintto4 = TintTo::create(4, 255, 255, 255);
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auto seq = Sequence::create(tintto1,tintto2, tintto3, tintto4, NULL);
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_pointLight->runAction(RepeatForever::create(seq));
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}
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{
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auto tintto1 = TintTo::create(4, 255, 0, 0);
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auto tintto2 = TintTo::create(4, 0, 255, 0);
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auto tintto3 = TintTo::create(4, 0, 0, 255);
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auto tintto4 = TintTo::create(4, 255, 255, 255);
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auto seq = Sequence::create(tintto1,tintto2, tintto3, tintto4, NULL);
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_spotLight->runAction(RepeatForever::create(seq));
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}
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}
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void LightTestDemo::update( float delta )
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{
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static float angleDelta = 0.0;
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if (_directionalLight)
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_directionalLight->setRotation3D(Vec3(-45.0, -CC_RADIANS_TO_DEGREES(angleDelta), 0.0f));
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if (_pointLight)
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{
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_pointLight->setPositionX(100.0f * cosf(angleDelta));
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_pointLight->setPositionY(100.0f);
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_pointLight->setPositionZ(100.0f * sinf(angleDelta));
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}
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if (_spotLight)
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{
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_spotLight->setPositionX(100.0f * cosf(angleDelta));
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_spotLight->setPositionY(100.0f);
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_spotLight->setPositionZ(100.0f * sinf(angleDelta));
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_spotLight->setDirection(-Vec3(cosf(angleDelta), 1.0, sinf(angleDelta)));
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}
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angleDelta += delta;
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BaseTest::update(delta);
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}
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void LightTestDemo::SwitchLight( Ref* sender,Light3D::LightType lightType )
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{
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switch (lightType)
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{
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case Light3D::DIRECTIONAL:
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{
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if (_directionalLight)
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_directionalLight->setEnabled(true);
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if (_pointLight)
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_pointLight->setEnabled(false);
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if (_spotLight)
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_spotLight->setEnabled(false);
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}
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break;
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case Light3D::POINT:
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{
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if (_directionalLight)
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_directionalLight->setEnabled(false);
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if (_pointLight)
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_pointLight->setEnabled(true);
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if (_spotLight)
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_spotLight->setEnabled(false);
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}
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break;
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case Light3D::SPOT:
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{
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if (_directionalLight)
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_directionalLight->setEnabled(false);
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if (_pointLight)
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_pointLight->setEnabled(false);
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if (_spotLight)
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_spotLight->setEnabled(true);
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}
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break;
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default:
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break;
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}
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}
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void LightTestScene::runThisTest()
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{
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auto layer = nextSpriteTestAction();
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addChild(layer);
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Director::getInstance()->replaceScene(this);
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}
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LightTestScene::LightTestScene()
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{
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setAmbientColor(Color4F(0.2f, 0.2f, 0.2f, 1.0f));
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} |