mirror of https://github.com/axmolengine/axmol.git
212 lines
6.5 KiB
C++
212 lines
6.5 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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Copyright (c) Microsoft Open Technologies, Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "Cocos2dRenderer.h"
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#include "cocos2d.h"
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#include "CCApplication.h"
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#include "CCGLView.h"
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#include "AppDelegate.h"
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#include <ppltasks.h>
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using namespace Concurrency;
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using namespace DirectX;
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using namespace Microsoft::WRL;
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using namespace Windows::Foundation;
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using namespace Windows::UI::Core;
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using namespace PhoneDirect3DXamlAppComponent;
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USING_NS_CC;
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Cocos2dRenderer::Cocos2dRenderer(): mInitialized(false), m_loadingComplete(false), m_delegate(nullptr), m_messageBoxDelegate(nullptr)
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{
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mApp = new AppDelegate();
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}
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// Creates and restores Cocos2d-x after DirectX and Angle contexts are created or updated
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void Cocos2dRenderer::CreateGLResources()
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{
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auto director = cocos2d::Director::getInstance();
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if(!mInitialized)
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{
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mInitialized = true;
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GLView* glview = GLView::create("Test Cpp");
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glview->Create(m_eglDisplay, m_eglContext, m_eglSurface, m_renderTargetSize.Width, m_renderTargetSize.Height);
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director->setOpenGLView(glview);
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CCApplication::getInstance()->run();
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glview->SetXamlEventDelegate(m_delegate);
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glview->SetXamlMessageBoxDelegate(m_messageBoxDelegate);
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glview->SetXamlEditBoxDelegate(m_editBoxDelegate);
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}
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else
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{
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cocos2d::GL::invalidateStateCache();
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cocos2d::ShaderCache::getInstance()->reloadDefaultShaders();
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cocos2d::DrawPrimitives::init();
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cocos2d::VolatileTextureMgr::reloadAllTextures();
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cocos2d::EventCustom foregroundEvent(EVENT_COME_TO_FOREGROUND);
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director->setGLDefaultValues();
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director->getEventDispatcher()->dispatchEvent(&foregroundEvent);
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cocos2d::Application::getInstance()->applicationWillEnterForeground();
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}
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m_loadingComplete = true;
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}
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void Cocos2dRenderer::Connect()
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{
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}
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// purge Cocos2d-x gl GL resourses since the DirectX/Angle Context has been lost
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void Cocos2dRenderer::Disconnect()
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{
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Application::getInstance()->applicationDidEnterBackground();
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EventCustom backgroundEvent(EVENT_COME_TO_BACKGROUND);
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Director::getInstance()->getEventDispatcher()->dispatchEvent(&backgroundEvent);
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Director::getInstance()->purgeCachedData();
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CloseAngle();
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m_loadingComplete = false;
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}
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// save your game state here
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IAsyncAction^ Cocos2dRenderer::OnSuspending()
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{
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return create_async([]() {
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// save your game state here
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});
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}
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// user pressed the Back Key on the phone
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void Cocos2dRenderer::OnBackKeyPress()
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{
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// handle the backkey in your app here.
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// call Cocos2dEvent::TerminateApp if it is time to exit your app.
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// ie. the user is on your first page and wishes to exit your app.
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m_delegate->Invoke(Cocos2dEvent::TerminateApp);
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}
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void Cocos2dRenderer::OnUpdateDevice()
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{
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GLView* glview = GLView::sharedOpenGLView();
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glview->UpdateDevice(m_eglDisplay, m_eglContext, m_eglSurface);
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}
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void Cocos2dRenderer::OnOrientationChanged(Windows::Graphics::Display::DisplayOrientations orientation)
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{
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DirectXBase::OnOrientationChanged(orientation);
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GLView::sharedOpenGLView()->UpdateOrientation(orientation);
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}
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// return true if eglSwapBuffers was called by OnRender()
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bool Cocos2dRenderer::OnRender()
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{
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if(m_loadingComplete)
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{
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GLView* glview = GLView::sharedOpenGLView();
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glview->Render();
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return true; // eglSwapBuffers was called by glview->Render();
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}
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return false;
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}
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void Cocos2dRenderer::OnPointerPressed(PointerEventArgs^ args)
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{
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GLView::sharedOpenGLView()->OnPointerPressed(args);
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}
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void Cocos2dRenderer::OnPointerMoved(PointerEventArgs^ args)
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{
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GLView::sharedOpenGLView()->OnPointerMoved(args);
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}
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void Cocos2dRenderer::OnPointerReleased(PointerEventArgs^ args)
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{
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GLView::sharedOpenGLView()->OnPointerReleased(args);
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}
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void Cocos2dRenderer::OnKeyPressed(Platform::String^ text)
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{
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char szUtf8[8] = {0};
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int nLen = WideCharToMultiByte(CP_UTF8, 0, (LPCWSTR)text->Data(), 1, szUtf8, sizeof(szUtf8), NULL, NULL);
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IMEDispatcher::sharedDispatcher()->dispatchInsertText(szUtf8, nLen);
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}
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void Cocos2dRenderer::OnCocos2dKeyEvent(Cocos2dKeyEvent event)
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{
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switch(event)
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{
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case Cocos2dKeyEvent::Escape:
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//Director::getInstance()()->getKeypadDispatcher()->dispatchKeypadMSG(kTypeBackClicked);
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break;
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case Cocos2dKeyEvent::Back:
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IMEDispatcher::sharedDispatcher()->dispatchDeleteBackward();
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break;
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case Cocos2dKeyEvent::Enter:
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//SetFocus(false);
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IMEDispatcher::sharedDispatcher()->dispatchInsertText("\n", 1);
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break;
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default:
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break;
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}
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}
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void Cocos2dRenderer::SetXamlEventDelegate(PhoneDirect3DXamlAppComponent::Cocos2dEventDelegate^ delegate)
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{
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m_delegate = delegate;
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GLView* eglView = GLView::sharedOpenGLView();
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if(eglView)
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{
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eglView->SetXamlEventDelegate(delegate);
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}
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}
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void Cocos2dRenderer::SetXamlMessageBoxDelegate(PhoneDirect3DXamlAppComponent::Cocos2dMessageBoxDelegate^ delegate)
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{
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m_messageBoxDelegate = delegate;
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GLView* eglView = GLView::sharedOpenGLView();
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if(eglView)
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{
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eglView->SetXamlMessageBoxDelegate(delegate);
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}
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}
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void Cocos2dRenderer::SetXamlEditBoxDelegate(PhoneDirect3DXamlAppComponent::Cocos2dEditBoxDelegate^ delegate)
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{
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m_editBoxDelegate = delegate;
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GLView* eglView = GLView::sharedOpenGLView();
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if(eglView)
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{
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eglView->SetXamlEditBoxDelegate(delegate);
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}
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}
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