axmol/tests/cpp-tests/Classes/TextureCacheTest/TextureCacheTest.cpp

139 lines
6.4 KiB
C++

#include "TextureCacheTest.h"
// enable log
#define COCOS2D_DEBUG 1
USING_NS_CC;
TextureCacheTest::TextureCacheTest()
: _numberOfSprites(20)
, _numberOfLoadedSprites(0)
{
auto size = Director::getInstance()->getWinSize();
_labelLoading = LabelTTF::create("loading...", "Arial", 15);
_labelPercent = LabelTTF::create("%0", "Arial", 15);
_labelLoading->setPosition(Point(size.width / 2, size.height / 2 - 20));
_labelPercent->setPosition(Point(size.width / 2, size.height / 2 + 20));
this->addChild(_labelLoading);
this->addChild(_labelPercent);
// load textrues
Director::getInstance()->getTextureCache()->addImageAsync("Images/HelloWorld.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_01.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_02.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_03.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_04.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_05.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_06.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_07.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_08.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_09.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_10.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_11.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_12.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_13.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_14.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/background1.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/background2.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/background3.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
Director::getInstance()->getTextureCache()->addImageAsync("Images/blocks.png", CC_CALLBACK_1(TextureCacheTest::loadingCallBack, this));
}
void TextureCacheTest::loadingCallBack(cocos2d::Texture2D *texture)
{
++_numberOfLoadedSprites;
char tmp[10];
sprintf(tmp,"%%%d", (int)(((float)_numberOfLoadedSprites / _numberOfSprites) * 100));
_labelPercent->setString(tmp);
if (_numberOfLoadedSprites == _numberOfSprites)
{
this->removeChild(_labelLoading, true);
this->removeChild(_labelPercent, true);
addSprite();
}
}
void TextureCacheTest::addSprite()
{
auto size = Director::getInstance()->getWinSize();
// create sprites
auto bg = Sprite::create("Images/HelloWorld.png");
bg->setPosition(Point(size.width / 2, size.height / 2));
auto s1 = Sprite::create("Images/grossini.png");
auto s2 = Sprite::create("Images/grossini_dance_01.png");
auto s3 = Sprite::create("Images/grossini_dance_02.png");
auto s4 = Sprite::create("Images/grossini_dance_03.png");
auto s5 = Sprite::create("Images/grossini_dance_04.png");
auto s6 = Sprite::create("Images/grossini_dance_05.png");
auto s7 = Sprite::create("Images/grossini_dance_06.png");
auto s8 = Sprite::create("Images/grossini_dance_07.png");
auto s9 = Sprite::create("Images/grossini_dance_08.png");
auto s10 = Sprite::create("Images/grossini_dance_09.png");
auto s11 = Sprite::create("Images/grossini_dance_10.png");
auto s12 = Sprite::create("Images/grossini_dance_11.png");
auto s13 = Sprite::create("Images/grossini_dance_12.png");
auto s14 = Sprite::create("Images/grossini_dance_13.png");
auto s15 = Sprite::create("Images/grossini_dance_14.png");
// just loading textures to slow down
Sprite::create("Images/background1.png");
Sprite::create("Images/background2.png");
Sprite::create("Images/background3.png");
Sprite::create("Images/blocks.png");
s1->setPosition(Point(50, 50));
s2->setPosition(Point(60, 50));
s3->setPosition(Point(70, 50));
s4->setPosition(Point(80, 50));
s5->setPosition(Point(90, 50));
s6->setPosition(Point(100, 50));
s7->setPosition(Point(50, 180));
s8->setPosition(Point(60, 180));
s9->setPosition(Point(70, 180));
s10->setPosition(Point(80, 180));
s11->setPosition(Point(90, 180));
s12->setPosition(Point(100, 180));
s13->setPosition(Point(50, 270));
s14->setPosition(Point(60, 270));
s15->setPosition(Point(70, 270));
this->addChild(bg);
this->addChild(s1);
this->addChild(s2);
this->addChild(s3);
this->addChild(s4);
this->addChild(s5);
this->addChild(s6);
this->addChild(s7);
this->addChild(s8);
this->addChild(s9);
this->addChild(s10);
this->addChild(s11);
this->addChild(s12);
this->addChild(s13);
this->addChild(s14);
this->addChild(s15);
}
void TextureCacheTestScene::runThisTest()
{
auto layer = new TextureCacheTest();
addChild(layer);
Director::getInstance()->replaceScene(this);
layer->release();
}