mirror of https://github.com/axmolengine/axmol.git
7ee0b65bb6
* [BugFix] fix compile error * [Feature] fix spirte, label test when EGL context lost * [Feature] map uniform location * [Feature] remove unneeded codes * [Feature] add BufferManager * [Feature] fix compile error * [Feature] add files * [Feature] remove unneeded codes * [Feature] no need to release opengl resource * [Feature] update BufferManager * 1. reCreate frame buffer when needed. 2. initial texture when come back to foreground * [Feature] add Program and Buffer event listener * [FixTerrain] need check location had used before * fix compile error * add updateTextureDescrptor function for TextureMTL, since TextureMTL creation was move to Texture2D constructor. * [FixDrawNode] record buffer data when needed * [FixShaderTest] add nullptr judgement * [FixShaderText] no need to reCreate ProgramState when come back to foreground * [FixRenderTexture] retain the render texture image * [Feature] optimize buffer memory * fix compile error * fix CI test fail |
||
---|---|---|
.. | ||
Classes | ||
Resources | ||
proj.android | ||
proj.ios | ||
proj.linux | ||
proj.mac | ||
proj.win32 | ||
.cocos-project.json | ||
CMakeLists.txt |