mirror of https://github.com/axmolengine/axmol.git
90 lines
2.3 KiB
C++
90 lines
2.3 KiB
C++
#pragma once
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#include <memory>
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#include "ExtensionMacros.h"
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#include "base/Config.h"
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#include <string>
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#include <unordered_map>
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#include "EventListenerCustom.h"
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#include "RefPtr.h"
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#include "2d/Node.h"
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NS_AX_BEGIN
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class Node;
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class Scene;
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NS_AX_END
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NS_AX_EXT_BEGIN
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class InspectPropertyHandler
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{
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public:
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virtual ~InspectPropertyHandler() = default;
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virtual bool isSupportedType(Node* node) = 0;
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virtual void drawProperties(Node* node) = 0;
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};
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class InspectorNodePropertyHandler : public InspectPropertyHandler
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{
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public:
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~InspectorNodePropertyHandler() override = default;
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bool isSupportedType(Node* node) override;
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void drawProperties(Node* node) override;
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};
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class InspectorSpritePropertyHandler : public InspectPropertyHandler
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{
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public:
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~InspectorSpritePropertyHandler() override = default;
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bool isSupportedType(Node* node) override;
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void drawProperties(Node* node) override;
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};
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class InspectorLabelProtocolPropertyHandler : public InspectPropertyHandler
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{
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public:
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~InspectorLabelProtocolPropertyHandler() override = default;
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bool isSupportedType(Node* node) override;
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void drawProperties(Node* node) override;
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};
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class Inspector
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{
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public:
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static Inspector* getInstance();
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static void destroyInstance();
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static std::string getNodeTypeName(Node*);
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static std::string demangle(const char* mangled);
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void openForScene(Scene*);
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void openForCurrentScene();
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void close();
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bool addPropertyHandler(std::string_view handlerId, std::unique_ptr<InspectPropertyHandler> handler);
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void removePropertyHandler(const std::string& handlerId);
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void setAutoAddToScenes(bool autoAdd);
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std::string_view getFontPath() { return _fontPath; }
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void setFontPath(std::string_view fontPath);
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private:
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void init();
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void cleanup();
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void mainLoop();
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void drawTreeRecursive(Node*, int index = 0);
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void drawProperties();
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ax::RefPtr<ax::Node> _selected_node = nullptr;
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ax::Scene* _target = nullptr;
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std::unordered_map<std::string, std::unique_ptr<InspectPropertyHandler>> _propertyHandlers;
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RefPtr<EventListenerCustom> _beforeNewSceneEventListener;
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RefPtr<EventListenerCustom> _afterNewSceneEventListener;
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bool _autoAddToScenes = false;
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std::string _fontPath;
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};
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NS_AX_EXT_END
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