mirror of https://github.com/axmolengine/axmol.git
127 lines
3.1 KiB
C++
127 lines
3.1 KiB
C++
//
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// DirectXPage.xaml.cpp
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// Implementation of the DirectXPage class.
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//
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#include "pch.h"
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#include "DirectXPage.xaml.h"
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using namespace Cocos2dShaderCompiler;
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using namespace Platform;
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using namespace Windows::Foundation;
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using namespace Windows::Foundation::Collections;
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using namespace Windows::Graphics::Display;
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using namespace Windows::System::Threading;
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using namespace Windows::UI::Core;
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using namespace Windows::UI::Input;
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using namespace Windows::UI::Xaml;
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using namespace Windows::UI::Xaml::Controls;
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using namespace Windows::UI::Xaml::Controls::Primitives;
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using namespace Windows::UI::Xaml::Data;
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using namespace Windows::UI::Xaml::Input;
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using namespace Windows::UI::Xaml::Media;
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using namespace Windows::UI::Xaml::Navigation;
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using namespace concurrency;
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DirectXPage::DirectXPage():
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m_windowVisible(true),
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m_coreInput(nullptr)
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{
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InitializeComponent();
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// Register event handlers for page lifecycle.
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CoreWindow^ window = Window::Current->CoreWindow;
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window->VisibilityChanged +=
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ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &DirectXPage::OnVisibilityChanged);
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DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
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currentDisplayInformation->DpiChanged +=
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ref new TypedEventHandler<DisplayInformation^, Object^>(this, &DirectXPage::OnDpiChanged);
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currentDisplayInformation->OrientationChanged +=
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ref new TypedEventHandler<DisplayInformation^, Object^>(this, &DirectXPage::OnOrientationChanged);
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DisplayInformation::DisplayContentsInvalidated +=
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ref new TypedEventHandler<DisplayInformation^, Object^>(this, &DirectXPage::OnDisplayContentsInvalidated);
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// Disable all pointer visual feedback for better performance when touching.
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auto pointerVisualizationSettings = PointerVisualizationSettings::GetForCurrentView();
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pointerVisualizationSettings->IsContactFeedbackEnabled = false;
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pointerVisualizationSettings->IsBarrelButtonFeedbackEnabled = false;
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}
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DirectXPage::~DirectXPage()
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{
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}
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void DirectXPage::OnCompile(Object^ sender, RoutedEventArgs^ args)
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{
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compiler.Compile();
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}
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// Saves the current state of the app for suspend and terminate events.
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void DirectXPage::SaveInternalState(IPropertySet^ state)
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{
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//m_deviceResources->Trim();
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}
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// Loads the current state of the app for resume events.
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void DirectXPage::LoadInternalState(IPropertySet^ state)
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{
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// Put code to load app state here.
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}
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// Window event handlers.
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void DirectXPage::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
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{
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m_windowVisible = args->Visible;
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}
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// DisplayInformation event handlers.
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void DirectXPage::OnDpiChanged(DisplayInformation^ sender, Object^ args)
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{
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}
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void DirectXPage::OnOrientationChanged(DisplayInformation^ sender, Object^ args)
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{
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}
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void DirectXPage::OnDisplayContentsInvalidated(DisplayInformation^ sender, Object^ args)
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{
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}
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void DirectXPage::OnPointerPressed(Object^ sender, PointerEventArgs^ e)
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{
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}
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void DirectXPage::OnPointerMoved(Object^ sender, PointerEventArgs^ e)
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{
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}
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void DirectXPage::OnPointerReleased(Object^ sender, PointerEventArgs^ e)
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{
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}
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void DirectXPage::OnCompositionScaleChanged(SwapChainPanel^ sender, Object^ args)
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{
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}
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