mirror of https://github.com/axmolengine/axmol.git
1111 lines
28 KiB
C++
1111 lines
28 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2013 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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// cocos2d includes
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#include "CCDirector.h"
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// standard includes
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#include <string>
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#include "ccFPSImages.h"
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#include "CCDrawingPrimitives.h"
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#include "CCNS.h"
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#include "CCScene.h"
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#include "CCScheduler.h"
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#include "ccMacros.h"
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#include "CCTransition.h"
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#include "CCTextureCache.h"
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#include "CCSpriteFrameCache.h"
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#include "CCAutoreleasePool.h"
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#include "platform/CCFileUtils.h"
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#include "CCApplication.h"
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#include "CCFontFNT.h"
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#include "CCFontAtlasCache.h"
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#include "CCActionManager.h"
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#include "CCAnimationCache.h"
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#include "CCTouch.h"
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#include "CCUserDefault.h"
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#include "ccGLStateCache.h"
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#include "CCShaderCache.h"
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#include "CCProfiling.h"
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#include "platform/CCImage.h"
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#include "CCGLView.h"
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#include "CCConfiguration.h"
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#include "CCEventDispatcher.h"
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#include "CCEventCustom.h"
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#include "CCFontFreeType.h"
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#include "renderer/CCRenderer.h"
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#include "renderer/CCFrustum.h"
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#include "CCConsole.h"
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#include "kazmath/kazmath.h"
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#include "kazmath/GL/matrix.h"
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/**
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Position of the FPS
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Default: 0,0 (bottom-left corner)
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*/
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#ifndef CC_DIRECTOR_STATS_POSITION
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#define CC_DIRECTOR_STATS_POSITION Director::getInstance()->getVisibleOrigin()
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#endif
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using namespace std;
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NS_CC_BEGIN
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// XXX it should be a Director ivar. Move it there once support for multiple directors is added
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// singleton stuff
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static DisplayLinkDirector *s_SharedDirector = nullptr;
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#define kDefaultFPS 60 // 60 frames per second
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extern const char* cocos2dVersion(void);
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const char *Director::EVENT_PROJECTION_CHANGED = "director_projection_changed";
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const char *Director::EVENT_AFTER_DRAW = "director_after_draw";
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const char *Director::EVENT_AFTER_VISIT = "director_after_visit";
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const char *Director::EVENT_AFTER_UPDATE = "director_after_update";
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Director* Director::getInstance()
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{
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if (!s_SharedDirector)
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{
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s_SharedDirector = new DisplayLinkDirector();
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s_SharedDirector->init();
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}
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return s_SharedDirector;
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}
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Director::Director()
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{
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}
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bool Director::init(void)
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{
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setDefaultValues();
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// scenes
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_runningScene = nullptr;
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_nextScene = nullptr;
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_notificationNode = nullptr;
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_scenesStack.reserve(15);
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// FPS
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_accumDt = 0.0f;
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_frameRate = 0.0f;
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_FPSLabel = _drawnBatchesLabel = _drawnVerticesLabel = nullptr;
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_totalFrames = _frames = 0;
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_lastUpdate = new struct timeval;
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// paused ?
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_paused = false;
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// purge ?
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_purgeDirectorInNextLoop = false;
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_winSizeInPoints = Size::ZERO;
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_openGLView = nullptr;
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_contentScaleFactor = 1.0f;
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// scheduler
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_scheduler = new Scheduler();
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// action manager
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_actionManager = new ActionManager();
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_scheduler->scheduleUpdate(_actionManager, Scheduler::PRIORITY_SYSTEM, false);
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_eventDispatcher = new EventDispatcher();
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_eventAfterDraw = new EventCustom(EVENT_AFTER_DRAW);
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_eventAfterDraw->setUserData(this);
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_eventAfterVisit = new EventCustom(EVENT_AFTER_VISIT);
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_eventAfterVisit->setUserData(this);
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_eventAfterUpdate = new EventCustom(EVENT_AFTER_UPDATE);
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_eventAfterUpdate->setUserData(this);
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_eventProjectionChanged = new EventCustom(EVENT_PROJECTION_CHANGED);
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_eventProjectionChanged->setUserData(this);
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//init TextureCache
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initTextureCache();
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_renderer = new Renderer;
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#if (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT) && (CC_TARGET_PLATFORM != CC_PLATFORM_WP8)
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_console = new Console;
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#endif
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return true;
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}
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Director::~Director(void)
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{
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CCLOGINFO("deallocing Director: %p", this);
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CC_SAFE_RELEASE(_FPSLabel);
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CC_SAFE_RELEASE(_drawnVerticesLabel);
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CC_SAFE_RELEASE(_drawnBatchesLabel);
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CC_SAFE_RELEASE(_runningScene);
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CC_SAFE_RELEASE(_notificationNode);
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CC_SAFE_RELEASE(_scheduler);
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CC_SAFE_RELEASE(_actionManager);
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delete _eventAfterUpdate;
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delete _eventAfterDraw;
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delete _eventAfterVisit;
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delete _eventProjectionChanged;
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delete _renderer;
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#if (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT) && (CC_TARGET_PLATFORM != CC_PLATFORM_WP8)
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delete _console;
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#endif
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CC_SAFE_RELEASE(_eventDispatcher);
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// clean auto release pool
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PoolManager::destroyInstance();
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// delete _lastUpdate
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CC_SAFE_DELETE(_lastUpdate);
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s_SharedDirector = nullptr;
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}
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void Director::setDefaultValues(void)
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{
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Configuration *conf = Configuration::getInstance();
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// default FPS
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double fps = conf->getValue("cocos2d.x.fps", Value(kDefaultFPS)).asDouble();
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_oldAnimationInterval = _animationInterval = 1.0 / fps;
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// Display FPS
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_displayStats = conf->getValue("cocos2d.x.display_fps", Value(false)).asBool();
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// GL projection
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std::string projection = conf->getValue("cocos2d.x.gl.projection", Value("3d")).asString();
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if (projection == "3d")
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_projection = Projection::_3D;
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else if (projection == "2d")
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_projection = Projection::_2D;
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else if (projection == "custom")
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_projection = Projection::CUSTOM;
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else
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CCASSERT(false, "Invalid projection value");
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// Default pixel format for PNG images with alpha
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std::string pixel_format = conf->getValue("cocos2d.x.texture.pixel_format_for_png", Value("rgba8888")).asString();
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if (pixel_format == "rgba8888")
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Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::RGBA8888);
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else if(pixel_format == "rgba4444")
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Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::RGBA4444);
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else if(pixel_format == "rgba5551")
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Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::RGB5A1);
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// PVR v2 has alpha premultiplied ?
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bool pvr_alpha_premultipled = conf->getValue("cocos2d.x.texture.pvrv2_has_alpha_premultiplied", Value(false)).asBool();
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Texture2D::PVRImagesHavePremultipliedAlpha(pvr_alpha_premultipled);
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}
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void Director::setGLDefaultValues()
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{
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// This method SHOULD be called only after openGLView_ was initialized
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CCASSERT(_openGLView, "opengl view should not be null");
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setAlphaBlending(true);
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// XXX: Fix me, should enable/disable depth test according the depth format as cocos2d-iphone did
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// [self setDepthTest: view_.depthFormat];
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setDepthTest(false);
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setProjection(_projection);
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// set other opengl default values
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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}
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// Draw the Scene
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void Director::drawScene()
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{
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// calculate "global" dt
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calculateDeltaTime();
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// skip one flame when _deltaTime equal to zero.
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if(_deltaTime < FLT_EPSILON)
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{
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return;
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}
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if (_openGLView)
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{
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_openGLView->pollInputEvents();
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}
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//tick before glClear: issue #533
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if (! _paused)
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{
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_scheduler->update(_deltaTime);
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_eventDispatcher->dispatchEvent(_eventAfterUpdate);
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}
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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/* to avoid flickr, nextScene MUST be here: after tick and before draw.
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XXX: Which bug is this one. It seems that it can't be reproduced with v0.9 */
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if (_nextScene)
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{
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setNextScene();
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}
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kmGLPushMatrix();
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// global identity matrix is needed... come on kazmath!
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kmMat4 identity;
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kmMat4Identity(&identity);
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// draw the scene
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if (_runningScene)
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{
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_runningScene->visit(_renderer, identity, false);
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_eventDispatcher->dispatchEvent(_eventAfterVisit);
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}
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// draw the notifications node
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if (_notificationNode)
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{
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_notificationNode->visit(_renderer, identity, false);
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}
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if (_displayStats)
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{
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showStats();
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}
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_renderer->render();
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_eventDispatcher->dispatchEvent(_eventAfterDraw);
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kmGLPopMatrix();
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_totalFrames++;
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// swap buffers
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if (_openGLView)
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{
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_openGLView->swapBuffers();
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}
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if (_displayStats)
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{
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calculateMPF();
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}
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}
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void Director::calculateDeltaTime()
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{
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struct timeval now;
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if (gettimeofday(&now, nullptr) != 0)
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{
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CCLOG("error in gettimeofday");
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_deltaTime = 0;
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return;
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}
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// new delta time. Re-fixed issue #1277
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if (_nextDeltaTimeZero)
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{
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_deltaTime = 0;
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_nextDeltaTimeZero = false;
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}
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else
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{
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_deltaTime = (now.tv_sec - _lastUpdate->tv_sec) + (now.tv_usec - _lastUpdate->tv_usec) / 1000000.0f;
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_deltaTime = MAX(0, _deltaTime);
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}
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#if COCOS2D_DEBUG
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// If we are debugging our code, prevent big delta time
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if (_deltaTime > 0.2f)
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{
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_deltaTime = 1 / 60.0f;
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}
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#endif
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*_lastUpdate = now;
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}
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float Director::getDeltaTime() const
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{
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return _deltaTime;
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}
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void Director::setOpenGLView(GLView *openGLView)
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{
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CCASSERT(openGLView, "opengl view should not be null");
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if (_openGLView != openGLView)
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{
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// Configuration. Gather GPU info
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Configuration *conf = Configuration::getInstance();
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conf->gatherGPUInfo();
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CCLOG("%s\n",conf->getInfo().c_str());
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if(_openGLView)
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_openGLView->release();
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_openGLView = openGLView;
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_openGLView->retain();
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// set size
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_winSizeInPoints = _openGLView->getDesignResolutionSize();
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createStatsLabel();
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if (_openGLView)
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{
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setGLDefaultValues();
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}
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_renderer->initGLView();
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CHECK_GL_ERROR_DEBUG();
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if (_eventDispatcher)
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{
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_eventDispatcher->setEnabled(true);
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}
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}
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}
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TextureCache* Director::getTextureCache() const
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{
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return _textureCache;
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}
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void Director::initTextureCache()
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{
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#ifdef EMSCRIPTEN
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_textureCache = new TextureCacheEmscripten();
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#else
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_textureCache = new TextureCache();
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#endif // EMSCRIPTEN
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}
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void Director::destroyTextureCache()
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{
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if (_textureCache)
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{
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_textureCache->waitForQuit();
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CC_SAFE_RELEASE_NULL(_textureCache);
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}
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}
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void Director::setViewport()
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{
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if (_openGLView)
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{
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_openGLView->setViewPortInPoints(0, 0, _winSizeInPoints.width, _winSizeInPoints.height);
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}
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}
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void Director::setNextDeltaTimeZero(bool nextDeltaTimeZero)
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{
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_nextDeltaTimeZero = nextDeltaTimeZero;
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}
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void Director::setProjection(Projection projection)
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{
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Size size = _winSizeInPoints;
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setViewport();
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switch (projection)
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{
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case Projection::_2D:
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kmGLMatrixMode(KM_GL_PROJECTION);
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kmGLLoadIdentity();
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#if CC_TARGET_PLATFORM == CC_PLATFORM_WP8
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if(getOpenGLView() != nullptr)
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{
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kmGLMultMatrix( getOpenGLView()->getOrientationMatrix());
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}
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#endif
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kmMat4 orthoMatrix;
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kmMat4OrthographicProjection(&orthoMatrix, 0, size.width, 0, size.height, -1024, 1024);
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kmGLMultMatrix(&orthoMatrix);
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kmGLMatrixMode(KM_GL_MODELVIEW);
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kmGLLoadIdentity();
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break;
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case Projection::_3D:
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{
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float zeye = this->getZEye();
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kmMat4 matrixPerspective, matrixLookup;
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kmGLMatrixMode(KM_GL_PROJECTION);
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kmGLLoadIdentity();
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#if CC_TARGET_PLATFORM == CC_PLATFORM_WP8
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//if needed, we need to add a rotation for Landscape orientations on Windows Phone 8 since it is always in Portrait Mode
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GLView* view = getOpenGLView();
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if(getOpenGLView() != nullptr)
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{
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kmGLMultMatrix(getOpenGLView()->getOrientationMatrix());
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}
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#endif
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// issue #1334
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kmMat4PerspectiveProjection(&matrixPerspective, 60, (GLfloat)size.width/size.height, 10, zeye+size.height/2);
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// kmMat4PerspectiveProjection( &matrixPerspective, 60, (GLfloat)size.width/size.height, 0.1f, 1500);
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kmGLMultMatrix(&matrixPerspective);
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kmVec3 eye, center, up;
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kmVec3Fill(&eye, size.width/2, size.height/2, zeye);
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kmVec3Fill(¢er, size.width/2, size.height/2, 0.0f);
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kmVec3Fill(&up, 0.0f, 1.0f, 0.0f);
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kmMat4LookAt(&matrixLookup, &eye, ¢er, &up);
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kmGLMultMatrix(&matrixLookup);
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kmGLMatrixMode(KM_GL_MODELVIEW);
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kmGLLoadIdentity();
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break;
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}
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case Projection::CUSTOM:
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// Projection Delegate is no longer needed
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// since the event "PROJECTION CHANGED" is emitted
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break;
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default:
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CCLOG("cocos2d: Director: unrecognized projection");
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break;
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}
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_projection = projection;
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GL::setProjectionMatrixDirty();
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_eventDispatcher->dispatchEvent(_eventProjectionChanged);
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}
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void Director::purgeCachedData(void)
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{
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FontFNT::purgeCachedData();
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FontAtlasCache::purgeCachedData();
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if (s_SharedDirector->getOpenGLView())
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{
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SpriteFrameCache::getInstance()->removeUnusedSpriteFrames();
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_textureCache->removeUnusedTextures();
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// Note: some tests such as ActionsTest are leaking refcounted textures
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// There should be no test textures left in the cache
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log("%s\n", _textureCache->getCachedTextureInfo().c_str());
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}
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FileUtils::getInstance()->purgeCachedEntries();
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}
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float Director::getZEye(void) const
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{
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return (_winSizeInPoints.height / 1.1566f);
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}
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void Director::setAlphaBlending(bool on)
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{
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if (on)
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{
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GL::blendFunc(CC_BLEND_SRC, CC_BLEND_DST);
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}
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else
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{
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GL::blendFunc(GL_ONE, GL_ZERO);
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}
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CHECK_GL_ERROR_DEBUG();
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}
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void Director::setDepthTest(bool on)
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{
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if (on)
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{
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glClearDepth(1.0f);
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LEQUAL);
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// glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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}
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else
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{
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glDisable(GL_DEPTH_TEST);
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}
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CHECK_GL_ERROR_DEBUG();
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}
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static void GLToClipTransform(kmMat4 *transformOut)
|
|
{
|
|
kmMat4 projection;
|
|
kmGLGetMatrix(KM_GL_PROJECTION, &projection);
|
|
|
|
#if CC_TARGET_PLATFORM == CC_PLATFORM_WP8
|
|
//if needed, we need to undo the rotation for Landscape orientation in order to get the correct positions
|
|
kmMat4Multiply(&projection, Director::getInstance()->getOpenGLView()->getReverseOrientationMatrix(), &projection);
|
|
#endif
|
|
|
|
kmMat4 modelview;
|
|
kmGLGetMatrix(KM_GL_MODELVIEW, &modelview);
|
|
|
|
kmMat4Multiply(transformOut, &projection, &modelview);
|
|
}
|
|
|
|
Point Director::convertToGL(const Point& uiPoint)
|
|
{
|
|
kmMat4 transform;
|
|
GLToClipTransform(&transform);
|
|
|
|
kmMat4 transformInv;
|
|
kmMat4Inverse(&transformInv, &transform);
|
|
|
|
// Calculate z=0 using -> transform*[0, 0, 0, 1]/w
|
|
kmScalar zClip = transform.mat[14]/transform.mat[15];
|
|
|
|
Size glSize = _openGLView->getDesignResolutionSize();
|
|
kmVec3 clipCoord = {2.0f*uiPoint.x/glSize.width - 1.0f, 1.0f - 2.0f*uiPoint.y/glSize.height, zClip};
|
|
|
|
kmVec3 glCoord;
|
|
kmVec3TransformCoord(&glCoord, &clipCoord, &transformInv);
|
|
|
|
return Point(glCoord.x, glCoord.y);
|
|
}
|
|
|
|
Point Director::convertToUI(const Point& glPoint)
|
|
{
|
|
kmMat4 transform;
|
|
GLToClipTransform(&transform);
|
|
|
|
kmVec3 clipCoord;
|
|
// Need to calculate the zero depth from the transform.
|
|
kmVec3 glCoord = {glPoint.x, glPoint.y, 0.0};
|
|
kmVec3TransformCoord(&clipCoord, &glCoord, &transform);
|
|
|
|
Size glSize = _openGLView->getDesignResolutionSize();
|
|
return Point(glSize.width*(clipCoord.x*0.5 + 0.5), glSize.height*(-clipCoord.y*0.5 + 0.5));
|
|
}
|
|
|
|
const Size& Director::getWinSize(void) const
|
|
{
|
|
return _winSizeInPoints;
|
|
}
|
|
|
|
Size Director::getWinSizeInPixels() const
|
|
{
|
|
return Size(_winSizeInPoints.width * _contentScaleFactor, _winSizeInPoints.height * _contentScaleFactor);
|
|
}
|
|
|
|
Size Director::getVisibleSize() const
|
|
{
|
|
if (_openGLView)
|
|
{
|
|
return _openGLView->getVisibleSize();
|
|
}
|
|
else
|
|
{
|
|
return Size::ZERO;
|
|
}
|
|
}
|
|
|
|
Point Director::getVisibleOrigin() const
|
|
{
|
|
if (_openGLView)
|
|
{
|
|
return _openGLView->getVisibleOrigin();
|
|
}
|
|
else
|
|
{
|
|
return Point::ZERO;
|
|
}
|
|
}
|
|
|
|
// scene management
|
|
|
|
void Director::runWithScene(Scene *scene)
|
|
{
|
|
CCASSERT(scene != nullptr, "This command can only be used to start the Director. There is already a scene present.");
|
|
CCASSERT(_runningScene == nullptr, "_runningScene should be null");
|
|
|
|
pushScene(scene);
|
|
startAnimation();
|
|
}
|
|
|
|
void Director::replaceScene(Scene *scene)
|
|
{
|
|
CCASSERT(_runningScene, "Use runWithScene: instead to start the director");
|
|
CCASSERT(scene != nullptr, "the scene should not be null");
|
|
|
|
ssize_t index = _scenesStack.size();
|
|
|
|
_sendCleanupToScene = true;
|
|
_scenesStack.replace(index - 1, scene);
|
|
|
|
_nextScene = scene;
|
|
}
|
|
|
|
void Director::pushScene(Scene *scene)
|
|
{
|
|
CCASSERT(scene, "the scene should not null");
|
|
|
|
_sendCleanupToScene = false;
|
|
|
|
_scenesStack.pushBack(scene);
|
|
_nextScene = scene;
|
|
}
|
|
|
|
void Director::popScene(void)
|
|
{
|
|
CCASSERT(_runningScene != nullptr, "running scene should not null");
|
|
|
|
_scenesStack.popBack();
|
|
ssize_t c = _scenesStack.size();
|
|
|
|
if (c == 0)
|
|
{
|
|
end();
|
|
}
|
|
else
|
|
{
|
|
_sendCleanupToScene = true;
|
|
_nextScene = _scenesStack.at(c - 1);
|
|
}
|
|
}
|
|
|
|
void Director::popToRootScene(void)
|
|
{
|
|
popToSceneStackLevel(1);
|
|
}
|
|
|
|
void Director::popToSceneStackLevel(int level)
|
|
{
|
|
CCASSERT(_runningScene != nullptr, "A running Scene is needed");
|
|
ssize_t c = _scenesStack.size();
|
|
|
|
// level 0? -> end
|
|
if (level == 0)
|
|
{
|
|
end();
|
|
return;
|
|
}
|
|
|
|
// current level or lower -> nothing
|
|
if (level >= c)
|
|
return;
|
|
|
|
// pop stack until reaching desired level
|
|
while (c > level)
|
|
{
|
|
auto current = _scenesStack.back();
|
|
|
|
if (current->isRunning())
|
|
{
|
|
current->onExitTransitionDidStart();
|
|
current->onExit();
|
|
}
|
|
|
|
current->cleanup();
|
|
_scenesStack.popBack();
|
|
--c;
|
|
}
|
|
|
|
_nextScene = _scenesStack.back();
|
|
_sendCleanupToScene = false;
|
|
}
|
|
|
|
void Director::end()
|
|
{
|
|
_purgeDirectorInNextLoop = true;
|
|
}
|
|
|
|
void Director::purgeDirector()
|
|
{
|
|
// cleanup scheduler
|
|
getScheduler()->unscheduleAll();
|
|
|
|
// Disable event dispatching
|
|
if (_eventDispatcher)
|
|
{
|
|
_eventDispatcher->setEnabled(false);
|
|
}
|
|
|
|
if (_runningScene)
|
|
{
|
|
_runningScene->onExitTransitionDidStart();
|
|
_runningScene->onExit();
|
|
_runningScene->cleanup();
|
|
_runningScene->release();
|
|
}
|
|
|
|
_runningScene = nullptr;
|
|
_nextScene = nullptr;
|
|
|
|
// remove all objects, but don't release it.
|
|
// runWithScene might be executed after 'end'.
|
|
_scenesStack.clear();
|
|
|
|
stopAnimation();
|
|
|
|
CC_SAFE_RELEASE_NULL(_FPSLabel);
|
|
CC_SAFE_RELEASE_NULL(_drawnBatchesLabel);
|
|
CC_SAFE_RELEASE_NULL(_drawnVerticesLabel);
|
|
|
|
// purge bitmap cache
|
|
FontFNT::purgeCachedData();
|
|
|
|
FontFreeType::shutdownFreeType();
|
|
|
|
// purge all managed caches
|
|
DrawPrimitives::free();
|
|
AnimationCache::destroyInstance();
|
|
SpriteFrameCache::destroyInstance();
|
|
ShaderCache::destroyInstance();
|
|
FileUtils::destroyInstance();
|
|
Configuration::destroyInstance();
|
|
|
|
// cocos2d-x specific data structures
|
|
UserDefault::destroyInstance();
|
|
|
|
GL::invalidateStateCache();
|
|
|
|
destroyTextureCache();
|
|
|
|
CHECK_GL_ERROR_DEBUG();
|
|
|
|
// OpenGL view
|
|
if (_openGLView)
|
|
{
|
|
_openGLView->end();
|
|
_openGLView = nullptr;
|
|
}
|
|
|
|
// delete Director
|
|
release();
|
|
}
|
|
|
|
void Director::setNextScene()
|
|
{
|
|
bool runningIsTransition = dynamic_cast<TransitionScene*>(_runningScene) != nullptr;
|
|
bool newIsTransition = dynamic_cast<TransitionScene*>(_nextScene) != nullptr;
|
|
|
|
// If it is not a transition, call onExit/cleanup
|
|
if (! newIsTransition)
|
|
{
|
|
if (_runningScene)
|
|
{
|
|
_runningScene->onExitTransitionDidStart();
|
|
_runningScene->onExit();
|
|
}
|
|
|
|
// issue #709. the root node (scene) should receive the cleanup message too
|
|
// otherwise it might be leaked.
|
|
if (_sendCleanupToScene && _runningScene)
|
|
{
|
|
_runningScene->cleanup();
|
|
}
|
|
}
|
|
|
|
if (_runningScene)
|
|
{
|
|
_runningScene->release();
|
|
}
|
|
_runningScene = _nextScene;
|
|
_nextScene->retain();
|
|
_nextScene = nullptr;
|
|
|
|
if ((! runningIsTransition) && _runningScene)
|
|
{
|
|
_runningScene->onEnter();
|
|
_runningScene->onEnterTransitionDidFinish();
|
|
}
|
|
}
|
|
|
|
void Director::pause()
|
|
{
|
|
if (_paused)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_oldAnimationInterval = _animationInterval;
|
|
|
|
// when paused, don't consume CPU
|
|
setAnimationInterval(1 / 4.0);
|
|
_paused = true;
|
|
}
|
|
|
|
void Director::resume()
|
|
{
|
|
if (! _paused)
|
|
{
|
|
return;
|
|
}
|
|
|
|
setAnimationInterval(_oldAnimationInterval);
|
|
|
|
_paused = false;
|
|
_deltaTime = 0;
|
|
// fix issue #3509, skip one fps to avoid incorrect time calculation.
|
|
setNextDeltaTimeZero(true);
|
|
}
|
|
|
|
// display the FPS using a LabelAtlas
|
|
// updates the FPS every frame
|
|
void Director::showStats()
|
|
{
|
|
static unsigned long prevCalls = 0;
|
|
static unsigned long prevVerts = 0;
|
|
|
|
++_frames;
|
|
_accumDt += _deltaTime;
|
|
|
|
if (_displayStats && _FPSLabel && _drawnBatchesLabel && _drawnVerticesLabel)
|
|
{
|
|
char buffer[30];
|
|
|
|
if (_accumDt > CC_DIRECTOR_STATS_INTERVAL)
|
|
{
|
|
_frameRate = _frames / _accumDt;
|
|
_frames = 0;
|
|
_accumDt = 0;
|
|
|
|
sprintf(buffer, "%.1f / %.3f", _frameRate, _secondsPerFrame);
|
|
_FPSLabel->setString(buffer);
|
|
}
|
|
|
|
auto currentCalls = (unsigned long)_renderer->getDrawnBatches();
|
|
auto currentVerts = (unsigned long)_renderer->getDrawnVertices();
|
|
if( currentCalls != prevCalls ) {
|
|
sprintf(buffer, "GL calls:%6lu", currentCalls);
|
|
_drawnBatchesLabel->setString(buffer);
|
|
prevCalls = currentCalls;
|
|
}
|
|
|
|
if( currentVerts != prevVerts) {
|
|
sprintf(buffer, "GL verts:%6lu", currentVerts);
|
|
_drawnVerticesLabel->setString(buffer);
|
|
prevVerts = currentVerts;
|
|
}
|
|
|
|
// global identity matrix is needed... come on kazmath!
|
|
kmMat4 identity;
|
|
kmMat4Identity(&identity);
|
|
|
|
_drawnVerticesLabel->visit(_renderer, identity, false);
|
|
_drawnBatchesLabel->visit(_renderer, identity, false);
|
|
_FPSLabel->visit(_renderer, identity, false);
|
|
}
|
|
}
|
|
|
|
void Director::calculateMPF()
|
|
{
|
|
struct timeval now;
|
|
gettimeofday(&now, nullptr);
|
|
|
|
_secondsPerFrame = (now.tv_sec - _lastUpdate->tv_sec) + (now.tv_usec - _lastUpdate->tv_usec) / 1000000.0f;
|
|
}
|
|
|
|
// returns the FPS image data pointer and len
|
|
void Director::getFPSImageData(unsigned char** datapointer, ssize_t* length)
|
|
{
|
|
// XXX fixed me if it should be used
|
|
*datapointer = cc_fps_images_png;
|
|
*length = cc_fps_images_len();
|
|
}
|
|
|
|
void Director::createStatsLabel()
|
|
{
|
|
Texture2D *texture = nullptr;
|
|
|
|
if (_FPSLabel)
|
|
{
|
|
CC_SAFE_RELEASE_NULL(_FPSLabel);
|
|
CC_SAFE_RELEASE_NULL(_drawnBatchesLabel);
|
|
CC_SAFE_RELEASE_NULL(_drawnVerticesLabel);
|
|
_textureCache->removeTextureForKey("/cc_fps_images");
|
|
FileUtils::getInstance()->purgeCachedEntries();
|
|
}
|
|
|
|
Texture2D::PixelFormat currentFormat = Texture2D::getDefaultAlphaPixelFormat();
|
|
Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::RGBA4444);
|
|
unsigned char *data = nullptr;
|
|
ssize_t dataLength = 0;
|
|
getFPSImageData(&data, &dataLength);
|
|
|
|
Image* image = new Image();
|
|
bool isOK = image->initWithImageData(data, dataLength);
|
|
if (! isOK) {
|
|
CCLOGERROR("%s", "Fails: init fps_images");
|
|
return;
|
|
}
|
|
|
|
texture = _textureCache->addImage(image, "/cc_fps_images");
|
|
CC_SAFE_RELEASE(image);
|
|
|
|
/*
|
|
We want to use an image which is stored in the file named ccFPSImage.c
|
|
for any design resolutions and all resource resolutions.
|
|
|
|
To achieve this, we need to ignore 'contentScaleFactor' in 'AtlasNode' and 'LabelAtlas'.
|
|
So I added a new method called 'setIgnoreContentScaleFactor' for 'AtlasNode',
|
|
this is not exposed to game developers, it's only used for displaying FPS now.
|
|
*/
|
|
float scaleFactor = 1 / CC_CONTENT_SCALE_FACTOR();
|
|
|
|
_FPSLabel = LabelAtlas::create();
|
|
_FPSLabel->retain();
|
|
_FPSLabel->setIgnoreContentScaleFactor(true);
|
|
_FPSLabel->initWithString("00.0", texture, 12, 32 , '.');
|
|
_FPSLabel->setScale(scaleFactor);
|
|
|
|
_drawnBatchesLabel = LabelAtlas::create();
|
|
_drawnBatchesLabel->retain();
|
|
_drawnBatchesLabel->setIgnoreContentScaleFactor(true);
|
|
_drawnBatchesLabel->initWithString("000", texture, 12, 32, '.');
|
|
_drawnBatchesLabel->setScale(scaleFactor);
|
|
|
|
_drawnVerticesLabel = LabelAtlas::create();
|
|
_drawnVerticesLabel->retain();
|
|
_drawnVerticesLabel->setIgnoreContentScaleFactor(true);
|
|
_drawnVerticesLabel->initWithString("00000", texture, 12, 32, '.');
|
|
_drawnVerticesLabel->setScale(scaleFactor);
|
|
|
|
|
|
Texture2D::setDefaultAlphaPixelFormat(currentFormat);
|
|
|
|
const int height_spacing = 22 / CC_CONTENT_SCALE_FACTOR();
|
|
_drawnVerticesLabel->setPosition(Point(0, height_spacing*2) + CC_DIRECTOR_STATS_POSITION);
|
|
_drawnBatchesLabel->setPosition(Point(0, height_spacing*1) + CC_DIRECTOR_STATS_POSITION);
|
|
_FPSLabel->setPosition(Point(0, height_spacing*0)+CC_DIRECTOR_STATS_POSITION);
|
|
}
|
|
|
|
void Director::setContentScaleFactor(float scaleFactor)
|
|
{
|
|
if (scaleFactor != _contentScaleFactor)
|
|
{
|
|
_contentScaleFactor = scaleFactor;
|
|
createStatsLabel();
|
|
}
|
|
}
|
|
|
|
void Director::setNotificationNode(Node *node)
|
|
{
|
|
CC_SAFE_RELEASE(_notificationNode);
|
|
_notificationNode = node;
|
|
CC_SAFE_RETAIN(_notificationNode);
|
|
}
|
|
|
|
void Director::setScheduler(Scheduler* scheduler)
|
|
{
|
|
if (_scheduler != scheduler)
|
|
{
|
|
CC_SAFE_RETAIN(scheduler);
|
|
CC_SAFE_RELEASE(_scheduler);
|
|
_scheduler = scheduler;
|
|
}
|
|
}
|
|
|
|
void Director::setActionManager(ActionManager* actionManager)
|
|
{
|
|
if (_actionManager != actionManager)
|
|
{
|
|
CC_SAFE_RETAIN(actionManager);
|
|
CC_SAFE_RELEASE(_actionManager);
|
|
_actionManager = actionManager;
|
|
}
|
|
}
|
|
|
|
void Director::setEventDispatcher(EventDispatcher* dispatcher)
|
|
{
|
|
if (_eventDispatcher != dispatcher)
|
|
{
|
|
CC_SAFE_RETAIN(dispatcher);
|
|
CC_SAFE_RELEASE(_eventDispatcher);
|
|
_eventDispatcher = dispatcher;
|
|
}
|
|
}
|
|
|
|
/***************************************************
|
|
* implementation of DisplayLinkDirector
|
|
**************************************************/
|
|
|
|
// should we implement 4 types of director ??
|
|
// I think DisplayLinkDirector is enough
|
|
// so we now only support DisplayLinkDirector
|
|
void DisplayLinkDirector::startAnimation()
|
|
{
|
|
if (gettimeofday(_lastUpdate, nullptr) != 0)
|
|
{
|
|
CCLOG("cocos2d: DisplayLinkDirector: Error on gettimeofday");
|
|
}
|
|
|
|
_invalid = false;
|
|
|
|
Application::getInstance()->setAnimationInterval(_animationInterval);
|
|
|
|
// fix issue #3509, skip one fps to avoid incorrect time calculation.
|
|
setNextDeltaTimeZero(true);
|
|
}
|
|
|
|
void DisplayLinkDirector::mainLoop()
|
|
{
|
|
if (_purgeDirectorInNextLoop)
|
|
{
|
|
_purgeDirectorInNextLoop = false;
|
|
purgeDirector();
|
|
}
|
|
else if (! _invalid)
|
|
{
|
|
drawScene();
|
|
|
|
// release the objects
|
|
PoolManager::getInstance()->getCurrentPool()->clear();
|
|
}
|
|
}
|
|
|
|
void DisplayLinkDirector::stopAnimation()
|
|
{
|
|
_invalid = true;
|
|
}
|
|
|
|
void DisplayLinkDirector::setAnimationInterval(double interval)
|
|
{
|
|
_animationInterval = interval;
|
|
if (! _invalid)
|
|
{
|
|
stopAnimation();
|
|
startAnimation();
|
|
}
|
|
}
|
|
|
|
NS_CC_END
|
|
|