mirror of https://github.com/axmolengine/axmol.git
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.. | ||
.settings | ||
jni | ||
res | ||
src/org/cocos2dx/cpp | ||
.classpath | ||
.cproject | ||
.project | ||
AndroidManifest.xml | ||
README.md | ||
ant.properties | ||
build-cfg.json | ||
build.xml | ||
build_native.py | ||
proguard-project.txt | ||
project.properties |
README.md
Prerequisites:
- Android NDK
- Android SDK OR Eclipse ADT Bundle
- Android AVD target installed
Building project
There are two ways of building Android projects.
- Eclipse
- Command Line
Import Project in Eclipse
####Step 1: C/C++ Environment Variable NDK_ROOT
- Eclipse->Preferences->C/C++->Build->Environment.
- Click Add button and add a new variable
NDK_ROOT
pointing to the root NDK directory. - Only for Windows: Add new variables CYGWIN with value
nodosfilewarning
and SHELLOPTS with valueigncr
####Step 2: Adding and running from Eclipse
- File->New->Project->Android Project From Existing Code
- Browse to your project directory and Add the project
- Click Run as Android Application to run on connected device or emulator.
That's all !!!
Running project from Command Line
$ cd NEW_PROJECTS_DIR/MyGame
$ cocos run -p android -j 4