mirror of https://github.com/axmolengine/axmol.git
104 lines
2.6 KiB
C++
104 lines
2.6 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmol.dev/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __cocos2d_libs__TouchEvent__
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#define __cocos2d_libs__TouchEvent__
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#include "base/Event.h"
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#include <vector>
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/**
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* @addtogroup base
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* @{
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*/
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NS_AX_BEGIN
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class Touch;
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#define TOUCH_PERF_DEBUG 1
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/** @class EventTouch
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* @brief Touch event.
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*/
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class AX_DLL EventTouch : public Event
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{
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public:
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static const int MAX_TOUCHES = 15;
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/** EventCode Touch event code.*/
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enum class EventCode
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{
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BEGAN,
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MOVED,
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ENDED,
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CANCELLED
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};
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/**
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* Constructor.
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* @js NA
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*/
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EventTouch();
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/** Get event code.
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*
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* @return The code of the event.
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*/
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EventCode getEventCode() const { return _eventCode; }
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/** Get the touches.
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*
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* @return The touches of the event.
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*/
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const std::vector<Touch*>& getTouches() const { return _touches; }
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#if TOUCH_PERF_DEBUG
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/** Set the event code.
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*
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* @param eventCode A given EventCode.
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*/
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void setEventCode(EventCode eventCode) { _eventCode = eventCode; };
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/** Set the touches
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*
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* @param touches A given touches vector.
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*/
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void setTouches(const std::vector<Touch*>& touches) { _touches = touches; };
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#endif
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private:
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EventCode _eventCode;
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std::vector<Touch*> _touches;
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friend class GLView;
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};
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NS_AX_END
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// end of base group
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/// @}
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#endif /* defined(__cocos2d_libs__TouchEvent__) */
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