mirror of https://github.com/axmolengine/axmol.git
61 lines
2.2 KiB
C
61 lines
2.2 KiB
C
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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Copyright (c) Microsoft Open Technologies, Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmol.dev/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCGL_H__
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#define __CCGL_H__
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#define GL_BGRA GL_BGRA_EXT
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#define glClearDepth glClearDepthf
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#define GL_WRITE_ONLY GL_WRITE_ONLY_OES
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#if AX_TARGET_PLATFORM == AX_PLATFORM_WINRT
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# define GL_GLEXT_PROTOTYPES 1
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# include "EGL/egl.h"
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# include "EGL/eglext.h"
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# include "EGL/eglplatform.h"
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# include "GLES2/gl2.h"
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# include "GLES2/gl2ext.h"
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# include "GLES3/gl3.h"
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# define glClearDepth glClearDepthf
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# define glDeleteVertexArrays glDeleteVertexArraysOES
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# define glGenVertexArrays glGenVertexArraysOES
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# define glBindVertexArray glBindVertexArrayOES
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# define glMapBuffer glMapBufferOES
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# define glUnmapBuffer glUnmapBufferOES
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# define glDrawBuffer(...)
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# define GL_WRITE_ONLY GL_WRITE_ONLY_OES
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# if !defined(GL_DEPTH_COMPONENT32)
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# define GL_DEPTH_COMPONENT32 0x81A7
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# endif
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#endif
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#endif // __CCGL_H__
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