mirror of https://github.com/axmolengine/axmol.git
182 lines
4.6 KiB
C++
182 lines
4.6 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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Copyright (c) Microsoft Open Technologies, Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmol.dev/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __WINRT_INPUT_EVENT__
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#define __WINRT_INPUT_EVENT__
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#include "platform/PlatformMacros.h"
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#include "platform/winrt/InputEventTypes.h"
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#include "base/Types.h"
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#include <winrt/Windows.Foundation.h>
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#include <winrt/Windows.UI.Core.h>
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using namespace winrt;
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NS_AX_BEGIN
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enum PointerEventType
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{
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PointerPressed,
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PointerMoved,
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PointerReleased,
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MousePressed,
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MouseMoved,
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MouseReleased,
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MouseWheelChanged,
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};
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enum MouseButton
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{
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Left = 0,
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Right = 1,
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Middle = 2,
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None
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};
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class AX_DLL InputEvent
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{
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public:
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InputEvent() {};
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virtual ~InputEvent() {};
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virtual void execute() = 0;
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};
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class AX_DLL AccelerometerEvent : public InputEvent
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{
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public:
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AccelerometerEvent(const ax::Acceleration& event);
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virtual void execute();
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private:
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ax::Acceleration m_event;
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};
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class AX_DLL PointerEvent : public InputEvent
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{
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public:
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PointerEvent(PointerEventType type, const Windows::UI::Core::PointerEventArgs& args);
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virtual void execute();
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private:
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PointerEventType m_type;
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Windows::UI::Core::PointerEventArgs m_args;
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};
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class AX_DLL KeyboardEvent : public InputEvent
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{
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public:
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KeyboardEvent(AxmolKeyEvent type);
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KeyboardEvent(AxmolKeyEvent type, const winrt::hstring& text);
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virtual void execute();
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private:
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AxmolKeyEvent m_type;
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winrt::hstring m_text;
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};
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enum WinRTKeyboardEventType
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{
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KeyPressed,
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KeyReleased,
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};
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class AX_DLL WinRTKeyboardEvent : public InputEvent
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{
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public:
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WinRTKeyboardEvent(WinRTKeyboardEventType type, const Windows::UI::Core::KeyEventArgs& args);
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virtual void execute();
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private:
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WinRTKeyboardEventType m_type;
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Windows::UI::Core::KeyEventArgs m_key;
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};
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class AX_DLL BackButtonEvent : public InputEvent
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{
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public:
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BackButtonEvent();
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virtual void execute();
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};
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class AX_DLL CustomInputEvent : public InputEvent
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{
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public:
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CustomInputEvent(const std::function<void()>&);
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virtual void execute();
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private:
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std::function<void()> m_fun;
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};
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class UIEditBoxEvent : public ax::InputEvent
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{
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public:
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UIEditBoxEvent(const Windows::Foundation::IInspectable& sender,
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const winrt::hstring& text,
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const winrt::delegate<Windows::Foundation::IInspectable const&, winrt::hstring const&>& handle);
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virtual void execute();
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protected:
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Windows::Foundation::IInspectable m_sender;
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winrt::hstring m_text;
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winrt::delegate<Windows::Foundation::IInspectable const&, winrt::hstring const&> m_handler;
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};
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struct EndEventArgs
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{
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public:
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EndEventArgs(int action, const winrt::hstring& text) : m_text(text), m_action(action) {}
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int GetAction() const { return m_action; }
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const winrt::hstring& GetText() const { return m_text; }
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private:
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int m_action;
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winrt::hstring m_text;
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};
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class UIEditBoxEndEvent : public ax::InputEvent
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{
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public:
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UIEditBoxEndEvent(const Windows::Foundation::IInspectable& sender,
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const winrt::hstring& text,
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int action,
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winrt::delegate<Windows::Foundation::IInspectable const&, EndEventArgs const&>& handle);
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virtual void execute();
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protected:
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int m_action;
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Windows::Foundation::IInspectable m_sender;
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winrt::hstring m_text;
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winrt::delegate<Windows::Foundation::IInspectable const&, EndEventArgs const&> m_handler;
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};
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NS_AX_END
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#endif // #ifndef __WINRT_INPUT_EVENT__
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