mirror of https://github.com/axmolengine/axmol.git
190 lines
6.0 KiB
C++
190 lines
6.0 KiB
C++
/****************************************************************************
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Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
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https://axmol.dev/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "Macros.h"
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#include "base/Object.h"
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#include "platform/PlatformMacros.h"
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#include "Program.h"
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#include <string>
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#include <unordered_map>
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#include <string_view>
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#include "ProgramStateRegistry.h"
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struct XXH64_state_s;
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NS_AX_BACKEND_BEGIN
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/**
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* @addtogroup _backend
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* @{
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*/
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/**
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* Cache and reuse program object.
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*/
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class AX_DLL ProgramManager
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{
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public:
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/** returns the shared instance */
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static ProgramManager* getInstance();
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/** purges the cache. It releases the retained instance. */
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static void destroyInstance();
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/// get built-in program
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Program* getBuiltinProgram(uint32_t type);
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/**
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* register a custom program
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* @return
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* the id of custom program, 0: fail, the id can use by loadProgram
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*/
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uint64_t registerCustomProgram(std::string_view vsName,
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std::string_view fsName,
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VertexLayoutType vlt = VertexLayoutType::Unspec,
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bool force = false);
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/**
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* load a builtin/or custom program:
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* @param id: the id of program to load, the id value returned by registerCustomProgram
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* or builtin programType, whe the id < ProgramType:BUILTIN_COUNT, this function
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* is identical to 'getBuiltinProgram'
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*/
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Program* loadProgram(uint64_t progId);
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/**
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* @brief Load a program with vsName, fsName as CUSTOM immediately without register
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* @param vsName the vertex shader name: custom/xxx_vs
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* @param fsName the fragment shader name: custom/xxx_vs
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* @param vlt the builtin vertex layout type used for loading program
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* @return Program* (nullable)
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* @remark the returend program type always ProgramType::CUSTOM_PROGRAM
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*/
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Program* loadProgram(std::string_view vsName,
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std::string_view fsName,
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VertexLayoutType vlt = VertexLayoutType::Unspec);
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/**
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* Unload a program object from cache.
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* @param program Specifies the program object to move.
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*/
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void unloadProgram(Program* program);
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/**
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* Unload all unused program objects from cache.
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*/
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void unloadUnusedPrograms();
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/**
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* Unload all program objects from cache.
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*/
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void unloadAllPrograms();
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/**
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* Remove a program object from cache.
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* @param program Specifies the program object to move.
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*/
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AX_DEPRECATED_ATTRIBUTE void removeProgram(Program* prog) { unloadProgram(prog); }
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/**
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* Remove all unused program objects from cache.
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*/
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AX_DEPRECATED_ATTRIBUTE void removeUnusedProgram() { unloadUnusedPrograms(); }
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/**
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* Remove all program objects from cache.
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*/
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AX_DEPRECATED_ATTRIBUTE void removeAllPrograms() { unloadAllPrograms(); }
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protected:
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ProgramManager();
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virtual ~ProgramManager();
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/**
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* Pre-load programs into cache.
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*/
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bool init();
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/**
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* register a program
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*/
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uint64_t registerProgram(uint32_t progType,
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std::string_view vsName,
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std::string_view fsName,
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VertexLayoutType vlt,
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bool force = false);
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/**
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* load a custom program by vsName, fsName, vertexLayout
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*/
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Program* loadProgram(std::string_view vsName,
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std::string_view fsName,
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uint32_t progType,
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uint64_t progId,
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VertexLayoutType vlt);
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uint64_t computeProgramId(std::string_view vsName, std::string_view fsName);
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struct BuiltinRegInfo
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{ // builtin shader name is literal string, so use std::string_view ok
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std::string_view vsName;
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std::string_view fsName;
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VertexLayoutType vlt;
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};
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BuiltinRegInfo _builtinRegistry[(int)backend::ProgramType::BUILTIN_COUNT];
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std::unordered_map<int64_t, BuiltinRegInfo> _customRegistry;
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std::unordered_map<int64_t, Program*> _cachedPrograms; ///< The cached program object.
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XXH64_state_s* _programIdGen;
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static ProgramManager* _sharedProgramManager; ///< A shared instance of the program cache.
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};
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using ProgramCache = ProgramManager; // for compatible
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// end of _backend group
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/// @}
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NS_AX_BACKEND_END
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/**
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* @alias some feq use types to namespace ax
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*/
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NS_AX_BEGIN
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using ProgramType = ::ax::backend::ProgramType;
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using ProgramState = ::ax::backend::ProgramState;
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using Program = ::ax::backend::Program;
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using VertexLayout = ::ax::backend::VertexLayout;
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using VertexLayoutType = ::ax::backend::VertexLayoutType;
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using ProgramManager = ::ax::backend::ProgramManager;
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using ProgramRegistry = ::ax::backend::ProgramStateRegistry;
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NS_AX_END
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