axmol/core/renderer/backend/ProgramStateRegistry.cpp

76 lines
2.0 KiB
C++

#include "ProgramStateRegistry.h"
NS_AX_BACKEND_BEGIN
static ProgramStateRegistry* _sharedStateRegistry = nullptr;
/** returns the shared instance */
ProgramStateRegistry* ProgramStateRegistry::getInstance()
{
if (_sharedStateRegistry)
return _sharedStateRegistry;
_sharedStateRegistry = new ProgramStateRegistry();
if (!_sharedStateRegistry->init())
{
AX_SAFE_DELETE(_sharedStateRegistry);
}
return _sharedStateRegistry;
}
/** purges the cache. It releases the retained instance. */
void ProgramStateRegistry::destroyInstance()
{
AX_SAFE_DELETE(_sharedStateRegistry);
}
bool ProgramStateRegistry::init()
{
return true;
}
void ProgramStateRegistry::registerProgram(uint32_t programType, int textureSamplerFlags, uint32_t builtinProgramType)
{
uint32_t key = (static_cast<uint32_t>(programType) << 16) | textureSamplerFlags;
auto it = this->_registry.find(key);
if (it == this->_registry.end())
this->_registry.emplace(key, builtinProgramType);
else
it->second = builtinProgramType;
}
void ProgramStateRegistry::clearPrograms()
{
this->_registry.clear();
}
ProgramState* ProgramStateRegistry::newProgramState(uint32_t programType, int textureSamplerFlags)
{
uint32_t key = ((programType) << 16) | textureSamplerFlags;
auto it = this->_registry.find(key);
if (it != this->_registry.end())
{
auto fallback = it->second;
if (fallback)
return new ProgramState(Program::getBuiltinProgram(fallback));
}
return new ProgramState(Program::getBuiltinProgram(programType));
}
uint32_t ProgramStateRegistry::getProgramType(uint32_t programType, int textureSamplerFlags)
{
uint32_t key = (static_cast<uint32_t>(programType) << 16) | textureSamplerFlags;
auto it = this->_registry.find(key);
if (it != this->_registry.end())
{
auto fallback = it->second;
if (fallback)
return fallback;
}
return programType;
}
// end of _backend group
/// @}
NS_AX_BACKEND_END