axmol/tests/test-lua/proj.mac/LuaObjectCBridgeTest.mm

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#import "LuaObjectCBridgeTest.h"
#include "cocos2d.h"
#include "CCLuaEngine.h"
#include "CCLuaBridge.h"
using namespace cocos2d;
@implementation LuaObjectCBridgeTest
static LuaObjectCBridgeTest* s_instance = nil;
+ (LuaObjectCBridgeTest*) getInstance
{
if (!s_instance)
{
s_instance = [LuaObjectCBridgeTest alloc];
[s_instance init];
}
return s_instance;
}
+ (void) destroyInstance
{
[s_instance release];
}
- (void) setScriptHandler:(int)scriptHandler
{
if (_scriptHandler)
{
LuaBridge::releaseLuaFunctionById(_scriptHandler);
_scriptHandler = 0;
}
_scriptHandler = scriptHandler;
}
- (int) getScriptHandler
{
return _scriptHandler;
}
+(void) registerScriptHandler:(NSDictionary *)dict
{
[[LuaObjectCBridgeTest getInstance] setScriptHandler:[[dict objectForKey:@"scriptHandler"] intValue]];
}
+ (void) unregisterScriptHandler
{
[[LuaObjectCBridgeTest getInstance] setScriptHandler:0];
}
+ (int) addTwoNumbers:(NSDictionary *)dict
{
int num1 = [[dict objectForKey:@"num1"] intValue];
int num2 = [[dict objectForKey:@"num2"] intValue];
return num1 + num2;
}
+ (void) callbackScriptHandler
{
int scriptHandler = [[LuaObjectCBridgeTest getInstance] getScriptHandler];
if (scriptHandler)
{
LuaBridge::pushLuaFunctionById(scriptHandler);
LuaStack *stack = LuaBridge::getStack();
stack->pushString("success");
stack->executeFunction(1);
}
}
- (void)init
{
_scriptHandler = 0;
}
@end