mirror of https://github.com/axmolengine/axmol.git
176 lines
6.0 KiB
C++
176 lines
6.0 KiB
C++
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#include "UITextTest.h"
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// UITextTest
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bool UITextTest::init()
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{
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if (UIScene::init())
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{
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Size widgetSize = _widget->getSize();
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Text* alert = Text::create("Text","fonts/Marker Felt.ttf", 30);
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alert->setColor(Color3B(159, 168, 176));
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alert->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 1.75f));
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_uiLayer->addChild(alert);
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// Create the text
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Text* text = Text::create("Text", "AmericanTypewriter", 30);
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text->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f + text->getSize().height / 4.0f));
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_uiLayer->addChild(text);
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return true;
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}
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return false;
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}
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// UITextTest_LineWrap
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bool UITextTest_LineWrap::init()
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{
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if (UIScene::init())
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{
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Size widgetSize = _widget->getSize();
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Text* alert = Text::create("Text line wrap","fonts/Marker Felt.ttf",30);
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alert->setColor(Color3B(159, 168, 176));
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alert->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 1.75f));
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_uiLayer->addChild(alert);
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// Create the line wrap
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Text* text = Text::create("Text can line wrap","AmericanTypewriter",32);
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text->ignoreContentAdaptWithSize(false);
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text->setSize(Size(280, 150));
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text->setTextHorizontalAlignment(TextHAlignment::CENTER);
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text->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f - text->getSize().height / 8.0f));
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_uiLayer->addChild(text);
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return true;
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}
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return false;
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}
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// UILabelTest_Effect
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/*
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bool UILabelTest_Effect::init()
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{
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if (UIScene::init())
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{
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Size widgetSize = _widget->getSize();
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Text* alert = Text::create();
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alert->setText("Label Effect");
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alert->setFontName("fonts/Marker Felt.ttf");
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alert->setFontSize(30);
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alert->setColor(Color3B(159, 168, 176));
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alert->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 3.05f));
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_uiLayer->addChild(alert);
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// create the shadow only label
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Text* shadow_label = Text::create();
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Color3B tintColorRed = { 255, 0, 0 };
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Size shadowOffset(12.0f, 12.0f);
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FontDefinition shadowTextDef;
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shadowTextDef._fontSize = 20;
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shadowTextDef._fontName = std::string("fonts/Marker Felt.ttf");
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shadowTextDef._shadow._shadowEnabled = true;
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shadowTextDef._shadow._shadowOffset = shadowOffset;
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shadowTextDef._shadow._shadowOpacity = 1.0f;
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shadowTextDef._shadow._shadowBlur = 1.0f;
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shadowTextDef._fontFillColor = tintColorRed;
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shadow_label->setTextDefinition(shadowTextDef);
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shadow_label->setText("Shadow");
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shadow_label->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f + shadow_label->getSize().height));
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_uiLayer->addChild(shadow_label);
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// create the stroke only label
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Text* stroke_label = Text::create();
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Color3B tintColorYellow = { 255, 255, 0 };
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Color3B strokeColor = { 0, 10, 255 };
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FontDefinition strokeTextDef;
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strokeTextDef._fontSize = 20;
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strokeTextDef._fontName = std::string("fonts/Marker Felt.ttf");
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strokeTextDef._stroke._strokeEnabled = true;
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strokeTextDef._stroke._strokeColor = strokeColor;
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strokeTextDef._stroke._strokeSize = 1.5f;
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strokeTextDef._fontFillColor = tintColorYellow;
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stroke_label->setTextDefinition(strokeTextDef);
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stroke_label->setText("Stroke");
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stroke_label->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
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_uiLayer->addChild(stroke_label);
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// create the label stroke and shadow
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Text* strokeAndShadow_label = Text::create();
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Color3B tintColorBlue = { 0, 0, 255 };
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Color3B strokeShadowColor = { 255, 0, 0 };
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FontDefinition strokeShaodwTextDef;
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strokeShaodwTextDef._fontSize = 20;
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strokeShaodwTextDef._fontName = std::string("fonts/Marker Felt.ttf");
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strokeShaodwTextDef._stroke._strokeEnabled = true;
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strokeShaodwTextDef._stroke._strokeColor = strokeShadowColor;
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strokeShaodwTextDef._stroke._strokeSize = 1.5f;
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strokeShaodwTextDef._shadow._shadowEnabled = true;
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strokeShaodwTextDef._shadow._shadowOffset = shadowOffset;
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strokeShaodwTextDef._shadow._shadowOpacity = 1.0f;
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strokeShaodwTextDef._shadow._shadowBlur = 1.0f;
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strokeShaodwTextDef._fontFillColor = tintColorBlue;
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strokeAndShadow_label->setTextDefinition(strokeShaodwTextDef);
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// strokeAndShadow_label->setFontFillColor(tintColorRed);
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strokeAndShadow_label->setText("Stroke and Shadow");
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strokeAndShadow_label->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f - shadow_label->getSize().height));
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_uiLayer->addChild(strokeAndShadow_label);
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return true;
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}
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return false;
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}
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*/
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// UITextTest_TTF
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bool UITextTest_TTF::init()
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{
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if (UIScene::init())
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{
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Size widgetSize = _widget->getSize();
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Text* alert = Text::create("Text set TTF font","fonts/Marker Felt.ttf",30);
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alert->setColor(Color3B(159, 168, 176));
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alert->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 1.75f));
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_uiLayer->addChild(alert);
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// Create the text, and set font with .ttf
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Text* text = Text::create("Text","fonts/A Damn Mess.ttf",30);
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text->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f + text->getSize().height / 4.0f));
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_uiLayer->addChild(text);
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return true;
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}
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return false;
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}
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