mirror of https://github.com/axmolengine/axmol.git
281 lines
9.4 KiB
C++
281 lines
9.4 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2017 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCCONSOLE_H__
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#define __CCCONSOLE_H__
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/// @cond DO_NOT_SHOW
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#if defined(_MSC_VER) || defined(__MINGW32__)
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#include <BaseTsd.h>
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#include <WinSock2.h>
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#ifndef __SSIZE_T
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#define __SSIZE_T
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typedef SSIZE_T ssize_t;
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#endif // __SSIZE_T
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#else
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#include <sys/select.h>
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#endif
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#include <thread>
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#include <vector>
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#include <map>
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#include <functional>
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#include <string>
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#include <mutex>
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#include <stdarg.h>
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#include "base/CCRef.h"
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#include "base/ccMacros.h"
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#include "platform/CCPlatformMacros.h"
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NS_CC_BEGIN
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/// The max length of CCLog message.
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static const int MAX_LOG_LENGTH = 16*1024;
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/**
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@brief Output Debug message.
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*/
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void CC_DLL log(const char * format, ...) CC_FORMAT_PRINTF(1, 2);
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/** Console is helper class that lets the developer control the game from TCP connection.
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Console will spawn a new thread that will listen to a specified TCP port.
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Console has a basic token parser. Each token is associated with an std::function<void(int)>.
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If the std::function<> needs to use the cocos2d API, it needs to call
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```
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scheduler->performFunctionInCocosThread( ... );
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```
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*/
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class CC_DLL Console
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: public Ref
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{
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public:
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/** Console Utils */
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class Utility {
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public:
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// Trimming functions
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static std::string& ltrim(std::string& s);
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static std::string& rtrim(std::string& s);
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static std::string& trim(std::string& s);
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// split
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static std::vector<std::string>& split(const std::string& s, char delim, std::vector<std::string>& elems);
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static std::vector<std::string> split(const std::string& s, char delim);
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/** Checks myString is a floating-point type. */
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static bool isFloat(const std::string& myString);
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/** send a message to console */
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static ssize_t sendToConsole(int fd, const void* buffer, size_t length, int flags = 0);
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/** my dprintf() */
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static ssize_t mydprintf(int sock, const char *format, ...);
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/** send prompt string to console */
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static void sendPrompt(int fd);
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/** set a new string for the prompt. */
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static void setPrompt(const std::string &prompt);
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/** get the prompt string. */
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static const std::string& getPrompt();
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private:
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static std::string _prompt; /*!< prompt */
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};
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/** Command Struct */
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struct Command {
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using Callback = std::function<void(int fd, const std::string& args)>;
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std::string name;
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std::string help;
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Callback callback{nullptr};
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std::map<std::string, Command> subCommands;
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/** Constructor */
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Command() {}
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Command(std::string name_, std::string help_) : name(name_), help(help_) {};
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Command(std::string name_, std::string help_, Callback callback_) : name(name_), help(help_), callback(callback_) {};
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/** add callback */
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void addCallback(const Callback& callback);
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/** add sub command */
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void addSubCommand(const Command& subCmd);
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/** get sub command */
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const Command* getSubCommand(const std::string& subCmdName) const;
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/** delete sub command */
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void delSubCommand(const std::string& subCmdName);
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/** help command handler */
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void commandHelp(int fd, const std::string& args);
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/** generic command handler */
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void commandGeneric(int fd, const std::string& args);
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};
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/** Constructor */
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Console();
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/** Destructor */
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virtual ~Console();
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/** starts listening to specified TCP port */
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bool listenOnTCP(int port);
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/** starts listening to specified file descriptor */
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bool listenOnFileDescriptor(int fd);
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/** stops the Console. 'stop' will be called at destruction time as well */
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void stop();
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/** add custom command */
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void addCommand(const Command& cmd);
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void addSubCommand(const std::string& cmdName, const Command& subCmd);
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void addSubCommand(Command& cmd, const Command& subCmd);
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/** get custom command */
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const Command* getCommand(const std::string& cmdName);
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const Command* getSubCommand(const std::string& cmdName, const std::string& subCmdName);
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const Command* getSubCommand(const Command& cmd, const std::string& subCmdName);
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/** delete custom command */
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void delCommand(const std::string& cmdName);
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void delSubCommand(const std::string& cmdName, const std::string& subCmdName);
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void delSubCommand(Command& cmd, const std::string& subCmdName);
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/** log something in the console */
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void log(const char *buf);
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/**
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* set bind address
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*
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* @address : 127.0.0.1
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*/
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void setBindAddress(const std::string &address);
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/** Checks whether the server for console is bound with ipv6 address */
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bool isIpv6Server() const;
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protected:
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// Main Loop
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void loop();
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// Helpers
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ssize_t readline(int fd, char *buf, size_t maxlen);
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ssize_t readBytes(int fd, char* buffer, size_t maxlen, bool* more);
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bool parseCommand(int fd);
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void addClient();
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// create a map of command.
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void createCommandAllocator();
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void createCommandConfig();
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void createCommandDebugMsg();
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void createCommandDirector();
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void createCommandExit();
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void createCommandFileUtils();
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void createCommandFps();
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void createCommandHelp();
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void createCommandProjection();
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void createCommandResolution();
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void createCommandSceneGraph();
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void createCommandTexture();
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void createCommandTouch();
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void createCommandUpload();
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void createCommandVersion();
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// Add commands here
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void commandAllocator(int fd, const std::string& args);
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void commandConfig(int fd, const std::string& args);
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void commandDebugMsg(int fd, const std::string& args);
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void commandDebugMsgSubCommandOnOff(int fd, const std::string& args);
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void commandDirectorSubCommandPause(int fd, const std::string& args);
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void commandDirectorSubCommandResume(int fd, const std::string& args);
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void commandDirectorSubCommandStop(int fd, const std::string& args);
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void commandDirectorSubCommandStart(int fd, const std::string& args);
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void commandDirectorSubCommandEnd(int fd, const std::string& args);
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void commandExit(int fd, const std::string& args);
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void commandFileUtils(int fd, const std::string& args);
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void commandFileUtilsSubCommandFlush(int fd, const std::string& args);
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void commandFps(int fd, const std::string& args);
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void commandFpsSubCommandOnOff(int fd, const std::string& args);
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void commandHelp(int fd, const std::string& args);
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void commandProjection(int fd, const std::string& args);
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void commandProjectionSubCommand2d(int fd, const std::string& args);
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void commandProjectionSubCommand3d(int fd, const std::string& args);
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void commandResolution(int fd, const std::string& args);
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void commandResolutionSubCommandEmpty(int fd, const std::string& args);
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void commandSceneGraph(int fd, const std::string& args);
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void commandTextures(int fd, const std::string& args);
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void commandTexturesSubCommandFlush(int fd, const std::string& args);
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void commandTouchSubCommandTap(int fd, const std::string& args);
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void commandTouchSubCommandSwipe(int fd, const std::string& args);
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void commandUpload(int fd);
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void commandVersion(int fd, const std::string& args);
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// file descriptor: socket, console, etc.
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int _listenfd;
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int _maxfd;
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std::vector<int> _fds;
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std::thread _thread;
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fd_set _read_set;
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bool _running;
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bool _endThread;
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bool _isIpv6Server;
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std::map<std::string, Command> _commands;
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// strings generated by cocos2d sent to the remote console
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bool _sendDebugStrings;
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std::mutex _DebugStringsMutex;
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std::vector<std::string> _DebugStrings;
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intptr_t _touchId;
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std::string _bindAddress;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(Console);
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// helper functions
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int printSceneGraph(int fd, Node* node, int level);
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void printSceneGraphBoot(int fd);
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void printFileUtils(int fd);
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/** send help message to console */
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static void sendHelp(int fd, const std::map<std::string, Command>& commands, const char* msg);
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};
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NS_CC_END
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/// @endcond
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#endif /* defined(__CCCONSOLE_H__) */
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