mirror of https://github.com/axmolengine/axmol.git
585 lines
19 KiB
C++
585 lines
19 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2019-2020 simdsoft, @HALX99
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "cocostudio/CocoStudio.h"
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#include "ui/CocosGUI.h"
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#include "base/ObjectFactory.h"
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#include "base/ccUtils.h"
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#include "platform/CCFileUtils.h"
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using namespace cocos2d;
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using namespace ui;
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namespace cocostudio {
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SceneReader* SceneReader::s_sharedReader = nullptr;
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SceneReader::SceneReader()
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: _fnSelector(nullptr)
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, _node(nullptr)
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, _attachComponent(AttachComponentType::EMPTY_NODE)
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{
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ObjectFactory::getInstance()->registerType(CREATE_CLASS_COMPONENT_INFO(ComAttribute));
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ObjectFactory::getInstance()->registerType(CREATE_CLASS_COMPONENT_INFO(ComRender));
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ObjectFactory::getInstance()->registerType(CREATE_CLASS_COMPONENT_INFO(ComAudio));
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ObjectFactory::getInstance()->registerType(CREATE_CLASS_COMPONENT_INFO(ComController));
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}
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SceneReader::~SceneReader()
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{
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}
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const char* SceneReader::sceneReaderVersion()
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{
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return "1.0.0.0";
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}
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cocos2d::Node* SceneReader::createNodeWithSceneFile(const std::string &fileName, AttachComponentType attachComponent /*= AttachComponentType::EMPTY_NODE*/)
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{
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std::string fileExtension = cocos2d::FileUtils::getInstance()->getFileExtension(fileName);
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if (fileExtension == ".json")
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{
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_node = nullptr;
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rapidjson::Document jsonDict;
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do {
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CC_BREAK_IF(!readJson(fileName, jsonDict));
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_node = createObject(jsonDict, nullptr, attachComponent);
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TriggerMng::getInstance()->parse(jsonDict);
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} while (0);
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return _node;
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}
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else if(fileExtension == ".csb")
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{
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do {
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std::string binaryFilePath = FileUtils::getInstance()->fullPathForFilename(fileName);
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auto fileData = FileUtils::getInstance()->getDataFromFile(binaryFilePath);
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auto fileDataBytes = fileData.getBytes();
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CC_BREAK_IF(fileData.isNull());
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CocoLoader tCocoLoader;
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if (tCocoLoader.ReadCocoBinBuff((char*)fileDataBytes))
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{
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stExpCocoNode *tpRootCocoNode = tCocoLoader.GetRootCocoNode();
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rapidjson::Type tType = tpRootCocoNode->GetType(&tCocoLoader);
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if (rapidjson::kObjectType == tType)
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{
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stExpCocoNode *tpChildArray = tpRootCocoNode->GetChildArray(&tCocoLoader);
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CC_BREAK_IF(tpRootCocoNode->GetChildNum() == 0);
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_node = Node::create();
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int nCount = 0;
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std::vector<Component*> _vecComs;
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ComRender *pRender = nullptr;
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std::string key = tpChildArray[15].GetName(&tCocoLoader);
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if (key == "components")
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{
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nCount = tpChildArray[15].GetChildNum();
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}
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stExpCocoNode *pComponents = tpChildArray[15].GetChildArray(&tCocoLoader);
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SerData *data = new (std::nothrow) SerData();
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for (int i = 0; i < nCount; i++)
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{
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stExpCocoNode *subDict = pComponents[i].GetChildArray(&tCocoLoader);
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if (subDict == nullptr)
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{
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continue;
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}
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std::string key1 = subDict[1].GetName(&tCocoLoader);
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const char *comName = subDict[1].GetValue(&tCocoLoader);
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Component *pCom = nullptr;
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if (key1 == "classname" && comName != nullptr)
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{
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pCom = createComponent(comName);
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}
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if (pCom != nullptr)
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{
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data->_rData = nullptr;
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data->_cocoNode = subDict;
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data->_cocoLoader = &tCocoLoader;
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if (pCom->serialize(data))
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{
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ComRender *pTRender = dynamic_cast<ComRender*>(pCom);
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if (pTRender != nullptr)
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{
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pRender = pTRender;
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}
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else
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{
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_vecComs.push_back(pCom);
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}
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}
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else
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{
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CC_SAFE_RELEASE_NULL(pCom);
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}
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}
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if(_fnSelector != nullptr)
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{
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_fnSelector(pCom, (void*)(data));
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}
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}
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setPropertyFromJsonDict(&tCocoLoader, tpRootCocoNode, _node);
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for (std::vector<Component*>::iterator iter = _vecComs.begin(); iter != _vecComs.end(); ++iter)
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{
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_node->addComponent(*iter);
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}
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stExpCocoNode *pGameObjects = tpChildArray[11].GetChildArray(&tCocoLoader);
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int length = tpChildArray[11].GetChildNum();
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for (int i = 0; i < length; ++i)
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{
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createObject(&tCocoLoader, &pGameObjects[i], _node, attachComponent);
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}
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TriggerMng::getInstance()->parse(&tCocoLoader, tpChildArray);
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}
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}
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}while (0);
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return _node;
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}
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else
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{
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log("read file [%s] error!\n", fileName.c_str());
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}
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return nullptr;
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}
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bool SceneReader::readJson(const std::string &fileName, rapidjson::Document &doc)
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{
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bool ret = false;
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do {
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std::string jsonpath = FileUtils::getInstance()->fullPathForFilename(fileName);
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std::string contentStr = FileUtils::getInstance()->getStringFromFile(jsonpath);
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doc.Parse<0>(contentStr.c_str());
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CC_BREAK_IF(doc.HasParseError());
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ret = true;
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} while (0);
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return ret;
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}
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Node* SceneReader::nodeByTag(Node *parent, int tag)
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{
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if (parent == nullptr)
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{
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return nullptr;
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}
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Node *_retNode = nullptr;
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Vector<Node*>& Children = parent->getChildren();
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Vector<Node*>::iterator iter = Children.begin();
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while (iter != Children.end())
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{
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Node* pNode = *iter;
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if(pNode != nullptr && pNode->getTag() == tag)
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{
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_retNode = pNode;
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break;
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}
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else
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{
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_retNode = nodeByTag(pNode, tag);
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if (_retNode != nullptr)
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{
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break;
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}
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}
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++iter;
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}
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return _retNode;
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}
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cocos2d::Component* SceneReader::createComponent(const std::string classname)
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{
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std::string name = this->getComponentClassName(classname);
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Ref *object = ObjectFactory::getInstance()->createObject(name);
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return dynamic_cast<Component*>(object);
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}
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std::string SceneReader::getComponentClassName(const std::string &name)
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{
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std::string comName;
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if (name == "CCSprite" || name == "CCTMXTiledMap" || name == "CCParticleSystemQuad" || name == "CCArmature" || name == "GUIComponent")
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{
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comName = "ComRender";
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}
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else if (name == ComAudio::COMPONENT_NAME || name == "CCBackgroundAudio")
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{
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comName = "ComAudio";
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}
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else if (name == ComController::COMPONENT_NAME)
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{
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comName = "ComController";
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}
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else if (name == ComAttribute::COMPONENT_NAME)
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{
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comName = "ComAttribute";
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}
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else if (name == "CCScene")
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{
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comName = "Scene";
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}
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else
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{
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CCASSERT(false, "Unregistered Component!");
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}
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return comName;
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}
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Node* SceneReader::createObject(const rapidjson::Value &dict, cocos2d::Node* parent, AttachComponentType attachComponent)
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{
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const char *className = DICTOOL->getStringValue_json(dict, "classname");
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if(strcmp(className, "CCNode") == 0)
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{
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Node* gb = nullptr;
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if(nullptr == parent)
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{
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gb = Node::create();
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}
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std::vector<Component*> vecComs;
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ComRender *render = nullptr;
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int count = DICTOOL->getArrayCount_json(dict, "components");
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for (int i = 0; i < count; i++)
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{
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const rapidjson::Value &subDict = DICTOOL->getSubDictionary_json(dict, "components", i);
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if (!DICTOOL->checkObjectExist_json(subDict))
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{
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break;
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}
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const char *comName = DICTOOL->getStringValue_json(subDict, "classname");
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Component *com = this->createComponent(comName);
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SerData *data = new (std::nothrow) SerData();
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if (com != nullptr)
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{
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data->_rData = &subDict;
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data->_cocoNode = nullptr;
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data->_cocoLoader = nullptr;
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if (com->serialize(data))
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{
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ComRender *tRender = dynamic_cast<ComRender*>(com);
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if (tRender == nullptr)
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{
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vecComs.push_back(com);
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}
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else
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{
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render = tRender;
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}
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}
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}
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CC_SAFE_DELETE(data);
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if(_fnSelector != nullptr)
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{
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_fnSelector(com, data);
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}
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}
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if (parent != nullptr)
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{
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if (render == nullptr || attachComponent == AttachComponentType::EMPTY_NODE)
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{
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gb = Node::create();
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if (render != nullptr)
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{
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vecComs.push_back(render);
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}
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}
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else
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{
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gb = render->getNode();
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gb->retain();
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render->setNode(nullptr);
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}
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parent->addChild(gb);
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}
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setPropertyFromJsonDict(dict, gb);
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for (std::vector<Component*>::iterator iter = vecComs.begin(); iter != vecComs.end(); ++iter)
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{
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gb->addComponent(*iter);
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}
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int length = DICTOOL->getArrayCount_json(dict, "gameobjects");
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for (int i = 0; i < length; ++i)
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{
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const rapidjson::Value &subDict = DICTOOL->getSubDictionary_json(dict, "gameobjects", i);
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if (!DICTOOL->checkObjectExist_json(subDict))
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{
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break;
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}
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createObject(subDict, gb, attachComponent);
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}
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if(dict.HasMember("CanvasSize"))
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{
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const rapidjson::Value &canvasSizeDict = DICTOOL->getSubDictionary_json(dict, "CanvasSize");
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if (DICTOOL->checkObjectExist_json(canvasSizeDict))
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{
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int width = DICTOOL->getIntValue_json(canvasSizeDict, "_width");
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int height = DICTOOL->getIntValue_json(canvasSizeDict, "_height");
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gb->setContentSize(Size(width, height));
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}
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}
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return gb;
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}
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return nullptr;
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}
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cocos2d::Node* SceneReader::createObject(CocoLoader *cocoLoader, stExpCocoNode *cocoNode, cocos2d::Node* parent, AttachComponentType attachComponent)
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{
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const char *className = nullptr;
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stExpCocoNode *pNodeArray = cocoNode->GetChildArray(cocoLoader);
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std::string Key = pNodeArray[1].GetName(cocoLoader);
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if (Key == "classname")
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{
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className = pNodeArray[1].GetValue(cocoLoader);
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}
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if(strcmp(className, "CCNode") == 0)
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{
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Node* gb = nullptr;
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std::vector<Component*> _vecComs;
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ComRender *pRender = nullptr;
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int count = 0;
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std::string key = pNodeArray[13].GetName(cocoLoader);
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if (key == "components")
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{
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count = pNodeArray[13].GetChildNum();
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}
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stExpCocoNode *pComponents = pNodeArray[13].GetChildArray(cocoLoader);
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SerData *data = new (std::nothrow) SerData();
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for (int i = 0; i < count; ++i)
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{
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stExpCocoNode *subDict = pComponents[i].GetChildArray(cocoLoader);
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if (subDict == nullptr)
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{
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continue;
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}
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std::string key1 = subDict[1].GetName(cocoLoader);
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const char *comName = subDict[1].GetValue(cocoLoader);
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Component *pCom = nullptr;
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if (key1 == "classname" && comName != nullptr)
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{
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pCom = createComponent(comName);
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}
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if (pCom != nullptr)
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{
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data->_rData = nullptr;
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data->_cocoNode = subDict;
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data->_cocoLoader = cocoLoader;
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if (pCom->serialize(data))
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{
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ComRender *pTRender = dynamic_cast<ComRender*>(pCom);
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if (pTRender != nullptr)
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{
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pRender = pTRender;
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}
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else
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{
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_vecComs.push_back(pCom);
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}
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}
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else
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{
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CC_SAFE_RELEASE_NULL(pCom);
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}
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}
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if(_fnSelector != nullptr)
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{
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_fnSelector(pCom, (void*)(data));
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}
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}
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CC_SAFE_DELETE(data);
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if (parent != nullptr)
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{
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if (pRender == nullptr || attachComponent == AttachComponentType::EMPTY_NODE)
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{
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gb = Node::create();
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if (pRender != nullptr)
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{
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_vecComs.push_back(pRender);
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}
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}
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else
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{
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gb = pRender->getNode();
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gb->retain();
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pRender->setNode(nullptr);
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CC_SAFE_RELEASE_NULL(pRender);
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}
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parent->addChild(gb);
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}
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setPropertyFromJsonDict(cocoLoader, cocoNode, gb);
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for (std::vector<Component*>::iterator iter = _vecComs.begin(); iter != _vecComs.end(); ++iter)
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{
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gb->addComponent(*iter);
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}
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stExpCocoNode *pGameObjects = pNodeArray[12].GetChildArray(cocoLoader);
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if (pGameObjects != nullptr)
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{
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int length = pNodeArray[12].GetChildNum();
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for (int i = 0; i < length; ++i)
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{
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createObject(cocoLoader, &pGameObjects[i], gb, attachComponent);
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}
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}
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return gb;
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}
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return nullptr;
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}
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void SceneReader::setTarget(const std::function<void(cocos2d::Ref* obj, void* doc)>& selector)
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{
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_fnSelector = selector;
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}
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Node* SceneReader::getNodeByTag(int nTag)
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{
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if (_node == nullptr)
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{
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return nullptr;
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}
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if (_node->getTag() == nTag)
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{
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return _node;
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}
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return nodeByTag(_node, nTag);
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}
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void SceneReader::setPropertyFromJsonDict(const rapidjson::Value &root, cocos2d::Node *node)
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{
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float x = DICTOOL->getFloatValue_json(root, "x");
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float y = DICTOOL->getFloatValue_json(root, "y");
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node->setPosition(x, y);
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const bool bVisible = (DICTOOL->getIntValue_json(root, "visible", 1) != 0);
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node->setVisible(bVisible);
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int nTag = DICTOOL->getIntValue_json(root, "objecttag", -1);
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node->setTag(nTag);
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int nZorder = DICTOOL->getIntValue_json(root, "zorder");
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node->setLocalZOrder(nZorder);
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float fScaleX = DICTOOL->getFloatValue_json(root, "scalex", 1.0);
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float fScaleY = DICTOOL->getFloatValue_json(root, "scaley", 1.0);
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node->setScaleX(fScaleX);
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node->setScaleY(fScaleY);
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float fRotationZ = DICTOOL->getFloatValue_json(root, "rotation");
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node->setRotation(fRotationZ);
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const char *sName = DICTOOL->getStringValue_json(root, "name", "");
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node->setName(sName);
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}
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void SceneReader::setPropertyFromJsonDict(CocoLoader *cocoLoader, stExpCocoNode *cocoNode, cocos2d::Node *node)
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{
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stExpCocoNode *stChildArray = cocoNode->GetChildArray(cocoLoader);
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float x = 0.0f, y = 0.0f, fScaleX = 1.0f, fScaleY = 1.0f, fRotationZ = 1.0f;
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bool bVisible = false;
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const char *sName;
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int nTag = 0, nZorder = -1;
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for (int i = 0; i < cocoNode->GetChildNum(); ++i)
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{
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std::string key = stChildArray[i].GetName(cocoLoader);
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std::string value = stChildArray[i].GetValue(cocoLoader);
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if (key == "x")
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{
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x = utils::atof(value.c_str());
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node->setPositionX(x);
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}
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else if (key == "y")
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{
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y = utils::atof(value.c_str());
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node->setPositionY(y);
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}
|
|
else if (key == "visible")
|
|
{
|
|
bVisible = atoi(value.c_str()) != 0;
|
|
node->setVisible(bVisible);
|
|
}
|
|
else if (key == "objecttag")
|
|
{
|
|
nTag = atoi(value.c_str());
|
|
node->setTag(nTag);
|
|
}
|
|
else if (key == "zorder")
|
|
{
|
|
nZorder = atoi(value.c_str());
|
|
node->setLocalZOrder(nZorder);
|
|
}
|
|
else if(key == "scalex")
|
|
{
|
|
fScaleX = utils::atof(value.c_str());
|
|
node->setScaleX(fScaleX);
|
|
}
|
|
else if(key == "scaley")
|
|
{
|
|
fScaleY = atof(value.c_str());
|
|
node->setScaleY(fScaleY);
|
|
}
|
|
else if(key == "rotation")
|
|
{
|
|
fRotationZ = utils::atof(value.c_str());
|
|
node->setRotation(fRotationZ);
|
|
}
|
|
else if(key == "name")
|
|
{
|
|
sName = value.c_str();
|
|
node->setName(sName);
|
|
}
|
|
}
|
|
}
|
|
|
|
SceneReader* SceneReader::getInstance()
|
|
{
|
|
if (s_sharedReader == nullptr)
|
|
{
|
|
s_sharedReader = new (std::nothrow) SceneReader();
|
|
}
|
|
return s_sharedReader;
|
|
}
|
|
|
|
void SceneReader::destroyInstance()
|
|
{
|
|
DictionaryHelper::destroyInstance();
|
|
TriggerMng::destroyInstance();
|
|
// CocosDenshion::SimpleAudioEngine::end();
|
|
CC_SAFE_DELETE(s_sharedReader);
|
|
}
|
|
|
|
}
|