mirror of https://github.com/axmolengine/axmol.git
edee8af2a6
- Fix metal uniform buffer alignment size - Fix spine two color tint render for metal - Update glslcc to 1.9.0 |
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.. | ||
runtime | ||
shaders | ||
CMakeLists.txt | ||
README.md | ||
SkeletonAnimation.cpp | ||
SkeletonAnimation.h | ||
SkeletonBatch.cpp | ||
SkeletonBatch.h | ||
SkeletonRenderer.cpp | ||
SkeletonRenderer.h | ||
SkeletonTwoColorBatch.cpp | ||
SkeletonTwoColorBatch.h | ||
spine-cocos2dx.cpp | ||
spine-cocos2dx.h |
README.md
spine 3.6~4.1 for axmol
Usage
- Delete all files of folder
axmol/extensions/spine
- Switch to branch
spinexx
then copyspine-axmol/spine
toaxmol/extensions/spine
References
- axmol: https://github.com/axmolengine/axmol
- spine-runtimes: https://github.com/EsotericSoftware/spine-runtimes