axmol/cocos
GavinThornton 1d0deb0bc1 Update CCEventTouch.h
MAX_TOUCHES=5 is less than most touch devices, iPad/Android tablets can almost all handle all 10-11 touches. Perhaps a value of 15 would be better? 

Note: There is a #define IOS_MAX_TOUCHES_COUNT 10 in CCEAGLView.mm already for this, but multitouch fails on touch 5 in "void GLViewProtocol::handleTouchesBegin" at the code:- 
            // The touches is more than MAX_TOUCHES ?
            if (unusedIndex == -1) {
                CCLOG("The touches is more than MAX_TOUCHES, unusedIndex = %d", unusedIndex);
                continue;
            }
2014-08-12 01:02:06 -07:00
..
2d Merge pull request #7237 from martell/v3 2014-08-07 10:36:10 +08:00
3d Make CMake More Robust 2014-08-06 15:43:19 +01:00
audio Fix libaudio.a outpur directory 2014-08-06 15:45:27 +01:00
base Update CCEventTouch.h 2014-08-12 01:02:06 -07:00
deprecated Merge branch 'v3' into v3_dll 2014-07-17 14:12:10 +08:00
editor-support Make CMake More Robust 2014-08-06 15:43:19 +01:00
math add Quaternion::ZERO 2014-07-31 18:36:30 +08:00
network Make CMake More Robust 2014-08-06 15:43:19 +01:00
physics Mac dylib version works now 2014-07-17 20:58:50 +08:00
platform Merge pull request #7691 from Dhilan007/v3 2014-08-07 10:52:59 +08:00
renderer Make CMake More Robust 2014-08-06 15:43:19 +01:00
scripting/lua-bindings [AUTO]: updating luabinding automatically 2014-08-07 02:40:46 +00:00
storage Make CMake More Robust 2014-08-06 15:43:19 +01:00
ui Make CMake More Robust 2014-08-06 15:43:19 +01:00
Android.mk merge cocos2d, fix lua 2014-08-04 12:07:27 +08:00
CMakeLists.txt Make CMake More Robust 2014-08-06 15:43:19 +01:00
cocos2d-prefix.pch
cocos2d.cpp [ci skip] 2014-07-15 15:11:17 +08:00
cocos2d.h merge cocos2d, fix lua 2014-08-04 12:07:27 +08:00