mirror of https://github.com/axmolengine/axmol.git
468 lines
16 KiB
C
468 lines
16 KiB
C
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/PathConstraint.h>
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#include <spine/Skeleton.h>
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#include <spine/extension.h>
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#define PATHCONSTRAINT_NONE -1
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#define PATHCONSTRAINT_BEFORE -2
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#define PATHCONSTRAINT_AFTER -3
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spPathConstraint* spPathConstraint_create (spPathConstraintData* data, const spSkeleton* skeleton) {
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int i;
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spPathConstraint *self = NEW(spPathConstraint);
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CONST_CAST(spPathConstraintData*, self->data) = data;
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self->bonesCount = data->bonesCount;
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CONST_CAST(spBone**, self->bones) = MALLOC(spBone*, self->bonesCount);
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for (i = 0; i < self->bonesCount; ++i)
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self->bones[i] = spSkeleton_findBone(skeleton, self->data->bones[i]->name);
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self->target = spSkeleton_findSlot(skeleton, self->data->target->name);
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self->position = data->position;
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self->spacing = data->spacing;
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self->rotateMix = data->rotateMix;
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self->translateMix = data->translateMix;
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self->spacesCount = 0;
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self->spaces = 0;
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self->positionsCount = 0;
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self->positions = 0;
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self->worldCount = 0;
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self->world = 0;
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self->curvesCount = 0;
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self->curves = 0;
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self->lengthsCount = 0;
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self->lengths = 0;
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return self;
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}
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void spPathConstraint_dispose (spPathConstraint* self) {
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FREE(self->bones);
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FREE(self->spaces);
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if (self->positions) FREE(self->positions);
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if (self->world) FREE(self->world);
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if (self->curves) FREE(self->curves);
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if (self->lengths) FREE(self->lengths);
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FREE(self);
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}
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void spPathConstraint_apply (spPathConstraint* self) {
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int i, p, n;
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float length, setupLength, x, y, dx, dy, s;
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float* spaces, *lengths, *positions;
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float spacing;
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float boneX, boneY, offsetRotation;
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int/*bool*/tip;
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float rotateMix = self->rotateMix, translateMix = self->translateMix;
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int/*bool*/ translate = translateMix > 0, rotate = rotateMix > 0;
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spPathAttachment* attachment = (spPathAttachment*)self->target->attachment;
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spPathConstraintData* data = self->data;
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spSpacingMode spacingMode = data->spacingMode;
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int lengthSpacing = spacingMode == SP_SPACING_MODE_LENGTH;
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spRotateMode rotateMode = data->rotateMode;
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int tangents = rotateMode == SP_ROTATE_MODE_TANGENT, scale = rotateMode == SP_ROTATE_MODE_CHAIN_SCALE;
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int boneCount = self->bonesCount, spacesCount = tangents ? boneCount : boneCount + 1;
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spBone** bones = self->bones;
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spBone* pa;
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if (!translate && !rotate) return;
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if ((attachment == 0) || (attachment->super.super.type != SP_ATTACHMENT_PATH)) return;
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if (self->spacesCount != spacesCount) {
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if (self->spaces) FREE(self->spaces);
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self->spaces = MALLOC(float, spacesCount);
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self->spacesCount = spacesCount;
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}
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spaces = self->spaces;
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spaces[0] = 0;
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lengths = 0;
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spacing = self->spacing;
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if (scale || lengthSpacing) {
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if (scale) {
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if (self->lengthsCount != boneCount) {
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if (self->lengths) FREE(self->lengths);
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self->lengths = MALLOC(float, boneCount);
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self->lengthsCount = boneCount;
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}
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lengths = self->lengths;
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}
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for (i = 0, n = spacesCount - 1; i < n;) {
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spBone* bone = bones[i];
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setupLength = bone->data->length;
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if (setupLength == 0) setupLength = 0.000000001f;
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x = setupLength * bone->a, y = setupLength * bone->c;
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length = SQRT(x * x + y * y);
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if (scale) lengths[i] = length;
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spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length / setupLength;
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}
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} else {
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for (i = 1; i < spacesCount; i++) {
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spaces[i] = spacing;
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}
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}
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positions = spPathConstraint_computeWorldPositions(self, attachment, spacesCount, tangents,
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data->positionMode == SP_POSITION_MODE_PERCENT, spacingMode == SP_SPACING_MODE_PERCENT);
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boneX = positions[0], boneY = positions[1], offsetRotation = self->data->offsetRotation;
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tip = 0;
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if (offsetRotation == 0)
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tip = rotateMode == SP_ROTATE_MODE_CHAIN;
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else {
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tip = 0;
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pa = self->target->bone;
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offsetRotation *= pa->a * pa->d - pa->b * pa->c > 0 ? DEG_RAD : -DEG_RAD;
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}
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for (i = 0, p = 3; i < boneCount; i++, p += 3) {
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spBone* bone = bones[i];
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CONST_CAST(float, bone->worldX) += (boneX - bone->worldX) * translateMix;
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CONST_CAST(float, bone->worldY) += (boneY - bone->worldY) * translateMix;
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x = positions[p], y = positions[p + 1], dx = x - boneX, dy = y - boneY;
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if (scale) {
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length = lengths[i];
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if (length != 0) {
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s = (SQRT(dx * dx + dy * dy) / length - 1) * rotateMix + 1;
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CONST_CAST(float, bone->a) *= s;
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CONST_CAST(float, bone->c) *= s;
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}
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}
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boneX = x;
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boneY = y;
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if (rotate) {
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float a = bone->a, b = bone->b, c = bone->c, d = bone->d, r, cosine, sine;
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if (tangents)
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r = positions[p - 1];
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else if (spaces[i + 1] == 0)
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r = positions[p + 2];
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else
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r = ATAN2(dy, dx);
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r -= ATAN2(c, a) - offsetRotation * DEG_RAD;
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if (tip) {
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cosine = COS(r);
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sine = SIN(r);
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length = bone->data->length;
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boneX += (length * (cosine * a - sine * c) - dx) * rotateMix;
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boneY += (length * (sine * a + cosine * c) - dy) * rotateMix;
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} else
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r += offsetRotation;
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if (r > PI)
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r -= PI2;
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else if (r < -PI)
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r += PI2;
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r *= rotateMix;
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cosine = COS(r);
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sine = SIN(r);
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CONST_CAST(float, bone->a) = cosine * a - sine * c;
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CONST_CAST(float, bone->b) = cosine * b - sine * d;
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CONST_CAST(float, bone->c) = sine * a + cosine * c;
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CONST_CAST(float, bone->d) = sine * b + cosine * d;
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}
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CONST_CAST(int, bone->appliedValid) = -1;
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}
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}
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static void _addBeforePosition(float p, float* temp, int i, float* out, int o) {
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float x1 = temp[i], y1 = temp[i + 1], dx = temp[i + 2] - x1, dy = temp[i + 3] - y1, r = ATAN2(dy, dx);
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out[o] = x1 + p * COS(r);
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out[o + 1] = y1 + p * SIN(r);
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out[o + 2] = r;
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}
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static void _addAfterPosition (float p, float* temp, int i, float* out, int o) {
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float x1 = temp[i + 2], y1 = temp[i + 3], dx = x1 - temp[i], dy = y1 - temp[i + 1], r = ATAN2(dy, dx);
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out[o] = x1 + p * COS(r);
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out[o + 1] = y1 + p * SIN(r);
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out[o + 2] = r;
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}
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/* Need to pass 0 as an argument, so VC++ doesn't error with C2124 */
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static int _isNan(float value, float zero) {
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float _nan = (float)0.0 / zero;
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return 0 == memcmp((void*)&value, (void*)&_nan, sizeof(value));
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}
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static void _addCurvePosition (float p, float x1, float y1, float cx1, float cy1, float cx2, float cy2, float x2, float y2,
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float* out, int o, int/*bool*/tangents) {
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float tt, ttt, u, uu, uuu;
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float ut, ut3, uut3, utt3;
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float x, y;
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if (p == 0 || _isNan(p, 0)) p = 0.0001f;
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tt = p * p, ttt = tt * p, u = 1 - p, uu = u * u, uuu = uu * u;
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ut = u * p, ut3 = ut * 3, uut3 = u * ut3, utt3 = ut3 * p;
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x = x1 * uuu + cx1 * uut3 + cx2 * utt3 + x2 * ttt, y = y1 * uuu + cy1 * uut3 + cy2 * utt3 + y2 * ttt;
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out[o] = x;
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out[o + 1] = y;
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if (tangents) out[o + 2] = ATAN2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt));
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}
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float* spPathConstraint_computeWorldPositions(spPathConstraint* self, spPathAttachment* path, int spacesCount, int/*bool*/ tangents, int/*bool*/percentPosition, int/**/percentSpacing) {
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int i, o, w, curve, segment, /*bool*/closed, verticesLength, curveCount, prevCurve;
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float* out, *curves, *segments;
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float tmpx, tmpy, dddfx, dddfy, ddfx, ddfy, dfx, dfy, pathLength, curveLength, p;
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float x1, y1, cx1, cy1, cx2, cy2, x2, y2;
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spSlot* target = self->target;
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float position = self->position;
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float* spaces = self->spaces, *world = 0;
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if (self->positionsCount != spacesCount * 3 + 2) {
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if (self->positions) FREE(self->positions);
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self->positions = MALLOC(float, spacesCount * 3 + 2);
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self->positionsCount = spacesCount * 3 + 2;
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}
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out = self->positions;
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closed = path->closed;
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verticesLength = path->super.worldVerticesLength, curveCount = verticesLength / 6, prevCurve = PATHCONSTRAINT_NONE;
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if (!path->constantSpeed) {
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float* lengths = path->lengths;
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curveCount -= closed ? 1 : 2;
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pathLength = lengths[curveCount];
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if (percentPosition) position *= pathLength;
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if (percentSpacing) {
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for (i = 0; i < spacesCount; i++)
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spaces[i] *= pathLength;
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}
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if (self->worldCount != 8) {
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if (self->world) FREE(self->world);
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self->world = MALLOC(float, 8);
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self->worldCount = 8;
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}
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world = self->world;
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for (i = 0, o = 0, curve = 0; i < spacesCount; i++, o += 3) {
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float space = spaces[i];
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position += space;
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p = position;
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if (closed) {
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p = FMOD(p, pathLength);
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if (p < 0) p += pathLength;
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curve = 0;
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} else if (p < 0) {
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if (prevCurve != PATHCONSTRAINT_BEFORE) {
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prevCurve = PATHCONSTRAINT_BEFORE;
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spVertexAttachment_computeWorldVertices(SUPER(path), target, 2, 4, world, 0, 2);
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}
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_addBeforePosition(p, world, 0, out, o);
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continue;
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} else if (p > pathLength) {
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if (prevCurve != PATHCONSTRAINT_AFTER) {
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prevCurve = PATHCONSTRAINT_AFTER;
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spVertexAttachment_computeWorldVertices(SUPER(path), target, verticesLength - 6, 4, world, 0, 2);
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}
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_addAfterPosition(p - pathLength, world, 0, out, o);
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continue;
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}
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/* Determine curve containing position. */
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for (;; curve++) {
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float length = lengths[curve];
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if (p > length) continue;
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if (curve == 0)
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p /= length;
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else {
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float prev = lengths[curve - 1];
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p = (p - prev) / (length - prev);
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}
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break;
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}
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if (curve != prevCurve) {
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prevCurve = curve;
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if (closed && curve == curveCount) {
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spVertexAttachment_computeWorldVertices(SUPER(path), target, verticesLength - 4, 4, world, 0, 2);
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spVertexAttachment_computeWorldVertices(SUPER(path), target, 0, 4, world, 4, 2);
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} else
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spVertexAttachment_computeWorldVertices(SUPER(path), target, curve * 6 + 2, 8, world, 0, 2);
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}
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_addCurvePosition(p, world[0], world[1], world[2], world[3], world[4], world[5], world[6], world[7], out, o,
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tangents || (i > 0 && space == 0));
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}
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return out;
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}
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/* World vertices. */
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if (closed) {
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verticesLength += 2;
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if (self->worldCount != verticesLength) {
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if (self->world) FREE(self->world);
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self->world = MALLOC(float, verticesLength);
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self->worldCount = verticesLength;
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}
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world = self->world;
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spVertexAttachment_computeWorldVertices(SUPER(path), target, 2, verticesLength - 4, world, 0, 2);
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spVertexAttachment_computeWorldVertices(SUPER(path), target, 0, 2, world, verticesLength - 4, 2);
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world[verticesLength - 2] = world[0];
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world[verticesLength - 1] = world[1];
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} else {
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curveCount--;
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verticesLength -= 4;
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if (self->worldCount != verticesLength) {
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if (self->world) FREE(self->world);
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self->world = MALLOC(float, verticesLength);
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self->worldCount = verticesLength;
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}
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world = self->world;
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spVertexAttachment_computeWorldVertices(SUPER(path), target, 2, verticesLength, world, 0, 2);
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}
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/* Curve lengths. */
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if (self->curvesCount != curveCount) {
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if (self->curves) FREE(self->curves);
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self->curves = MALLOC(float, curveCount);
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self->curvesCount = curveCount;
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}
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curves = self->curves;
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pathLength = 0;
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x1 = world[0], y1 = world[1], cx1 = 0, cy1 = 0, cx2 = 0, cy2 = 0, x2 = 0, y2 = 0;
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for (i = 0, w = 2; i < curveCount; i++, w += 6) {
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cx1 = world[w];
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cy1 = world[w + 1];
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cx2 = world[w + 2];
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cy2 = world[w + 3];
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x2 = world[w + 4];
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y2 = world[w + 5];
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tmpx = (x1 - cx1 * 2 + cx2) * 0.1875f;
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tmpy = (y1 - cy1 * 2 + cy2) * 0.1875f;
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dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.09375f;
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dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.09375f;
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ddfx = tmpx * 2 + dddfx;
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ddfy = tmpy * 2 + dddfy;
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dfx = (cx1 - x1) * 0.75f + tmpx + dddfx * 0.16666667f;
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dfy = (cy1 - y1) * 0.75f + tmpy + dddfy * 0.16666667f;
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pathLength += SQRT(dfx * dfx + dfy * dfy);
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dfx += ddfx;
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dfy += ddfy;
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ddfx += dddfx;
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ddfy += dddfy;
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pathLength += SQRT(dfx * dfx + dfy * dfy);
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dfx += ddfx;
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dfy += ddfy;
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pathLength += SQRT(dfx * dfx + dfy * dfy);
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dfx += ddfx + dddfx;
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dfy += ddfy + dddfy;
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pathLength += SQRT(dfx * dfx + dfy * dfy);
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curves[i] = pathLength;
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x1 = x2;
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y1 = y2;
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}
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if (percentPosition) position *= pathLength;
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if (percentSpacing) {
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for (i = 0; i < spacesCount; i++)
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spaces[i] *= pathLength;
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}
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segments = self->segments;
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curveLength = 0;
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for (i = 0, o = 0, curve = 0, segment = 0; i < spacesCount; i++, o += 3) {
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float space = spaces[i];
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position += space;
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p = position;
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if (closed) {
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p = FMOD(p, pathLength);
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if (p < 0) p += pathLength;
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curve = 0;
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} else if (p < 0) {
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_addBeforePosition(p, world, 0, out, o);
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continue;
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} else if (p > pathLength) {
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_addAfterPosition(p - pathLength, world, verticesLength - 4, out, o);
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continue;
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}
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/* Determine curve containing position. */
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for (;; curve++) {
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float length = curves[curve];
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if (p > length) continue;
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if (curve == 0)
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p /= length;
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else {
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float prev = curves[curve - 1];
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p = (p - prev) / (length - prev);
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}
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break;
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}
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/* Curve segment lengths. */
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if (curve != prevCurve) {
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int ii;
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prevCurve = curve;
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ii = curve * 6;
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x1 = world[ii];
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y1 = world[ii + 1];
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cx1 = world[ii + 2];
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cy1 = world[ii + 3];
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cx2 = world[ii + 4];
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cy2 = world[ii + 5];
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x2 = world[ii + 6];
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y2 = world[ii + 7];
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tmpx = (x1 - cx1 * 2 + cx2) * 0.03f;
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tmpy = (y1 - cy1 * 2 + cy2) * 0.03f;
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dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.006f;
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dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.006f;
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ddfx = tmpx * 2 + dddfx;
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ddfy = tmpy * 2 + dddfy;
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dfx = (cx1 - x1) * 0.3f + tmpx + dddfx * 0.16666667f;
|
|
dfy = (cy1 - y1) * 0.3f + tmpy + dddfy * 0.16666667f;
|
|
curveLength = SQRT(dfx * dfx + dfy * dfy);
|
|
segments[0] = curveLength;
|
|
for (ii = 1; ii < 8; ii++) {
|
|
dfx += ddfx;
|
|
dfy += ddfy;
|
|
ddfx += dddfx;
|
|
ddfy += dddfy;
|
|
curveLength += SQRT(dfx * dfx + dfy * dfy);
|
|
segments[ii] = curveLength;
|
|
}
|
|
dfx += ddfx;
|
|
dfy += ddfy;
|
|
curveLength += SQRT(dfx * dfx + dfy * dfy);
|
|
segments[8] = curveLength;
|
|
dfx += ddfx + dddfx;
|
|
dfy += ddfy + dddfy;
|
|
curveLength += SQRT(dfx * dfx + dfy * dfy);
|
|
segments[9] = curveLength;
|
|
segment = 0;
|
|
}
|
|
|
|
/* Weight by segment length. */
|
|
p *= curveLength;
|
|
for (;; segment++) {
|
|
float length = segments[segment];
|
|
if (p > length) continue;
|
|
if (segment == 0)
|
|
p /= length;
|
|
else {
|
|
float prev = segments[segment - 1];
|
|
p = segment + (p - prev) / (length - prev);
|
|
}
|
|
break;
|
|
}
|
|
_addCurvePosition(p * 0.1f, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents || (i > 0 && space == 0));
|
|
}
|
|
return out;
|
|
}
|