mirror of https://github.com/axmolengine/axmol.git
409 lines
13 KiB
C++
409 lines
13 KiB
C++
/****************************************************************************
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Copyright (c) 2016 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#define LOG_TAG "UrlAudioPlayer"
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#include "audio/android/UrlAudioPlayer.h"
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#include "audio/android/ICallerThreadUtils.h"
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#include <math.h>
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#include <algorithm> // for std::find
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namespace {
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std::mutex __playerContainerMutex;
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std::vector<cocos2d::experimental::UrlAudioPlayer*> __playerContainer;
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std::once_flag __onceFlag;
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}
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namespace cocos2d { namespace experimental {
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class SLUrlAudioPlayerCallbackProxy
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{
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public:
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static void playEventCallback(SLPlayItf caller, void *context, SLuint32 playEvent)
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{
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UrlAudioPlayer *thiz = (UrlAudioPlayer *) context;
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// We must use a mutex for the whole block of the following function invocation.
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std::lock_guard<std::mutex> lk(__playerContainerMutex);
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auto iter = std::find(__playerContainer.begin(), __playerContainer.end(), thiz);
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if (iter != __playerContainer.end())
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{
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thiz->playEventCallback(caller, playEvent);
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}
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}
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};
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UrlAudioPlayer::UrlAudioPlayer(SLEngineItf engineItf, SLObjectItf outputMixObject, ICallerThreadUtils* callerThreadUtils)
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: _engineItf(engineItf), _outputMixObj(outputMixObject),
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_callerThreadUtils(callerThreadUtils), _id(-1), _assetFd(nullptr),
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_playObj(nullptr), _playItf(nullptr), _seekItf(nullptr), _volumeItf(nullptr),
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_volume(0.0f), _duration(0.0f), _isLoop(false), _state(State::INVALID),
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_playEventCallback(nullptr), _isDestroyed(std::make_shared<bool>(false))
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{
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std::call_once(__onceFlag, [](){
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__playerContainer.reserve(10);
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});
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__playerContainerMutex.lock();
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__playerContainer.push_back(this);
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ALOGV("Current UrlAudioPlayer instance count: %d", __playerContainer.size());
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__playerContainerMutex.unlock();
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_callerThreadId = callerThreadUtils->getCallerThreadId();
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}
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UrlAudioPlayer::~UrlAudioPlayer()
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{
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ALOGV("~UrlAudioPlayer(): %p", this);
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__playerContainerMutex.lock();
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auto iter = std::find(__playerContainer.begin(), __playerContainer.end(), this);
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if (iter != __playerContainer.end())
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{
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__playerContainer.erase(iter);
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}
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__playerContainerMutex.unlock();
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}
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void UrlAudioPlayer::playEventCallback(SLPlayItf caller, SLuint32 playEvent)
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{
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// Note that it's on sub thread, please don't invoke OpenSLES API on sub thread
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if (playEvent == SL_PLAYEVENT_HEADATEND)
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{
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std::shared_ptr<bool> isDestroyed = _isDestroyed;
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auto func = [this, isDestroyed](){
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// If it was destroyed, just return.
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if (*isDestroyed)
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{
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ALOGV("The UrlAudioPlayer (%p) was destroyed!", this);
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return;
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}
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//Note that It's in the caller's thread (Cocos Thread)
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// If state is already stopped, ignore the play over event.
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if (_state == State::STOPPED)
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{
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return;
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}
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//fix issue#8965:AudioEngine can't looping audio on Android 2.3.x
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if (isLoop())
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{
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play();
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}
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else
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{
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setState(State::OVER);
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if (_playEventCallback != nullptr)
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{
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_playEventCallback(State::OVER);
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}
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ALOGV("UrlAudioPlayer (%p) played over, destroy self ...", this);
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destroy();
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delete this;
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}
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};
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if (_callerThreadId == std::this_thread::get_id())
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{
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func();
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}
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else
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{
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_callerThreadUtils->performFunctionInCallerThread(func);
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}
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}
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}
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void UrlAudioPlayer::setPlayEventCallback(const PlayEventCallback &playEventCallback)
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{
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_playEventCallback = playEventCallback;
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}
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void UrlAudioPlayer::stop()
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{
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ALOGV("UrlAudioPlayer::stop (%p, %d)", this, getId());
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SLresult r = (*_playItf)->SetPlayState(_playItf, SL_PLAYSTATE_STOPPED);
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SL_RETURN_IF_FAILED(r, "UrlAudioPlayer::stop failed");
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if (_state == State::PLAYING || _state == State::PAUSED)
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{
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setLoop(false);
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setState(State::STOPPED);
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if (_playEventCallback != nullptr)
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{
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_playEventCallback(State::STOPPED);
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}
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destroy();
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delete this;
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}
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else
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{
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ALOGW("UrlAudioPlayer (%p, state:%d) isn't playing or paused, could not invoke stop!", this, _state);
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}
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}
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void UrlAudioPlayer::pause()
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{
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if (_state == State::PLAYING)
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{
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SLresult r = (*_playItf)->SetPlayState(_playItf, SL_PLAYSTATE_PAUSED);
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SL_RETURN_IF_FAILED(r, "UrlAudioPlayer::pause failed");
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setState(State::PAUSED);
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}
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else
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{
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ALOGW("UrlAudioPlayer (%p, state:%d) isn't playing, could not invoke pause!", this, _state);
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}
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}
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void UrlAudioPlayer::resume()
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{
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if (_state == State::PAUSED)
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{
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SLresult r = (*_playItf)->SetPlayState(_playItf, SL_PLAYSTATE_PLAYING);
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SL_RETURN_IF_FAILED(r, "UrlAudioPlayer::resume failed");
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setState(State::PLAYING);
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}
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else
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{
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ALOGW("UrlAudioPlayer (%p, state:%d) isn't paused, could not invoke resume!", this, _state);
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}
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}
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void UrlAudioPlayer::play()
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{
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if (_state == State::INITIALIZED || _state == State::PAUSED)
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{
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SLresult r = (*_playItf)->SetPlayState(_playItf, SL_PLAYSTATE_PLAYING);
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SL_RETURN_IF_FAILED(r, "UrlAudioPlayer::play failed");
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setState(State::PLAYING);
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}
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else
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{
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ALOGW("UrlAudioPlayer (%p, state:%d) isn't paused or initialized, could not invoke play!", this, _state);
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}
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}
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void UrlAudioPlayer::setVolume(float volume)
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{
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_volume = volume;
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int dbVolume = 2000 * log10(volume);
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if (dbVolume < SL_MILLIBEL_MIN)
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{
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dbVolume = SL_MILLIBEL_MIN;
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}
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SLresult r = (*_volumeItf)->SetVolumeLevel(_volumeItf, dbVolume);
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SL_RETURN_IF_FAILED(r, "UrlAudioPlayer::setVolume %d failed", dbVolume);
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}
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float UrlAudioPlayer::getDuration() const
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{
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if (_duration > 0)
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{
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return _duration;
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}
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SLmillisecond duration;
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SLresult r = (*_playItf)->GetDuration(_playItf, &duration);
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SL_RETURN_VAL_IF_FAILED(r, 0.0f, "UrlAudioPlayer::getDuration failed");
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if (duration == SL_TIME_UNKNOWN)
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{
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return -1.0f;
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}
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else
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{
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const_cast<UrlAudioPlayer *>(this)->_duration = duration / 1000.0f;
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if (_duration <= 0)
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{
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return -1.0f;
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}
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}
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return _duration;
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}
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float UrlAudioPlayer::getPosition() const
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{
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SLmillisecond millisecond;
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SLresult r = (*_playItf)->GetPosition(_playItf, &millisecond);
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SL_RETURN_VAL_IF_FAILED(r, 0.0f, "UrlAudioPlayer::getPosition failed");
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return millisecond / 1000.0f;
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}
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bool UrlAudioPlayer::setPosition(float pos)
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{
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SLmillisecond millisecond = 1000.0f * pos;
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SLresult r = (*_seekItf)->SetPosition(_seekItf, millisecond, SL_SEEKMODE_ACCURATE);
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SL_RETURN_VAL_IF_FAILED(r, false, "UrlAudioPlayer::setPosition %f failed", pos);
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return true;
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}
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bool UrlAudioPlayer::prepare(const std::string &url, SLuint32 locatorType, std::shared_ptr<AssetFd> assetFd, int start,
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int length)
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{
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_url = url;
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_assetFd = assetFd;
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const char* locatorTypeStr= "UNKNOWN";
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if (locatorType == SL_DATALOCATOR_ANDROIDFD)
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locatorTypeStr = "SL_DATALOCATOR_ANDROIDFD";
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else if (locatorType == SL_DATALOCATOR_URI)
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locatorTypeStr = "SL_DATALOCATOR_URI";
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else
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{
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ALOGE("Oops, invalid locatorType: %d", (int)locatorType);
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return false;
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}
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ALOGV("UrlAudioPlayer::prepare: %s, %s, %d, %d, %d", _url.c_str(), locatorTypeStr, _assetFd->getFd(), start,
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length);
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SLDataSource audioSrc;
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SLDataFormat_MIME formatMime = {SL_DATAFORMAT_MIME, nullptr, SL_CONTAINERTYPE_UNSPECIFIED};
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audioSrc.pFormat = &formatMime;
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//Note: locFd & locUri should be outside of the following if/else block
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// Although locFd & locUri are only used inside if/else block, its lifecycle
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// will be destroyed right after '}' block. And since we pass a pointer to
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// 'audioSrc.pLocator=&locFd/&locUri', pLocator will point to an invalid address
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// while invoking Engine::createAudioPlayer interface. So be care of change the position
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// of these two variables.
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SLDataLocator_AndroidFD locFd;
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SLDataLocator_URI locUri;
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if (locatorType == SL_DATALOCATOR_ANDROIDFD)
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{
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locFd = {locatorType, _assetFd->getFd(), start, length};
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audioSrc.pLocator = &locFd;
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}
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else if (locatorType == SL_DATALOCATOR_URI)
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{
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locUri = {locatorType, (SLchar *) _url.c_str()};
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audioSrc.pLocator = &locUri;
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ALOGV("locUri: locatorType: %d", (int)locUri.locatorType);
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}
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// configure audio sink
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SLDataLocator_OutputMix locOutmix = {SL_DATALOCATOR_OUTPUTMIX, _outputMixObj};
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SLDataSink audioSnk = {&locOutmix, nullptr};
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// create audio player
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const SLInterfaceID ids[3] = {SL_IID_SEEK, SL_IID_PREFETCHSTATUS, SL_IID_VOLUME};
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const SLboolean req[3] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
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SLresult result = (*_engineItf)->CreateAudioPlayer(_engineItf, &_playObj, &audioSrc, &audioSnk,
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3, ids, req);
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SL_RETURN_VAL_IF_FAILED(result, false, "CreateAudioPlayer failed");
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// realize the player
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result = (*_playObj)->Realize(_playObj, SL_BOOLEAN_FALSE);
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SL_RETURN_VAL_IF_FAILED(result, false, "Realize failed");
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// get the play interface
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result = (*_playObj)->GetInterface(_playObj, SL_IID_PLAY, &_playItf);
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SL_RETURN_VAL_IF_FAILED(result, false, "GetInterface SL_IID_PLAY failed");
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// get the seek interface
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result = (*_playObj)->GetInterface(_playObj, SL_IID_SEEK, &_seekItf);
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SL_RETURN_VAL_IF_FAILED(result, false, "GetInterface SL_IID_SEEK failed");
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// get the volume interface
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result = (*_playObj)->GetInterface(_playObj, SL_IID_VOLUME, &_volumeItf);
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SL_RETURN_VAL_IF_FAILED(result, false, "GetInterface SL_IID_VOLUME failed");
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result = (*_playItf)->RegisterCallback(_playItf,
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SLUrlAudioPlayerCallbackProxy::playEventCallback, this);
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SL_RETURN_VAL_IF_FAILED(result, false, "RegisterCallback failed");
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result = (*_playItf)->SetCallbackEventsMask(_playItf, SL_PLAYEVENT_HEADATEND);
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SL_RETURN_VAL_IF_FAILED(result, false, "SetCallbackEventsMask SL_PLAYEVENT_HEADATEND failed");
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setState(State::INITIALIZED);
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setVolume(1.0f);
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return true;
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}
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void UrlAudioPlayer::rewind()
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{
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// Not supported currently. since cocos audio engine will new -> prepare -> play again.
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}
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float UrlAudioPlayer::getVolume() const
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{
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return _volume;
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}
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void UrlAudioPlayer::setLoop(bool isLoop)
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{
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_isLoop = isLoop;
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SLboolean loopEnable = _isLoop ? SL_BOOLEAN_TRUE : SL_BOOLEAN_FALSE;
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SLresult r = (*_seekItf)->SetLoop(_seekItf, loopEnable, 0, SL_TIME_UNKNOWN);
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SL_RETURN_IF_FAILED(r, "UrlAudioPlayer::setLoop %d failed", _isLoop ? 1 : 0);
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}
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bool UrlAudioPlayer::isLoop() const
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{
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return _isLoop;
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}
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void UrlAudioPlayer::stopAll()
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{
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// To avoid break the for loop, we need to copy a new map
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__playerContainerMutex.lock();
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auto temp = __playerContainer;
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__playerContainerMutex.unlock();
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for (auto&& player : temp)
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{
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player->stop();
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}
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}
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void UrlAudioPlayer::destroy()
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{
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if (!*_isDestroyed)
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{
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*_isDestroyed = true;
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ALOGV("UrlAudioPlayer::destroy() %p", this);
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SL_DESTROY_OBJ(_playObj);
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ALOGV("UrlAudioPlayer::destroy end");
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}
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}
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}} // namespace cocos2d { namespace experimental {
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