mirror of https://github.com/axmolengine/axmol.git
110 lines
2.9 KiB
Plaintext
110 lines
2.9 KiB
Plaintext
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#import "LuaObjectCBridgeTest.h"
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#include "cocos2d.h"
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#include "scripting/lua-bindings/manual/LuaEngine.h"
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#include "scripting/lua-bindings/manual/LuaBridge.h"
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USING_NS_AX;
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@implementation LuaObjectCBridgeTest
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static LuaObjectCBridgeTest* s_instance = nil;
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+ (LuaObjectCBridgeTest*)getInstance
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{
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if (!s_instance)
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{
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s_instance = [LuaObjectCBridgeTest alloc];
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[s_instance init];
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}
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return s_instance;
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}
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+ (void)destroyInstance
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{
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[s_instance release];
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}
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- (void)setScriptHandler:(int)scriptHandler
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{
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if (_scriptHandler)
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{
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LuaBridge::releaseLuaFunctionById(_scriptHandler);
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_scriptHandler = 0;
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}
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_scriptHandler = scriptHandler;
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}
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- (int)getScriptHandler
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{
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return _scriptHandler;
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}
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+ (void)registerScriptHandler:(NSDictionary*)dict
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{
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[[LuaObjectCBridgeTest getInstance] setScriptHandler:[[dict objectForKey:@"scriptHandler"] intValue]];
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}
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+ (void)unregisterScriptHandler
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{
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[[LuaObjectCBridgeTest getInstance] setScriptHandler:0];
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}
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+ (int)addTwoNumbers:(NSDictionary*)dict
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{
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int num1 = [[dict objectForKey:@"num1"] intValue];
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int num2 = [[dict objectForKey:@"num2"] intValue];
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return num1 + num2;
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}
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+ (void)callbackScriptHandler
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{
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int scriptHandler = [[LuaObjectCBridgeTest getInstance] getScriptHandler];
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if (scriptHandler)
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{
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LuaBridge::pushLuaFunctionById(scriptHandler);
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LuaStack* stack = LuaBridge::getStack();
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stack->pushString("success");
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stack->executeFunction(1);
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}
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}
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+ (void)printLuaTableToDictionary:(NSDictionary*)dict
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{
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NSLog(@"lua to OC data is :%@", dict);
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}
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- (id)init
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{
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_scriptHandler = 0;
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return self;
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}
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@end
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