mirror of https://github.com/axmolengine/axmol.git
953 lines
20 KiB
C++
953 lines
20 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCNode.h"
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#include "../support/CGPointExtension.h"
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#include "../cocoa/CGGeometry.h"
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using namespace std;
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CCNode::CCNode(void)
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:m_bIsRunning(false)
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,m_fRotation(0.0f)
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,m_fScaleX(1.0f)
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,m_fScaleY(1.0f)
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,m_tPosition(CGPointZero)
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,m_tAnchorPointInPixels(CGPointZero)
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,m_tAnchorPoint(CGPointZero)
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,m_tContentSize(CGSizeZero)
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// "whole screen" objects. like Scenes and Layers, should set isRelativeAnchorPoint to false
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,m_bIsRelativeAnchorPoint(true)
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,m_bIsTransformDirty(true)
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,m_bIsInverseDirty(true)
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#ifdef CCX_NODE_TRANSFORM_USING_AFFINE_MATRIX
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,m_bIsTransformGLDirty(true)
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#endif
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,m_fVertexZ(0.0f)
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,m_pGrid(NULL)
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,m_bIsVisible(true)
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,m_nTag(kCCNodeTagInvalid)
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,m_nZOrder(0)
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// lazy alloc
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,m_pCamera(NULL)
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// children (lazy allocs)
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,m_pChildren(NULL)
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// userData is always inited as nil
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,m_pUserData(NULL)
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{
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// nothing
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}
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/// @todo
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CCNode::~CCNode()
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{
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CCLOGINFO( "cocos2d: deallocing", self);
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// attributes
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CCX_SAFE_RELEASE(m_pCamera);
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CCX_SAFE_RELEASE(m_pGrid);
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cleanup();
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// children
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CCX_SAFE_DELETE(m_pChildren);
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}
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void CCNode::arrayMakeObjectsPerformSelector(NSMutableArray<CCNode*> * pArray, callbackFunc func)
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{
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if(pArray && pArray->count() > 0)
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{
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CCNode* pNode;
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NSMutableArray<CCNode*>::NSMutableArrayIterator it;
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for( it = pArray->begin(); it != pArray->end(); it++)
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{
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pNode = (*it);
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if(pNode && func)
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{
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(pNode->*func)();
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}
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}
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}
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}
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/// zOrder getter
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int CCNode::getZOrder()
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{
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return m_nZOrder;
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}
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/// zOrder setter : private method
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/// used internally to alter the zOrder variable. DON'T call this method manually
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void CCNode::setZOrder(int z)
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{
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m_nZOrder = z;
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}
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/// ertexZ getter
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float CCNode::getVertexZ()
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{
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return m_fVertexZ;
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}
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/// vertexZ setter
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void CCNode::setVertexZ(float var)
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{
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m_fVertexZ = var;
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}
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/// rotation getter
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float CCNode::getRotation()
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{
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return m_fRotation;
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}
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/// rotation setter
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void CCNode::setRotation(float newRotation)
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{
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m_fRotation = newRotation;
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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#ifdef CCX_NODE_TRANSFORM_USING_AFFINE_MATRIX
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m_bIsTransformGLDirty = true;
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#endif
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}
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/// scale getter
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float CCNode::getScale(void)
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{
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NSAssert( m_fScaleX == m_fScaleY, "CCNode#scale. ScaleX != ScaleY. Don't know which one to return");
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return m_fScale;
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}
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/// scale setter
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void CCNode::setScale(float scale)
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{
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m_fScaleX = m_fScaleY = scale;
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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#ifdef CCX_NODE_TRANSFORM_USING_AFFINE_MATRIX
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m_bIsTransformGLDirty = true;
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#endif
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}
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/// scaleX getter
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float CCNode::getScaleX()
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{
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return m_fScaleX;
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}
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/// scaleX setter
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void CCNode::setScaleX(float newScaleX)
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{
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m_fScaleX = newScaleX;
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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#ifdef CCX_NODE_TRANSFORM_USING_AFFINE_MATRIX
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m_bIsTransformGLDirty = true;
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#endif
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}
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/// scaleY getter
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float CCNode::getScaleY()
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{
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return m_fScaleY;
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}
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/// scaleY setter
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void CCNode::setScaleY(float newScaleY)
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{
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m_fScaleY = newScaleY;
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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#ifdef CCX_NODE_TRANSFORM_USING_AFFINE_MATRIX
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m_bIsTransformGLDirty = true;
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#endif
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}
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/// position getter
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CGPoint CCNode::getPosition()
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{
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return m_tPosition;
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}
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/// position setter
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void CCNode::setPosition(CGPoint newPosition)
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{
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m_tPosition = newPosition;
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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#ifdef CCX_NODE_TRANSFORM_USING_AFFINE_MATRIX
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m_bIsTransformGLDirty = true;
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#endif
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}
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/// children getter
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NSMutableArray<CCNode*> * CCNode::getChildren()
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{
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return m_pChildren;
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}
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/// camera getter: lazy alloc
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CCCamera* CCNode::getCamera()
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{
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if (!m_pCamera)
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{
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m_pCamera = new CCCamera();
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}
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return m_pCamera;
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}
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/// grid getter
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CCGridBase* CCNode::getGrid()
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{
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return m_pGrid;
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}
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/// grid setter
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void CCNode::setGrid(CCGridBase* pGrid)
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{
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if(m_pGrid)
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m_pGrid->release();
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m_pGrid = pGrid;
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if(m_pGrid)
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m_pGrid->retain();
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}
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/// isVisible getter
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bool CCNode::getIsVisible()
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{
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return m_bIsVisible;
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}
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/// isVisible setter
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void CCNode::setIsVisible(bool var)
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{
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m_bIsVisible = var;
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}
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/// anchorPoint getter
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CGPoint CCNode::getAnchorPoint()
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{
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return m_tAnchorPoint;
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}
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void CCNode::setAnchorPoint(CGPoint point)
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{
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if( ! CGPoint::CGPointEqualToPoint(point, m_tAnchorPoint) )
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{
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m_tAnchorPoint = point;
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this->m_tAnchorPointInPixels = ccp( m_tContentSize.width * m_tAnchorPoint.x, m_tContentSize.height * m_tAnchorPoint.y );
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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#ifdef CCX_NODE_TRANSFORM_USING_AFFINE_MATRIX
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m_bIsTransformGLDirty = true;
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#endif
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}
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}
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/// anchorPointInPixels getter
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CGPoint CCNode::getAnchorPointInPixels()
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{
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return m_tAnchorPointInPixels;
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}
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/// contentSize getter
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CGSize CCNode::getContentSize()
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{
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return m_tContentSize;
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}
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/// @todo contentSize setter
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void CCNode::setContentSize(CGSize size)
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{
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if( ! CGSize::CGSizeEqualToSize(size, m_tContentSize) )
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{
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m_tContentSize = size;
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m_tAnchorPointInPixels = ccp( m_tContentSize.width * m_tAnchorPoint.x, m_tContentSize.height * m_tAnchorPoint.y );
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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#ifdef CCX_NODE_TRANSFORM_USING_AFFINE_MATRIX
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m_bIsTransformGLDirty = true;
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#endif
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}
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}
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/// isRunning getter
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bool CCNode::getIsRunning()
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{
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return m_bIsRunning;
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}
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/// parent getter
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CCNode * CCNode::getParent()
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{
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return m_pParent;
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}
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/// parent setter
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void CCNode::setParent(CCNode * var)
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{
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m_pParent = var;
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}
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/// isRelativeAnchorPoint getter
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bool CCNode::getIsRelativeAnchorPoint()
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{
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return m_bIsRelativeAnchorPoint;
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}
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/// isRelativeAnchorPoint setter
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void CCNode::setIsRelativeAnchorPoint(bool newValue)
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{
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m_bIsRelativeAnchorPoint = newValue;
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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#ifdef CCX_NODE_TRANSFORM_USING_AFFINE_MATRIX
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m_bIsTransformGLDirty = true;
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#endif
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}
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/// tag getter
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int CCNode::getTag()
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{
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return m_nTag;
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}
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/// tag setter
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void CCNode::setTag(int var)
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{
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m_nTag = var;
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}
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/// userData getter
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void * CCNode::getUserData()
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{
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return m_pUserData;
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}
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/// userData setter
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void CCNode::setUserData(void *var)
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{
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m_pUserData = var;
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}
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/// @todo
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//CGRect CCNode::boundingBox()
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//{
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// CGRect rect = CGRectMake(0, 0, m_contentSize.width, m_contentSize.height);
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// return CGRectApplyAffineTransform(rect, nodeToParentTransform());
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//}
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#if CC_COCOSNODE_RENDER_SUBPIXEL
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#define RENDER_IN_SUBPIXEL
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#else
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#define RENDER_IN_SUBPIXEL (int)
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#endif
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CCNode * CCNode::node(void)
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{
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/// @todo return [[[self alloc] init] autorelease];
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CCNode * pNode = new CCNode();
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pNode->autorelease();
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return pNode;
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}
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void CCNode::cleanup()
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{
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// actions
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this->stopAllActions();
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// timers
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this->unscheduleAllSelectors();
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arrayMakeObjectsPerformSelector(m_pChildren, &CCNode::cleanup);
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}
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std::string CCNode::description()
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{
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char des[100];
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sprintf_s(des, 100, "<CCNode | Tag = %d>", m_nTag);
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string ret(des);
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return ret;
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}
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// lazy allocs
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void CCNode::childrenAlloc(void)
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{
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m_pChildren = new NSMutableArray<CCNode*>(4);
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}
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CCNode* CCNode::getChildByTag(int aTag)
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{
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NSAssert( aTag != kCCNodeTagInvalid, "Invalid tag");
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if(m_pChildren && m_pChildren->count() > 0)
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{
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CCNode* pNode;
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NSMutableArray<CCNode*>::NSMutableArrayIterator it;
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for( it = m_pChildren->begin(); it != m_pChildren->end(); it++)
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{
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pNode = (*it);
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if(pNode && pNode->m_nTag == aTag)
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return pNode;
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}
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}
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return NULL;
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}
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/* "add" logic MUST only be on this method
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* If a class want's to extend the 'addChild' behaviour it only needs
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* to override this method
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*/
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CCNode * CCNode::addChild(CCNode *child, int zOrder, int tag)
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{
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NSAssert( child != NULL, "Argument must be non-nil");
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NSAssert( child->m_pParent == NULL, "child already added. It can't be added again");
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if( ! m_pChildren )
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this->childrenAlloc();
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this->insertChild(child, zOrder);
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child->m_nTag = tag;
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child->setParent(this);
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if( m_bIsRunning )
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child->onEnter();
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return this;
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}
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CCNode * CCNode::addChild(CCNode *child, int zOrder)
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{
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NSAssert( child != NULL, "Argument must be non-nil");
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return this->addChild(child, zOrder, child->m_nTag);
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}
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CCNode * CCNode::addChild(CCNode *child)
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{
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NSAssert( child != NULL, "Argument must be non-nil");
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return this->addChild(child, child->m_nZOrder, child->m_nTag);
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}
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void CCNode::removeFromParentAndCleanup(bool cleanup)
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{
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this->m_pParent->removeChild(this,cleanup);
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}
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/* "remove" logic MUST only be on this method
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* If a class want's to extend the 'removeChild' behavior it only needs
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* to override this method
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*/
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void CCNode::removeChild(CCNode* child, bool cleanup)
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{
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// explicit nil handling
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if (m_pChildren == NULL)
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return;
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if ( m_pChildren->containsObject(child) )
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this->detachChild(child,cleanup);
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}
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void CCNode::removeChildByTag(int tag, bool cleanup)
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{
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NSAssert( tag != kCCNodeTagInvalid, "Invalid tag");
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CCNode *child = this->getChildByTag(tag);
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if (child == NULL)
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CCLOG("cocos2d: removeChildByTag: child not found!");
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else
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this->removeChild(child, cleanup);
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}
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void CCNode::removeAllChildrenWithCleanup(bool cleanup)
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{
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// not using detachChild improves speed here
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if ( m_pChildren && m_pChildren->count() > 0 )
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{
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CCNode * pNode;
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NSMutableArray<CCNode*>::NSMutableArrayIterator it;
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for ( it = m_pChildren->begin(); it!= m_pChildren->end(); it++ )
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{
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pNode = static_cast<CCNode *>(*it);
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if (pNode)
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{
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// IMPORTANT:
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// -1st do onExit
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// -2nd cleanup
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if(pNode->m_bIsRunning)
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{
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pNode->onExit();
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}
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if (cleanup)
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{
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pNode->cleanup();
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}
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// set parent nil at the end
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pNode->setParent(NULL);
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}
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}
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}
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m_pChildren->removeAllObjects();
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}
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void CCNode::detachChild(CCNode *child, bool doCleanup)
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{
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// IMPORTANT:
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// -1st do onExit
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// -2nd cleanup
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if (m_bIsRunning)
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child->onExit();
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// If you don't do cleanup, the child's actions will not get removed and the
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// its scheduledSelectors_ dict will not get released!
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if (doCleanup)
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child->cleanup();
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// set parent nil at the end
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child->setParent(NULL);
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m_pChildren->removeObject(child);
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}
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// helper used by reorderChild & add
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void CCNode::insertChild(CCNode* child, int z)
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{
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int index=0;
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bool added = false;
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if(m_pChildren && m_pChildren->count() > 0)
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{
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CCNode* pNode;
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NSMutableArray<CCNode*>::NSMutableArrayIterator it;
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for( it = m_pChildren->begin(); it != m_pChildren->end(); it++)
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{
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pNode = (*it);
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if ( pNode && pNode->m_nZOrder > z )
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{
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added = true;
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m_pChildren->insertObjectAtIndex(child, index);
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break;
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}
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index++;
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}
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}
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if( ! added )
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m_pChildren->addObject(child);
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child->setZOrder(z);
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}
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void CCNode::reorderChild(CCNode *child, int zOrder)
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{
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NSAssert( child != NULL, "Child must be non-nil");
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child->retain();
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m_pChildren->removeObject(child);
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insertChild(child, zOrder);
|
|
}
|
|
|
|
void CCNode::draw()
|
|
{
|
|
// override me
|
|
// Only use- this function to draw your staff.
|
|
// DON'T draw your stuff outside this method
|
|
}
|
|
|
|
void CCNode::visit()
|
|
{
|
|
if (!m_bIsVisible)
|
|
{
|
|
return;
|
|
}
|
|
glPushMatrix();
|
|
|
|
if (m_pGrid && m_pGrid->isActive())
|
|
{
|
|
m_pGrid->beforeDraw();
|
|
this->transformAncestors();
|
|
}
|
|
|
|
this->transform();
|
|
|
|
if(m_pChildren && m_pChildren->count() > 0)
|
|
{
|
|
CCNode* pNode;
|
|
NSMutableArray<CCNode*>::NSMutableArrayIterator it;
|
|
for( it = m_pChildren->begin(); it != m_pChildren->end(); it++)
|
|
{
|
|
pNode = (*it);
|
|
|
|
if ( pNode && pNode->m_nZOrder < 0 )
|
|
{
|
|
pNode->visit();
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
this->draw();
|
|
|
|
for ( ; it!=m_pChildren->end(); it++ )
|
|
{
|
|
pNode = static_cast<CCNode*>(*it);
|
|
pNode->visit();
|
|
}
|
|
}
|
|
|
|
if (m_pGrid && m_pGrid->isActive())
|
|
{
|
|
m_pGrid->afterDraw(this);
|
|
}
|
|
|
|
glPopMatrix();
|
|
}
|
|
|
|
void CCNode::transformAncestors()
|
|
{
|
|
if( m_pParent != NULL )
|
|
{
|
|
m_pParent->transformAncestors();
|
|
m_pParent->transform();
|
|
}
|
|
}
|
|
|
|
void CCNode::transform()
|
|
{
|
|
/** @todo
|
|
// transformations
|
|
|
|
#if CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
|
|
// BEGIN alternative -- using cached transform
|
|
//
|
|
if( isTransformGLDirty_ ) {
|
|
CGAffineTransform t = [self nodeToParentTransform];
|
|
CGAffineToGL(&t, transformGL_);
|
|
isTransformGLDirty_ = NO;
|
|
}
|
|
|
|
glMultMatrixf(transformGL_);
|
|
if( vertexZ_ )
|
|
glTranslatef(0, 0, vertexZ_);
|
|
|
|
// XXX: Expensive calls. Camera should be integrated into the cached affine matrix
|
|
if ( camera_ && !(grid_ && grid_.active) ) {
|
|
BOOL translate = (anchorPointInPixels_.x != 0.0f || anchorPointInPixels_.y != 0.0f);
|
|
|
|
if( translate )
|
|
glTranslatef(RENDER_IN_SUBPIXEL(anchorPointInPixels_.x), RENDER_IN_SUBPIXEL(anchorPointInPixels_.y), 0);
|
|
|
|
[camera_ locate];
|
|
|
|
if( translate )
|
|
glTranslatef(RENDER_IN_SUBPIXEL(-anchorPointInPixels_.x), RENDER_IN_SUBPIXEL(-anchorPointInPixels_.y), 0);
|
|
}
|
|
|
|
|
|
// END alternative
|
|
|
|
#else
|
|
// BEGIN original implementation
|
|
//
|
|
// translate
|
|
if ( isRelativeAnchorPoint_ && (anchorPointInPixels_.x != 0 || anchorPointInPixels_.y != 0 ) )
|
|
glTranslatef( RENDER_IN_SUBPIXEL(-anchorPointInPixels_.x), RENDER_IN_SUBPIXEL(-anchorPointInPixels_.y), 0);
|
|
|
|
if (anchorPointInPixels_.x != 0 || anchorPointInPixels_.y != 0)
|
|
glTranslatef( RENDER_IN_SUBPIXEL(position_.x + anchorPointInPixels_.x), RENDER_IN_SUBPIXEL(position_.y + anchorPointInPixels_.y), vertexZ_);
|
|
else if ( position_.x !=0 || position_.y !=0 || vertexZ_ != 0)
|
|
glTranslatef( RENDER_IN_SUBPIXEL(position_.x), RENDER_IN_SUBPIXEL(position_.y), vertexZ_ );
|
|
|
|
// rotate
|
|
if (rotation_ != 0.0f )
|
|
glRotatef( -rotation_, 0.0f, 0.0f, 1.0f );
|
|
|
|
// scale
|
|
if (scaleX_ != 1.0f || scaleY_ != 1.0f)
|
|
glScalef( scaleX_, scaleY_, 1.0f );
|
|
|
|
if ( camera_ && !(grid_ && grid_.active) )
|
|
[camera_ locate];
|
|
|
|
// restore and re-position point
|
|
if (anchorPointInPixels_.x != 0.0f || anchorPointInPixels_.y != 0.0f)
|
|
glTranslatef(RENDER_IN_SUBPIXEL(-anchorPointInPixels_.x), RENDER_IN_SUBPIXEL(-anchorPointInPixels_.y), 0);
|
|
|
|
//
|
|
// END original implementation
|
|
#endif
|
|
*/
|
|
}
|
|
|
|
|
|
void CCNode::onEnter()
|
|
{
|
|
arrayMakeObjectsPerformSelector(m_pChildren, &CCNode::onEnter);
|
|
|
|
this->resumeSchedulerAndActions();
|
|
|
|
m_bIsRunning = true;
|
|
}
|
|
|
|
void CCNode::onEnterTransitionDidFinish()
|
|
{
|
|
arrayMakeObjectsPerformSelector(m_pChildren, &CCNode::onEnterTransitionDidFinish);
|
|
}
|
|
|
|
void CCNode::onExit()
|
|
{
|
|
this->pauseSchedulerAndActions();
|
|
|
|
m_bIsRunning = false;
|
|
|
|
arrayMakeObjectsPerformSelector(m_pChildren, &CCNode::onExit);
|
|
}
|
|
|
|
/** @todo
|
|
-(CCAction*) runAction:(CCAction*) action
|
|
{
|
|
NSAssert( action != nil, @"Argument must be non-nil");
|
|
|
|
[[CCActionManager sharedManager] addAction:action target:self paused:!isRunning_];
|
|
return action;
|
|
}
|
|
*/
|
|
|
|
void CCNode::stopAllActions()
|
|
{
|
|
/** @todo
|
|
[[CCActionManager sharedManager] removeAllActionsFromTarget:self];*/
|
|
}
|
|
|
|
/** @todo
|
|
-(void) stopAction: (CCAction*) action
|
|
{
|
|
[[CCActionManager sharedManager] removeAction:action];
|
|
}*/
|
|
|
|
void CCNode::stopActionByTag(int tag)
|
|
{
|
|
/** @todo
|
|
NSAssert( aTag != kCCActionTagInvalid, @"Invalid tag");
|
|
[[CCActionManager sharedManager] removeActionByTag:aTag target:self];*/
|
|
}
|
|
|
|
/** @todo
|
|
-(CCAction*) getActionByTag:(int) aTag
|
|
{
|
|
NSAssert( aTag != kCCActionTagInvalid, @"Invalid tag");
|
|
|
|
return [[CCActionManager sharedManager] getActionByTag:aTag target:self];
|
|
}*/
|
|
|
|
int CCNode::numberOfRunningActions()
|
|
{
|
|
/// @todo return [[CCActionManager sharedManager] numberOfRunningActionsInTarget:self];
|
|
return 0;
|
|
}
|
|
|
|
|
|
// CCNode - Callbacks
|
|
|
|
void CCNode::scheduleUpdate()
|
|
{
|
|
scheduleUpdateWithPriority(0);
|
|
}
|
|
|
|
void CCNode::scheduleUpdateWithPriority(int priority)
|
|
{
|
|
CCScheduler::getSharedScheduler()->scheduleUpdateForTarget(this, priority, !m_bIsRunning);
|
|
}
|
|
|
|
void CCNode::unscheduleUpdate()
|
|
{
|
|
CCScheduler::getSharedScheduler()->unscheduleUpdateForTarget(this);
|
|
}
|
|
|
|
void CCNode::schedule(SEL_SCHEDULE selector)
|
|
{
|
|
this->schedule(selector, 0);
|
|
}
|
|
|
|
void CCNode::schedule(SEL_SCHEDULE selector, ccTime interval)
|
|
{
|
|
NSAssert( selector != NULL, "Argument must be non-nil");
|
|
NSAssert( interval >=0, "Argument must be positive");
|
|
|
|
CCScheduler::getSharedScheduler()->scheduleSelector(selector, this, interval, !m_bIsRunning);
|
|
}
|
|
|
|
void CCNode::unschedule(SEL_SCHEDULE selector)
|
|
{
|
|
// explicit nil handling
|
|
if (selector == NULL)
|
|
return;
|
|
|
|
CCScheduler::getSharedScheduler()->unscheduleSelector(selector, this);
|
|
}
|
|
|
|
void CCNode::unscheduleAllSelectors()
|
|
{
|
|
CCScheduler::getSharedScheduler()->unscheduleAllSelectorsForTarget(this);
|
|
}
|
|
|
|
void CCNode::resumeSchedulerAndActions()
|
|
{
|
|
/** @todo
|
|
[[CCScheduler sharedScheduler] resumeTarget:self];
|
|
[[CCActionManager sharedManager] resumeTarget:self];*/
|
|
}
|
|
|
|
void CCNode::pauseSchedulerAndActions()
|
|
{
|
|
/** @todo
|
|
[[CCScheduler sharedScheduler] pauseTarget:self];
|
|
[[CCActionManager sharedManager] pauseTarget:self];*/
|
|
}
|
|
|
|
CGAffineTransform CCNode::nodeToParentTransform(void)
|
|
{
|
|
if ( m_bIsTransformDirty ) {
|
|
|
|
m_tTransform = CGAffineTransformIdentity;
|
|
|
|
if( ! m_bIsRelativeAnchorPoint && ! CGPoint::CGPointEqualToPoint(m_tAnchorPointInPixels, CGPointZero) )
|
|
m_tTransform = CGAffineTransformTranslate(m_tTransform, m_tAnchorPointInPixels.x, m_tAnchorPointInPixels.y);
|
|
|
|
if( ! CGPoint::CGPointEqualToPoint(m_tPosition, CGPointZero) )
|
|
m_tTransform = CGAffineTransformTranslate(m_tTransform, m_tPosition.x, m_tPosition.y);
|
|
if( m_fRotation != 0 )
|
|
m_tTransform = CGAffineTransformRotate(m_tTransform, -CC_DEGREES_TO_RADIANS(m_fRotation));
|
|
if( ! (m_fScaleX == 1 && m_fScaleY == 1) )
|
|
m_tTransform = CGAffineTransformScale(m_tTransform, m_fScaleX, m_fScaleY);
|
|
|
|
if( ! CGPoint::CGPointEqualToPoint(m_tAnchorPointInPixels, CGPointZero) )
|
|
m_tTransform = CGAffineTransformTranslate(m_tTransform, -m_tAnchorPointInPixels.x, -m_tAnchorPointInPixels.y);
|
|
|
|
m_bIsTransformDirty = false;
|
|
}
|
|
|
|
return m_tTransform;
|
|
}
|
|
|
|
CGAffineTransform CCNode::parentToNodeTransform(void)
|
|
{
|
|
if ( m_bIsInverseDirty ) {
|
|
m_tInverse = CGAffineTransformInvert(this->nodeToParentTransform());
|
|
m_bIsInverseDirty = false;
|
|
}
|
|
|
|
return m_tInverse;
|
|
}
|
|
|
|
CGAffineTransform CCNode::nodeToWorldTransform()
|
|
{
|
|
CGAffineTransform t = this->nodeToParentTransform();
|
|
|
|
for (CCNode *p = m_pParent; p != NULL; p = p->getParent())
|
|
t = CGAffineTransformConcat(t, p->nodeToParentTransform());
|
|
|
|
return t;
|
|
}
|
|
/** @todo*/
|
|
CGAffineTransform CCNode::worldToNodeTransform(void)
|
|
{
|
|
return CGAffineTransformInvert(this->nodeToWorldTransform());
|
|
}
|
|
|
|
CGPoint CCNode::convertToNodeSpace(CGPoint worldPoint)
|
|
{
|
|
return CGPointApplyAffineTransform(worldPoint, this->worldToNodeTransform());
|
|
}
|
|
|
|
CGPoint CCNode::convertToWorldSpace(CGPoint nodePoint)
|
|
{
|
|
return CGPointApplyAffineTransform(nodePoint, this->nodeToWorldTransform());
|
|
}
|
|
|
|
CGPoint CCNode::convertToNodeSpaceAR(CGPoint worldPoint)
|
|
{
|
|
CGPoint nodePoint = this->convertToNodeSpace(worldPoint);
|
|
return ccpSub(nodePoint, m_tAnchorPointInPixels);
|
|
}
|
|
|
|
CGPoint CCNode::convertToWorldSpaceAR(CGPoint nodePoint)
|
|
{
|
|
/** @todo*/
|
|
nodePoint = ccpAdd(nodePoint, m_tAnchorPointInPixels);
|
|
return this->convertToWorldSpace(nodePoint);
|
|
}
|
|
/** @todo CCDirector*/
|
|
CGPoint CCNode::convertToWindowSpace(CGPoint nodePoint)
|
|
{
|
|
|
|
CGPoint worldPoint = this->convertToWorldSpace(nodePoint);
|
|
//return [[CCDirector sharedDirector] convertToUI:worldPoint];
|
|
return ccp(0,0);
|
|
}
|
|
|
|
// convenience methods which take a UITouch instead of CGPoint
|
|
/** @todo
|
|
- (CGPoint)convertTouchToNodeSpace:(UITouch *)touch
|
|
{
|
|
CGPoint point = [touch locationInView: [touch view]];
|
|
point = [[CCDirector sharedDirector] convertToGL: point];
|
|
return [self convertToNodeSpace:point];
|
|
}*/
|
|
/** @todo
|
|
- (CGPoint)convertTouchToNodeSpaceAR:(UITouch *)touch
|
|
{
|
|
CGPoint point = [touch locationInView: [touch view]];
|
|
point = [[CCDirector sharedDirector] convertToGL: point];
|
|
return [self convertToNodeSpaceAR:point];
|
|
}
|
|
*/
|
|
|