axmol/extensions/spine/runtime/include/spine/TransformConstraint.h

112 lines
3.0 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions.
*
* Copyright (c) 2013-2021, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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*****************************************************************************/
#ifndef Spine_TransformConstraint_h
#define Spine_TransformConstraint_h
#include <spine/ConstraintData.h>
#include <spine/Vector.h>
namespace spine {
class TransformConstraintData;
class Skeleton;
class Bone;
class SP_API TransformConstraint : public Updatable {
friend class Skeleton;
friend class TransformConstraintTimeline;
RTTI_DECL
public:
TransformConstraint(TransformConstraintData &data, Skeleton &skeleton);
virtual void update();
virtual int getOrder();
TransformConstraintData &getData();
Vector<Bone *> &getBones();
Bone *getTarget();
void setTarget(Bone *inValue);
float getMixRotate();
void setMixRotate(float inValue);
float getMixX();
void setMixX(float inValue);
float getMixY();
void setMixY(float inValue);
float getMixScaleX();
void setMixScaleX(float inValue);
float getMixScaleY();
void setMixScaleY(float inValue);
float getMixShearY();
void setMixShearY(float inValue);
bool isActive();
void setActive(bool inValue);
private:
TransformConstraintData &_data;
Vector<Bone *> _bones;
Bone *_target;
float _mixRotate, _mixX, _mixY, _mixScaleX, _mixScaleY, _mixShearY;
bool _active;
void applyAbsoluteWorld();
void applyRelativeWorld();
void applyAbsoluteLocal();
void applyRelativeLocal();
};
}
#endif /* Spine_TransformConstraint_h */