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ArmatureNodeReader
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license in ArmatureNodeReader.h added.
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2014-12-23 15:13:27 +08:00 |
ButtonReader
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Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into Layout
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2014-12-23 14:15:55 +08:00 |
CheckBoxReader
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Update that parse plist for CheckBoxReader.
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2014-12-26 14:18:28 +08:00 |
ComAudioReader
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Replace #include "tinyxml2/tinyxml2.h" to #include "tinyxml2.h" in new cocostudio code. This should fix build with cmake when USE_PREBUILT_LIBS=NO. Because FindTinyXML2.cmake find tinyxml2.h header (without prefix dir). And some systems install tinyxml2 includes without special directory.
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2014-12-14 12:14:16 +03:00 |
GameMapReader
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Update that avoid crash during load resource which serialize by flat buffers
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2014-12-17 19:00:24 +08:00 |
ImageViewReader
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Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into Layout
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2014-12-23 14:15:55 +08:00 |
LayoutReader
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Update that parse resource path with flat buffers for readers
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2014-12-22 13:42:18 +08:00 |
ListViewReader
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Update that avoid crash during load resource which serialize by flat buffers
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2014-12-17 19:00:24 +08:00 |
LoadingBarReader
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Update that parse resource path with flat buffers for readers
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2014-12-22 13:42:18 +08:00 |
NodeReader
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update for cocos reader
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2014-12-25 15:02:22 +08:00 |
PageViewReader
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Update that parse resource path with flat buffers for readers
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2014-12-22 13:42:18 +08:00 |
ParticleReader
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Update that avoid crash during load resource which serialize by flat buffers
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2014-12-17 19:00:24 +08:00 |
ProjectNodeReader
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armature node reader done (projs incompleted)
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2014-12-22 17:35:39 +08:00 |
ScrollViewReader
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Update that parse resource path with flat buffers for readers
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2014-12-22 13:42:18 +08:00 |
SingleNodeReader
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Replace #include "tinyxml2/tinyxml2.h" to #include "tinyxml2.h" in new cocostudio code. This should fix build with cmake when USE_PREBUILT_LIBS=NO. Because FindTinyXML2.cmake find tinyxml2.h header (without prefix dir). And some systems install tinyxml2 includes without special directory.
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2014-12-14 12:14:16 +03:00 |
SliderReader
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Update that parse resource path with flat buffers for readers
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2014-12-22 13:42:18 +08:00 |
SpriteReader
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Update that avoid crash during load resource which serialize by flat buffers
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2014-12-17 19:00:24 +08:00 |
TextAtlasReader
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Replace #include "tinyxml2/tinyxml2.h" to #include "tinyxml2.h" in new cocostudio code. This should fix build with cmake when USE_PREBUILT_LIBS=NO. Because FindTinyXML2.cmake find tinyxml2.h header (without prefix dir). And some systems install tinyxml2 includes without special directory.
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2014-12-14 12:14:16 +03:00 |
TextBMFontReader
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Update that avoid crash during load resource which serialize by flat buffers
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2014-12-17 19:00:24 +08:00 |
TextFieldReader
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Update that avoid crash during load resource which serialize by flat buffers
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2014-12-17 19:00:24 +08:00 |
TextReader
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Update that avoid crash during load resource which serialize by flat buffers
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2014-12-17 19:00:24 +08:00 |
NodeReaderDefine.cpp
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Add flat buffers reader and serialize
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2014-11-21 15:15:38 +08:00 |
NodeReaderDefine.h
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Add flat buffers reader and serialize
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2014-11-21 15:15:38 +08:00 |
NodeReaderProtocol.cpp
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Add flat buffers reader and serialize
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2014-11-21 15:15:38 +08:00 |
NodeReaderProtocol.h
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Add flat buffers reader and serialize
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2014-11-21 15:15:38 +08:00 |
WidgetReader.cpp
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update for cocos reader
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2014-12-25 15:02:22 +08:00 |
WidgetReader.h
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update object reader for new lay out system
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2014-12-22 15:38:47 +08:00 |
WidgetReaderProtocol.h
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Delete that use protocol buffers
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2014-12-01 12:46:29 +08:00 |