axmol/cocos/editor-support/cocostudio/WidgetReader
pipu bc18bafaa7 Update that parse plist for CheckBoxReader. 2014-12-26 14:18:28 +08:00
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ArmatureNodeReader license in ArmatureNodeReader.h added. 2014-12-23 15:13:27 +08:00
ButtonReader Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into Layout 2014-12-23 14:15:55 +08:00
CheckBoxReader Update that parse plist for CheckBoxReader. 2014-12-26 14:18:28 +08:00
ComAudioReader Replace #include "tinyxml2/tinyxml2.h" to #include "tinyxml2.h" in new cocostudio code. This should fix build with cmake when USE_PREBUILT_LIBS=NO. Because FindTinyXML2.cmake find tinyxml2.h header (without prefix dir). And some systems install tinyxml2 includes without special directory. 2014-12-14 12:14:16 +03:00
GameMapReader Update that avoid crash during load resource which serialize by flat buffers 2014-12-17 19:00:24 +08:00
ImageViewReader Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into Layout 2014-12-23 14:15:55 +08:00
LayoutReader Update that parse resource path with flat buffers for readers 2014-12-22 13:42:18 +08:00
ListViewReader Update that avoid crash during load resource which serialize by flat buffers 2014-12-17 19:00:24 +08:00
LoadingBarReader Update that parse resource path with flat buffers for readers 2014-12-22 13:42:18 +08:00
NodeReader update for cocos reader 2014-12-25 15:02:22 +08:00
PageViewReader Update that parse resource path with flat buffers for readers 2014-12-22 13:42:18 +08:00
ParticleReader Update that avoid crash during load resource which serialize by flat buffers 2014-12-17 19:00:24 +08:00
ProjectNodeReader armature node reader done (projs incompleted) 2014-12-22 17:35:39 +08:00
ScrollViewReader Update that parse resource path with flat buffers for readers 2014-12-22 13:42:18 +08:00
SingleNodeReader Replace #include "tinyxml2/tinyxml2.h" to #include "tinyxml2.h" in new cocostudio code. This should fix build with cmake when USE_PREBUILT_LIBS=NO. Because FindTinyXML2.cmake find tinyxml2.h header (without prefix dir). And some systems install tinyxml2 includes without special directory. 2014-12-14 12:14:16 +03:00
SliderReader Update that parse resource path with flat buffers for readers 2014-12-22 13:42:18 +08:00
SpriteReader Update that avoid crash during load resource which serialize by flat buffers 2014-12-17 19:00:24 +08:00
TextAtlasReader Replace #include "tinyxml2/tinyxml2.h" to #include "tinyxml2.h" in new cocostudio code. This should fix build with cmake when USE_PREBUILT_LIBS=NO. Because FindTinyXML2.cmake find tinyxml2.h header (without prefix dir). And some systems install tinyxml2 includes without special directory. 2014-12-14 12:14:16 +03:00
TextBMFontReader Update that avoid crash during load resource which serialize by flat buffers 2014-12-17 19:00:24 +08:00
TextFieldReader Update that avoid crash during load resource which serialize by flat buffers 2014-12-17 19:00:24 +08:00
TextReader Update that avoid crash during load resource which serialize by flat buffers 2014-12-17 19:00:24 +08:00
NodeReaderDefine.cpp Add flat buffers reader and serialize 2014-11-21 15:15:38 +08:00
NodeReaderDefine.h Add flat buffers reader and serialize 2014-11-21 15:15:38 +08:00
NodeReaderProtocol.cpp Add flat buffers reader and serialize 2014-11-21 15:15:38 +08:00
NodeReaderProtocol.h Add flat buffers reader and serialize 2014-11-21 15:15:38 +08:00
WidgetReader.cpp update for cocos reader 2014-12-25 15:02:22 +08:00
WidgetReader.h update object reader for new lay out system 2014-12-22 15:38:47 +08:00
WidgetReaderProtocol.h Delete that use protocol buffers 2014-12-01 12:46:29 +08:00