mirror of https://github.com/axmolengine/axmol.git
283 lines
6.2 KiB
C++
283 lines
6.2 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCAction.h"
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#include "CCActionInterval.h"
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#include "base_nodes/CCNode.h"
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#include "CCDirector.h"
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NS_CC_BEGIN
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//
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// Action Base Class
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//
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Action::Action()
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:_originalTarget(NULL)
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,_target(NULL)
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,_tag(kActionTagInvalid)
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{
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}
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Action::~Action()
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{
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CCLOGINFO("deallocing Action: %p - tag: %i", this, _tag);
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}
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const char* Action::description() const
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{
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return String::createWithFormat("<Action | Tag = %d>", _tag)->getCString();
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}
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void Action::startWithTarget(Node *aTarget)
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{
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_originalTarget = _target = aTarget;
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}
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void Action::stop()
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{
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_target = NULL;
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}
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bool Action::isDone() const
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{
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return true;
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}
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void Action::step(float dt)
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{
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CC_UNUSED_PARAM(dt);
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CCLOG("[Action step]. override me");
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}
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void Action::update(float time)
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{
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CC_UNUSED_PARAM(time);
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CCLOG("[Action update]. override me");
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}
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//
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// Speed
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//
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Speed::Speed()
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: _speed(0.0)
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, _innerAction(NULL)
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{
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}
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Speed::~Speed()
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{
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CC_SAFE_RELEASE(_innerAction);
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}
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Speed* Speed::create(ActionInterval* pAction, float fSpeed)
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{
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Speed *pRet = new Speed();
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if (pRet && pRet->initWithAction(pAction, fSpeed))
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{
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pRet->autorelease();
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return pRet;
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}
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CC_SAFE_DELETE(pRet);
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return NULL;
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}
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bool Speed::initWithAction(ActionInterval *pAction, float fSpeed)
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{
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CCASSERT(pAction != NULL, "");
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pAction->retain();
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_innerAction = pAction;
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_speed = fSpeed;
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return true;
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}
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Speed *Speed::clone() const
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{
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// no copy constructor
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auto a = new Speed();
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a->initWithAction(_innerAction->clone(), _speed);
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a->autorelease();
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return a;
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}
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void Speed::startWithTarget(Node* target)
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{
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Action::startWithTarget(target);
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_innerAction->startWithTarget(target);
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}
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void Speed::stop()
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{
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_innerAction->stop();
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Action::stop();
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}
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void Speed::step(float dt)
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{
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_innerAction->step(dt * _speed);
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}
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bool Speed::isDone() const
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{
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return _innerAction->isDone();
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}
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Speed *Speed::reverse() const
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{
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return Speed::create(_innerAction->reverse(), _speed);
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}
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void Speed::setInnerAction(ActionInterval *pAction)
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{
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if (_innerAction != pAction)
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{
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CC_SAFE_RELEASE(_innerAction);
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_innerAction = pAction;
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CC_SAFE_RETAIN(_innerAction);
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}
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}
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//
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// Follow
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//
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Follow::~Follow()
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{
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CC_SAFE_RELEASE(_followedNode);
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}
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Follow* Follow::create(Node *pFollowedNode, const Rect& rect/* = Rect::ZERO*/)
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{
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Follow *pRet = new Follow();
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if (pRet && pRet->initWithTarget(pFollowedNode, rect))
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{
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pRet->autorelease();
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return pRet;
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}
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CC_SAFE_DELETE(pRet);
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return NULL;
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}
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Follow* Follow::clone() const
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{
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// no copy constructor
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auto a = new Follow();
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a->initWithTarget(_followedNode, _worldRect);
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a->autorelease();
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return a;
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}
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Follow* Follow::reverse() const
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{
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return clone();
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}
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bool Follow::initWithTarget(Node *pFollowedNode, const Rect& rect/* = Rect::ZERO*/)
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{
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CCASSERT(pFollowedNode != NULL, "");
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pFollowedNode->retain();
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_followedNode = pFollowedNode;
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_worldRect = rect;
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if (rect.equals(Rect::ZERO))
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{
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_boundarySet = false;
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}
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else
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{
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_boundarySet = true;
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}
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_boundaryFullyCovered = false;
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Size winSize = Director::getInstance()->getWinSize();
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_fullScreenSize = Point(winSize.width, winSize.height);
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_halfScreenSize = _fullScreenSize * 0.5f;
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if (_boundarySet)
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{
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_leftBoundary = -((rect.origin.x+rect.size.width) - _fullScreenSize.x);
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_rightBoundary = -rect.origin.x ;
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_topBoundary = -rect.origin.y;
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_bottomBoundary = -((rect.origin.y+rect.size.height) - _fullScreenSize.y);
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if(_rightBoundary < _leftBoundary)
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{
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// screen width is larger than world's boundary width
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//set both in the middle of the world
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_rightBoundary = _leftBoundary = (_leftBoundary + _rightBoundary) / 2;
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}
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if(_topBoundary < _bottomBoundary)
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{
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// screen width is larger than world's boundary width
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//set both in the middle of the world
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_topBoundary = _bottomBoundary = (_topBoundary + _bottomBoundary) / 2;
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}
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if( (_topBoundary == _bottomBoundary) && (_leftBoundary == _rightBoundary) )
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{
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_boundaryFullyCovered = true;
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}
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}
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return true;
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}
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void Follow::step(float dt)
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{
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CC_UNUSED_PARAM(dt);
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if(_boundarySet)
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{
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// whole map fits inside a single screen, no need to modify the position - unless map boundaries are increased
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if(_boundaryFullyCovered)
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return;
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Point tempPos = _halfScreenSize - _followedNode->getPosition();
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_target->setPosition(Point(clampf(tempPos.x, _leftBoundary, _rightBoundary),
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clampf(tempPos.y, _bottomBoundary, _topBoundary)));
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}
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else
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{
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_target->setPosition(_halfScreenSize - _followedNode->getPosition());
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}
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}
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bool Follow::isDone() const
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{
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return ( !_followedNode->isRunning() );
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}
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void Follow::stop()
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{
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_target = NULL;
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Action::stop();
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}
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NS_CC_END
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