mirror of https://github.com/axmolengine/axmol.git
53 lines
2.5 KiB
C++
53 lines
2.5 KiB
C++
#ifndef __COCOS2DX_SCRIPTING_LUA_COCOS2DXSUPPORT_LUABAISCCONVERSIONS_H__
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#define __COCOS2DX_SCRIPTING_LUA_COCOS2DXSUPPORT_LUABAISCCONVERSIONS_H__
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extern "C" {
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#include "lua.h"
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#include "tolua++.h"
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}
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#include "cocos2d.h"
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using namespace cocos2d;
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extern std::map<int, std::string> g_luaType;
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#if COCOS2D_DEBUG >=1
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void luaval_to_native_err(lua_State* L,const char* msg,tolua_Error* err);
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#endif
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// to native
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extern bool luaval_to_int32(lua_State* L,int lo,int* outValue);
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extern bool luaval_to_uint32(lua_State* L, int lo, unsigned int* outValue);
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extern bool luaval_to_uint16(lua_State* L,int lo,uint16_t* outValue);
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extern bool luaval_to_boolean(lua_State* L,int lo,bool* outValue);
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extern bool luaval_to_number(lua_State* L,int lo,double* outValue);
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extern bool luaval_to_long_long(lua_State* L,int lo,long long* outValue);
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extern bool luaval_to_std_string(lua_State* L, int lo, std::string* outValue);
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extern bool luaval_to_point(lua_State* L,int lo,Point* outValue);
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extern bool luaval_to_size(lua_State* L,int lo,Size* outValue);
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extern bool luaval_to_rect(lua_State* L,int lo,Rect* outValue);
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extern bool luaval_to_color3b(lua_State* L,int lo,Color3B* outValue);
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extern bool luaval_to_color4b(lua_State* L,int lo,Color4B* outValue);
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extern bool luaval_to_color4f(lua_State* L,int lo,Color4F* outValue);
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extern bool luaval_to_affinetransform(lua_State* L,int lo, AffineTransform* outValue);
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extern bool luaval_to_fontdefinition(lua_State* L, int lo, FontDefinition* outValue );
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extern bool luaval_to_array(lua_State* L,int lo, Array** outValue);
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extern bool luaval_to_dictionary(lua_State* L,int lo, Dictionary** outValue);
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extern bool luaval_to_array_of_Point(lua_State* L,int lo,Point **points, int *numPoints);
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extern bool luavals_variadic_to_array(lua_State* L,int argc, Array** ret);
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// from native
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extern void point_to_luaval(lua_State* L,const Point& pt);
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extern void size_to_luaval(lua_State* L,const Size& sz);
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extern void rect_to_luaval(lua_State* L,const Rect& rt);
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extern void color3b_to_luaval(lua_State* L,const Color3B& cc);
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extern void color4b_to_luaval(lua_State* L,const Color4B& cc);
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extern void color4f_to_luaval(lua_State* L,const Color4F& cc);
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extern void affinetransform_to_luaval(lua_State* L,const AffineTransform& inValue);
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extern void fontdefinition_to_luaval(lua_State* L,const FontDefinition& inValue);
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extern void array_to_luaval(lua_State* L,Array* inValue);
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extern void dictionary_to_luaval(lua_State* L, Dictionary* dict);
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#endif //__COCOS2DX_SCRIPTING_LUA_COCOS2DXSUPPORT_LUABAISCCONVERSIONS_H__
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