mirror of https://github.com/axmolengine/axmol.git
132 lines
3.0 KiB
C++
132 lines
3.0 KiB
C++
#include "TouchesTest.h"
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#include "Ball.h"
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#include "Paddle.h"
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#include "../testResource.h"
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enum tagPlayer
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{
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kHighPlayer,
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kLowPlayer
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} Player;
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#define kStatusBarHeight 20.0f
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//#define k1UpperLimit (480.0f - kStatusBarHeight)
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enum
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{
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kSpriteTag
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};
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//------------------------------------------------------------------
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//
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// PongScene
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//
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//------------------------------------------------------------------
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PongScene::PongScene()
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{
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PongLayer *pongLayer = new PongLayer();//PongLayer::node();
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addChild(pongLayer);
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}
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void PongScene::onExit()
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{
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__super::onExit();
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}
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//------------------------------------------------------------------
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//
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// PongLayer
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//
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//------------------------------------------------------------------
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PongLayer::PongLayer()
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{
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m_ballStartingVelocity = CGPointMake(20.0f, -100.0f);
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m_ball = Ball::ballWithTexture( CCTextureCache::sharedTextureCache()->addImage(s_Ball) );
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m_ball->setPosition( CGPointMake(160.0f, 240.0f) );
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m_ball->setVelocity( m_ballStartingVelocity );
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addChild( m_ball );
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m_ball->retain();
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CCTexture2D* paddleTexture = CCTextureCache::sharedTextureCache()->addImage(s_Paddle);
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NSMutableArray<NSObject *> *paddlesM = new NSMutableArray<NSObject *>(4);
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Paddle* paddle = Paddle::paddleWithTexture(paddleTexture);
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paddle->setPosition( CGPointMake(160, 15) );
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paddlesM->addObject( paddle );
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paddle = Paddle::paddleWithTexture( paddleTexture );
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paddle->setPosition( CGPointMake(160, 480 - kStatusBarHeight - 15) );
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paddlesM->addObject( paddle );
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paddle = Paddle::paddleWithTexture( paddleTexture );
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paddle->setPosition( CGPointMake(160, 100) );
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paddlesM->addObject( paddle );
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paddle = Paddle::paddleWithTexture( paddleTexture );
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paddle->setPosition( CGPointMake(160, 480 - kStatusBarHeight - 100) );
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paddlesM->addObject( paddle );
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m_paddles = paddlesM->copy();
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NSMutableArray<NSObject *>::NSMutableArrayIterator it;
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for(it = m_paddles->begin(); it != m_paddles->end(); it++)
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{
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paddle = dynamic_cast<Paddle*>(*it);
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if(!paddle)
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break;
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addChild(paddle);
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}
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paddlesM->release();
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schedule( schedule_selector(PongLayer::doStep) );
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}
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PongLayer::~PongLayer()
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{
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m_ball->release();
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m_paddles->release();
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}
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void PongLayer::resetAndScoreBallForPlayer(int player)
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{
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m_ballStartingVelocity = ccpMult(m_ballStartingVelocity, -1.1f);
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m_ball->setVelocity( m_ballStartingVelocity );
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m_ball->setPosition( CGPointMake(160.0f, 240.0f) );
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// TODO -- scoring
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}
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void PongLayer::doStep(ccTime delta)
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{
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m_ball->move(delta);
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Paddle* paddle;
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NSMutableArray<NSObject *>::NSMutableArrayIterator it;
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for(it = m_paddles->begin(); it != m_paddles->end(); it++)
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{
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paddle = dynamic_cast<Paddle*>(*it);
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if(!paddle)
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break;
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m_ball->collideWithPaddle( paddle );
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}
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if (m_ball->getPosition().y > 480 - kStatusBarHeight + m_ball->radius())
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resetAndScoreBallForPlayer( kLowPlayer );
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else if (m_ball->getPosition().y < -m_ball->radius())
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resetAndScoreBallForPlayer( kHighPlayer );
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m_ball->draw();
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}
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void PongScene::runThisTest()
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{
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CCDirector::getSharedDirector()->replaceScene(this);
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}
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