axmol/tools/tojs
James Chen 5dfb7f321a Compilation fixes after merge PR #4669 https://github.com/cocos2d/cocos2d-x/pull/4669 2013-12-26 16:03:30 +08:00
..
README.mdown Updating README.mdown for the reason of bindings-generator doesn't support windows. 2013-07-29 08:33:10 +08:00
cocos2dx.ini Merge branch 'develop' into data-refactor 2013-12-24 16:24:17 +08:00
cocos2dx_builder.ini issue #2790: Don’t bind CCBAnimationManager::addNode. 2013-12-09 17:55:56 +08:00
cocos2dx_extension.ini Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developAssetsManager 2013-10-22 16:52:44 +08:00
cocos2dx_gui.ini Compilation fixes after merge PR #4669 https://github.com/cocos2d/cocos2d-x/pull/4669 2013-12-26 16:03:30 +08:00
cocos2dx_spine.ini Removes CC prefix for CCSkeleton and CCSkeletonAnimation. Adds namespace `sp` for JSBindings. 2013-12-25 11:18:14 +08:00
cocos2dx_studio.ini Supports to bind more container: std::vector<std::string>, std::vector<int>, cocos2d::Map<std::string, T>. 2013-12-19 20:17:44 +08:00
genbindings.sh spine simple JS binding supported 2013-12-20 16:10:15 +09:00

README.mdown

How to Use bindings-generator

On Windows (Not available from 3.0-pre-alpha0, the reason is that Clang3.3 can't work perfectly on windows, therefore, disable windows support temporary.):

On MAC: