mirror of https://github.com/axmolengine/axmol.git
54 lines
1.8 KiB
JavaScript
54 lines
1.8 KiB
JavaScript
/****************************************************************************
|
|
Copyright (c) 2010-2012 cocos2d-x.org
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
// boot code needed for cocos2d + JS bindings.
|
|
// Not needed by cocos2d-html5
|
|
|
|
require("jsb.js");
|
|
|
|
var appFiles = [
|
|
'src/resource.js',
|
|
'src/myApp.js'
|
|
];
|
|
|
|
cc.dumpConfig();
|
|
|
|
for( var i=0; i < appFiles.length; i++) {
|
|
require( appFiles[i] );
|
|
}
|
|
|
|
var director = cc.Director.getInstance();
|
|
director.setDisplayStats(true);
|
|
|
|
// set FPS. the default value is 1.0/60 if you don't call this
|
|
director.setAnimationInterval(1.0 / 60);
|
|
|
|
// create a scene. it's an autorelease object
|
|
var myScene = new MyScene();
|
|
|
|
// run
|
|
director.runWithScene(myScene);
|
|
|