mirror of https://github.com/axmolengine/axmol.git
281 lines
9.7 KiB
C++
281 lines
9.7 KiB
C++
/****************************************************************************
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Copyright (c) 2014 cocos2d-x.org
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "2d/CCLight.h"
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#include "3d/CCSprite3D.h"
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#include "3d/CCAnimate3D.h"
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#include "3d/CCAnimation3D.h"
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#include "platform/CCFileUtils.h"
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#include "editor-support/cocostudio/WidgetReader/Sprite3DReader/Sprite3DReader.h"
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#include "editor-support/cocostudio/CSParseBinary_generated.h"
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#include "editor-support/cocostudio/CSParse3DBinary_generated.h"
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#include "editor-support/cocostudio/FlatBuffersSerialize.h"
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#include "editor-support/cocostudio/WidgetReader/Node3DReader/Node3DReader.h"
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#include "tinyxml2.h"
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#include "flatbuffers/flatbuffers.h"
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USING_NS_CC;
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using namespace flatbuffers;
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namespace cocostudio
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{
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IMPLEMENT_CLASS_NODE_READER_INFO(Sprite3DReader)
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Sprite3DReader::Sprite3DReader()
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{
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}
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Sprite3DReader::~Sprite3DReader()
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{
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}
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static Sprite3DReader* _instanceSprite3DReader = nullptr;
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Sprite3DReader* Sprite3DReader::getInstance()
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{
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if (!_instanceSprite3DReader)
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{
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_instanceSprite3DReader = new (std::nothrow) Sprite3DReader();
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}
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return _instanceSprite3DReader;
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}
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void Sprite3DReader::purge()
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{
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CC_SAFE_DELETE(_instanceSprite3DReader);
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}
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void Sprite3DReader::destroyInstance()
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{
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CC_SAFE_DELETE(_instanceSprite3DReader);
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}
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Vec2 Sprite3DReader::getVec2Attribute(const tinyxml2::XMLAttribute* attribute) const
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{
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if(!attribute)
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return Vec2::ZERO;
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Vec2 ret;
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std::string attriname;
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while (attribute)
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{
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attriname = attribute->Name();
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std::string value = attribute->Value();
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if (attriname == "X")
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{
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ret.x = atof(value.c_str());
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}
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else if (attriname == "Y")
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{
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ret.y = atof(value.c_str());
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}
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attribute = attribute->Next();
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}
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return ret;
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}
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Offset<Table> Sprite3DReader::createOptionsWithFlatBuffers(const tinyxml2::XMLElement *objectData,
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flatbuffers::FlatBufferBuilder *builder)
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{
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auto temp = Node3DReader::getInstance()->createOptionsWithFlatBuffers(objectData, builder);
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auto node3DOptions = *(Offset<Node3DOption>*)(&temp);
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bool runAction = false;
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std::string path;
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int resourceType = 0;
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bool isFlipped = false;
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int lightFlag = 0;
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std::string attriname;
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const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute();
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while(attribute)
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{
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attriname = attribute->Name();
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std::string value = attribute->Value();
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if(attriname == "RunAction3D")
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{
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runAction = value == "True" ? true : false;
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}
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else if (attriname == "IsFlipped")
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{
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isFlipped = value == "True" ? true : false;
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}
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else if (attriname == "LightFlag")
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{
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if (value == "LIGHT0") lightFlag = (int)LightFlag::LIGHT0;
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else if (value == "LIGHT1") lightFlag = (int)LightFlag::LIGHT1;
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else if (value == "LIGHT2") lightFlag = (int)LightFlag::LIGHT2;
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else if (value == "LIGHT3") lightFlag = (int)LightFlag::LIGHT3;
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else if (value == "LIGHT4") lightFlag = (int)LightFlag::LIGHT4;
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else if (value == "LIGHT5") lightFlag = (int)LightFlag::LIGHT5;
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else if (value == "LIGHT6") lightFlag = (int)LightFlag::LIGHT6;
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else if (value == "LIGHT7") lightFlag = (int)LightFlag::LIGHT7;
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else if (value == "LIGHT8") lightFlag = (int)LightFlag::LIGHT8;
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else if (value == "LIGHT9") lightFlag = (int)LightFlag::LIGHT9;
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else if (value == "LIGHT10") lightFlag = (int)LightFlag::LIGHT10;
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else if (value == "LIGHT11") lightFlag = (int)LightFlag::LIGHT11;
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else if (value == "LIGHT12") lightFlag = (int)LightFlag::LIGHT12;
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}
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attribute = attribute->Next();
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}
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// FileData
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const tinyxml2::XMLElement* child = objectData->FirstChildElement();
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while (child)
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{
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std::string name = child->Name();
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if (name == "FileData")
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{
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attribute = child->FirstAttribute();
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while (attribute)
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{
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name = attribute->Name();
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std::string value = attribute->Value();
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if (name == "Path")
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{
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path = value;
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}
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else if (name == "Type")
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{
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if(value == "Normal")
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{
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resourceType = 1;
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}
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else if(value == "Default")
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{
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resourceType = 0;
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}
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}
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attribute = attribute->Next();
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}
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}
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child = child->NextSiblingElement();
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}
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auto options = CreateSprite3DOptions(*builder,
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node3DOptions,
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CreateResourceData(*builder,
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builder->CreateString(path),
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builder->CreateString(""),
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resourceType),
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runAction,
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isFlipped,
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lightFlag
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);
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return *(Offset<Table>*)(&options);
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}
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void Sprite3DReader::setPropsWithFlatBuffers(cocos2d::Node *node,
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const flatbuffers::Table* sprite3DOptions)
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{
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Sprite3D* sprite3D = static_cast<Sprite3D*>(node);
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auto options = (Sprite3DOptions*)sprite3DOptions;
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int lightFlag = options->lightFlag();
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bool runAction = options->runAction() != 0;
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bool isFlipped = options->isFlipped() != 0;
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auto fileData = options->fileData();
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std::string path = fileData->path()->c_str();
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if(runAction && FileUtils::getInstance()->isFileExist(path))
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{
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Animation3D* animation = Animation3D::create(path);
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if(animation)
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{
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Animate3D* animate = Animate3D::create(animation);
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Action* action = RepeatForever::create(animate);
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sprite3D->runAction(action);
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}
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}
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auto nodeOptions = options->node3DOption()->nodeOptions();
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GLubyte alpha = (GLubyte)nodeOptions->color()->a();
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GLubyte red = (GLubyte)nodeOptions->color()->r();
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GLubyte green = (GLubyte)nodeOptions->color()->g();
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GLubyte blue = (GLubyte)nodeOptions->color()->b();
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if (alpha != 255)
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{
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sprite3D->setOpacity(alpha);
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}
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if (red != 255 || green != 255 || blue != 255)
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{
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sprite3D->setColor(Color3B(red, green, blue));
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}
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if (isFlipped)
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{
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sprite3D->setCullFaceEnabled(true);
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sprite3D->setCullFace(GL_FRONT);
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}
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if (lightFlag <= 0)
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{
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lightFlag = 1;
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}
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sprite3D->setLightMask(lightFlag);
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auto node3DReader = Node3DReader::getInstance();
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node3DReader->setPropsWithFlatBuffers(sprite3D, (Table*)(options->node3DOption()));
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}
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Node* Sprite3DReader::createNodeWithFlatBuffers(const flatbuffers::Table *sprite3DOptions)
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{
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auto options = (Sprite3DOptions*)sprite3DOptions;
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auto fileData = options->fileData();
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std::string path = fileData->path()->c_str();
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Sprite3D* ret = Sprite3D::create();
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if(FileUtils::getInstance()->isFileExist(path))
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{
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ret->initWithFile(path);
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}
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setPropsWithFlatBuffers(ret, sprite3DOptions);
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return ret;
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}
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}
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