axmol/cocos2dx/platform/CCPlatformConfig.h

171 lines
5.5 KiB
C

/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CC_PLATFORM_CONFIG_H__
#define __CC_PLATFORM_CONFIG_H__
/**
Config of cocos2d-x project.
There are config below:
build for which target platform
*/
//////////////////////////////////////////////////////////////////////////
// pre configure
//////////////////////////////////////////////////////////////////////////
// define supported target platform macro which CC uses.
#define CC_PLATFORM_UNKNOWN 0
#define CC_PLATFORM_IOS 1
#define CC_PLATFORM_ANDROID 2
#define CC_PLATFORM_WOPHONE 3
#define CC_PLATFORM_WIN32 4
#define CC_PLATFORM_AIRPLAY 5
#define CC_PLATFORM_LINUX 7
// Determine tartet platform by compile environment macro.
#define CC_TARGET_PLATFORM CC_PLATFORM_UNKNOWN
// iphone
#if ! CC_TARGET_PLATFORM && (defined(TARGET_OS_IPHONE) || defined(TARGET_IPHONE_SIMULATOR))
#undef CC_TARGET_PLATFORM
#define CC_TARGET_PLATFORM CC_PLATFORM_IOS
#define CC_SUPPORT_MULTITHREAD 0
#define CC_SUPPORT_UNICODE 0
#define CC_SUPPORT_PVRTC
#endif
// android
#if ! CC_TARGET_PLATFORM && defined(ANDROID)
#undef CC_TARGET_PLATFORM
#define CC_TARGET_PLATFORM CC_PLATFORM_ANDROID
#endif
// wophone
#if ! CC_TARGET_PLATFORM && defined(_TRANZDA_VM_)
#undef CC_TARGET_PLATFORM
#define CC_TARGET_PLATFORM CC_PLATFORM_WOPHONE
#endif
// win32
#if ! CC_TARGET_PLATFORM && (defined(WIN32) && defined(_WINDOWS))
#undef CC_TARGET_PLATFORM
#define CC_TARGET_PLATFORM CC_PLATFORM_WIN32
#define CC_SUPPORT_MULTITHREAD 1
#if defined(UNICODE)
#define CC_SUPPORT_UNICODE 1
#else
#define CC_SUPPORT_UNICODE 0
#endif
#endif
// linux
#if ! CC_TARGET_PLATFORM && defined(LINUX)
#undef CC_TARGET_PLATFORM
#define CC_TARGET_PLATFORM CC_PLATFORM_LINUX
#endif
// airplay
#if ! CC_TARGET_PLATFORM && defined(AIRPLAY)
#undef CC_TARGET_PLATFORM
#define CC_TARGET_PLATFORM CC_PLATFORM_AIRPLAY
#endif
//////////////////////////////////////////////////////////////////////////
// user configure
//////////////////////////////////////////////////////////////////////////
// Check user assigned target platform.
#if defined(CC_UNDER_IOS)
#undef CC_TARGET_PLATFORM
#define CC_TARGET_PLATFORM CC_PLATFORM_IOS
#endif
#if defined(CC_UNDER_ANDROID)
#undef CC_TARGET_PLATFORM
#define CC_TARGET_PLATFORM CC_PLATFORM_ANDROID
#endif
#if defined(CC_UNDER_WOPHONE)
#undef CC_TARGET_PLATFORM
#define CC_TARGET_PLATFORM CC_PLATFORM_WOPHONE
#endif
#if defined(CC_UNDER_WIN32)
#undef CC_TARGET_PLATFORM
#define CC_TARGET_PLATFORM CC_PLATFORM_WIN32
#endif
#if defined(CC_UNDER_AIRPLAY)
#undef CC_TARGET_PLATFORM
#define CC_TARGET_PLATFORM CC_PLATFORM_AIRPLAY
#endif
#if defined(CC_UNDER_LINUX)
#undef CC_TARGET_PLATFORM
#define CC_TARGET_PLATFORM CC_PLATFORM_LINUX
#endif
// Check user assigned supportive of multi-thread
#if defined(CC_ENABLE_MULTITHREAD)
#undef CC_SUPPORT_MULTITHREAD
#define CC_SUPPORT_MULTITHREAD 1
#elif defined(CC_DISABLE_MULTITHREAD)
#undef CC_SUPPORT_MULTITHREAD
#define CC_SUPPORT_MULTITHREAD 0
#endif
// Check user assigned supportive of unicode
#if defined(CC_ENABLE_UNICODE)
#undef CC_SUPPORT_UNICODE
#define CC_SUPPORT_UNICODE 1
#elif defined(CC_DISABLE_UNICODE)
#undef CC_SUPPORT_UNICODE
#define CC_SUPPORT_UNICODE 0
#endif
//////////////////////////////////////////////////////////////////////////
// post configure
//////////////////////////////////////////////////////////////////////////
// check user set platform
#if ! CC_TARGET_PLATFORM
#error "Can not recognize the target platform, compling under a unsupported platform?"
#endif
// cocos2d-x havn't support multi-thread yet
#undef CC_SUPPORT_MULTITHREAD
#define CC_SUPPORT_MULTITHREAD 0
// cocos2d-x havn't support unicode yet
#undef CC_SUPPORT_UNICODE
#define CC_SUPPORT_UNICODE 0
// Check the supportive of platform
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
#pragma warning (disable:4127)
#endif // CC_PLATFORM_WIN32
#endif // __CC_PLATFORM_CONFIG_H__