mirror of https://github.com/axmolengine/axmol.git
1101 lines
34 KiB
C++
1101 lines
34 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "UIScale9Sprite.h"
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#include "2d/CCSprite.h"
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#include "2d/CCSpriteFrameCache.h"
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#include "base/CCVector.h"
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#include "base/CCDirector.h"
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NS_CC_BEGIN
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namespace ui {
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Scale9Sprite::Scale9Sprite()
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: _spritesGenerated(false)
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, _spriteFrameRotated(false)
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, _positionsAreDirty(false)
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, _scale9Image(nullptr)
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, _topLeft(nullptr)
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, _top(nullptr)
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, _topRight(nullptr)
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, _left(nullptr)
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, _centre(nullptr)
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, _right(nullptr)
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, _bottomLeft(nullptr)
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, _bottom(nullptr)
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, _bottomRight(nullptr)
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, _insetLeft(0)
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, _insetTop(0)
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, _insetRight(0)
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, _insetBottom(0),
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_scale9Enabled(true)
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{
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this->setAnchorPoint(Vec2(0.5,0.5));
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}
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Scale9Sprite::~Scale9Sprite()
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{
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this->cleanupSlicedSprites();
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CC_SAFE_RELEASE(_scale9Image);
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}
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void Scale9Sprite::cleanupSlicedSprites()
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{
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if (_topLeft && _topLeft->isRunning())
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{
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_topLeft->onExit();
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}
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if (_top && _top->isRunning())
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{
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_top->onExit();
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}
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if (_topRight && _topRight->isRunning())
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{
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_topRight->onExit();
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}
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if (_left && _left->isRunning())
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{
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_left->onExit();
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}
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if (_centre && _centre->isRunning())
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{
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_centre->onExit();
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}
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if (_right && _right->isRunning())
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{
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_right->onExit();
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}
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if (_bottomLeft && _bottomLeft->isRunning())
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{
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_bottomLeft->onExit();
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}
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if (_bottomRight && _bottomRight->isRunning())
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{
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_bottomRight->onExit();
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}
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if (_bottom && _bottom->isRunning())
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{
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_bottom->onExit();
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}
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CC_SAFE_RELEASE_NULL(_topLeft);
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CC_SAFE_RELEASE_NULL(_top);
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CC_SAFE_RELEASE_NULL(_topRight);
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CC_SAFE_RELEASE_NULL(_left);
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CC_SAFE_RELEASE_NULL(_centre);
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CC_SAFE_RELEASE_NULL(_right);
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CC_SAFE_RELEASE_NULL(_bottomLeft);
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CC_SAFE_RELEASE_NULL(_bottom);
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CC_SAFE_RELEASE_NULL(_bottomRight);
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}
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bool Scale9Sprite::init()
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{
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return this->init(NULL, Rect::ZERO, Rect::ZERO);
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}
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bool Scale9Sprite::init(Sprite* sprite, const Rect& rect, const Rect& capInsets)
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{
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return this->init(sprite, rect, false, capInsets);
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}
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bool Scale9Sprite::init(Sprite* sprite, const Rect& rect, bool rotated, const Rect& capInsets)
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{
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if(sprite)
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{
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this->updateWithSprite(sprite, rect, rotated, capInsets);
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}
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this->setCascadeColorEnabled(true);
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this->setCascadeOpacityEnabled(true);
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this->setAnchorPoint(Vec2(0.5f, 0.5f));
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this->_positionsAreDirty = true;
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return true;
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}
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bool Scale9Sprite::initWithBatchNode(cocos2d::SpriteBatchNode *batchnode, const cocos2d::Rect &rect, bool rotated, const cocos2d::Rect &capInsets)
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{
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Sprite *sprite = Sprite::createWithTexture(batchnode->getTexture());
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return init(sprite, rect, rotated, capInsets);
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}
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bool Scale9Sprite::initWithBatchNode(cocos2d::SpriteBatchNode *batchnode, const cocos2d::Rect &rect, const cocos2d::Rect &capInsets)
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{
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return initWithBatchNode(batchnode, rect, false, capInsets);
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}
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#define TRANSLATE_X(x, y, xtranslate) \
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x+=xtranslate; \
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#define TRANSLATE_Y(x, y, ytranslate) \
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y+=ytranslate; \
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bool Scale9Sprite::updateWithBatchNode(cocos2d::SpriteBatchNode *batchnode, const cocos2d::Rect &originalRect, bool rotated, const cocos2d::Rect &capInsets)
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{
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Sprite *sprite = Sprite::createWithTexture(batchnode->getTexture());
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return this->updateWithSprite(sprite, originalRect, rotated, capInsets);
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}
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bool Scale9Sprite::updateWithSprite(Sprite* sprite, const Rect& originalRect, bool rotated, const Rect& capInsets)
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{
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GLubyte opacity = getOpacity();
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Color3B color = getColor();
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Rect rect(originalRect);
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// Release old sprites
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this->cleanupSlicedSprites();
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_protectedChildren.clear();
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if(this->_scale9Image != sprite)
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{
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CC_SAFE_RELEASE(this->_scale9Image);
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_scale9Image = sprite;
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CC_SAFE_RETAIN(_scale9Image);
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}
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if (!_scale9Image)
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{
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return false;
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}
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_capInsets = capInsets;
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_spriteFrameRotated = rotated;
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// If there is no given rect
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if ( rect.equals(Rect::ZERO) )
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{
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// Get the texture size as original
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Size textureSize = _scale9Image->getTexture()->getContentSize();
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rect = Rect(0, 0, textureSize.width, textureSize.height);
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}
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// Set the given rect's size as original size
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_spriteRect = rect;
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_originalSize = rect.size;
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_preferredSize = _originalSize;
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_capInsetsInternal = capInsets;
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if (_scale9Enabled)
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{
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this->createSlicedSprites(rect, rotated);
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}
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this->setContentSize(rect.size);
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if (_spritesGenerated)
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{
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// Restore color and opacity
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this->setOpacity(opacity);
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this->setColor(color);
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}
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_spritesGenerated = true;
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return true;
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}
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void Scale9Sprite::createSlicedSprites(const Rect& rect, bool rotated)
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{
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float w = rect.size.width;
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float h = rect.size.height;
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// If there is no specified center region
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if ( _capInsetsInternal.equals(Rect::ZERO) )
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{
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// log("... cap insets not specified : using default cap insets ...");
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_capInsetsInternal = Rect(w/3, h/3, w/3, h/3);
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}
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float left_w = _capInsetsInternal.origin.x;
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float center_w = _capInsetsInternal.size.width;
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float right_w = rect.size.width - (left_w + center_w);
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float top_h = _capInsetsInternal.origin.y;
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float center_h = _capInsetsInternal.size.height;
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float bottom_h = rect.size.height - (top_h + center_h);
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// calculate rects
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// ... top row
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float x = 0.0;
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float y = 0.0;
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// top left
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Rect lefttopbounds = Rect(x, y, left_w, top_h);
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// top center
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TRANSLATE_X(x, y, left_w);
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Rect centertopbounds = Rect(x, y, center_w, top_h);
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// top right
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TRANSLATE_X(x, y, center_w);
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Rect righttopbounds = Rect(x, y, right_w, top_h);
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// ... center row
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x = 0.0;
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y = 0.0;
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TRANSLATE_Y(x, y, top_h);
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// center left
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Rect leftcenterbounds = Rect(x, y, left_w, center_h);
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// center center
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TRANSLATE_X(x, y, left_w);
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Rect centerbounds = Rect(x, y, center_w, center_h);
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// center right
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TRANSLATE_X(x, y, center_w);
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Rect rightcenterbounds = Rect(x, y, right_w, center_h);
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// ... bottom row
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x = 0.0;
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y = 0.0;
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TRANSLATE_Y(x, y, top_h);
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TRANSLATE_Y(x, y, center_h);
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// bottom left
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Rect leftbottombounds = Rect(x, y, left_w, bottom_h);
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// bottom center
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TRANSLATE_X(x, y, left_w);
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Rect centerbottombounds = Rect(x, y, center_w, bottom_h);
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// bottom right
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TRANSLATE_X(x, y, center_w);
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Rect rightbottombounds = Rect(x, y, right_w, bottom_h);
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Rect rotatedcenterbounds = centerbounds;
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Rect rotatedrightbottombounds = rightbottombounds;
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Rect rotatedleftbottombounds = leftbottombounds;
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Rect rotatedrighttopbounds = righttopbounds;
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Rect rotatedlefttopbounds = lefttopbounds;
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Rect rotatedrightcenterbounds = rightcenterbounds;
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Rect rotatedleftcenterbounds = leftcenterbounds;
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Rect rotatedcenterbottombounds = centerbottombounds;
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Rect rotatedcentertopbounds = centertopbounds;
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if (!rotated)
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{
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AffineTransform t = AffineTransform::IDENTITY;
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t = AffineTransformTranslate(t, rect.origin.x, rect.origin.y);
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rotatedcenterbounds = RectApplyAffineTransform(rotatedcenterbounds, t);
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rotatedrightbottombounds = RectApplyAffineTransform(rotatedrightbottombounds, t);
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rotatedleftbottombounds = RectApplyAffineTransform(rotatedleftbottombounds, t);
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rotatedrighttopbounds = RectApplyAffineTransform(rotatedrighttopbounds, t);
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rotatedlefttopbounds = RectApplyAffineTransform(rotatedlefttopbounds, t);
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rotatedrightcenterbounds = RectApplyAffineTransform(rotatedrightcenterbounds, t);
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rotatedleftcenterbounds = RectApplyAffineTransform(rotatedleftcenterbounds, t);
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rotatedcenterbottombounds = RectApplyAffineTransform(rotatedcenterbottombounds, t);
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rotatedcentertopbounds = RectApplyAffineTransform(rotatedcentertopbounds, t);
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} else {
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// set up transformation of coordinates
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// to handle the case where the sprite is stored rotated
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// in the spritesheet
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// log("rotated");
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AffineTransform t = AffineTransform::IDENTITY;
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t = AffineTransformTranslate(t, rect.size.height+rect.origin.x, rect.origin.y);
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t = AffineTransformRotate(t, 1.57079633f);
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centerbounds = RectApplyAffineTransform(centerbounds, t);
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rightbottombounds = RectApplyAffineTransform(rightbottombounds, t);
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leftbottombounds = RectApplyAffineTransform(leftbottombounds, t);
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righttopbounds = RectApplyAffineTransform(righttopbounds, t);
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lefttopbounds = RectApplyAffineTransform(lefttopbounds, t);
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rightcenterbounds = RectApplyAffineTransform(rightcenterbounds, t);
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leftcenterbounds = RectApplyAffineTransform(leftcenterbounds, t);
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centerbottombounds = RectApplyAffineTransform(centerbottombounds, t);
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centertopbounds = RectApplyAffineTransform(centertopbounds, t);
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rotatedcenterbounds.origin = centerbounds.origin;
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rotatedrightbottombounds.origin = rightbottombounds.origin;
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rotatedleftbottombounds.origin = leftbottombounds.origin;
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rotatedrighttopbounds.origin = righttopbounds.origin;
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rotatedlefttopbounds.origin = lefttopbounds.origin;
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rotatedrightcenterbounds.origin = rightcenterbounds.origin;
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rotatedleftcenterbounds.origin = leftcenterbounds.origin;
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rotatedcenterbottombounds.origin = centerbottombounds.origin;
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rotatedcentertopbounds.origin = centertopbounds.origin;
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}
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// Centre
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_centre = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcenterbounds, rotated);
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_centre->retain();
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this->addProtectedChild(_centre);
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// Top
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_top = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcentertopbounds, rotated);
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_top->retain();
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this->addProtectedChild(_top);
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// Bottom
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_bottom = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcenterbottombounds, rotated);
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_bottom->retain();
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this->addProtectedChild(_bottom);
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// Left
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_left = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedleftcenterbounds, rotated);
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_left->retain();
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this->addProtectedChild(_left);
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// Right
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_right = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrightcenterbounds, rotated);
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_right->retain();
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this->addProtectedChild(_right);
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// Top left
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_topLeft = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedlefttopbounds, rotated);
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_topLeft->retain();
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this->addProtectedChild(_topLeft);
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// Top right
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_topRight = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrighttopbounds, rotated);
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_topRight->retain();
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this->addProtectedChild(_topRight);
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// Bottom left
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_bottomLeft = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedleftbottombounds, rotated);
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_bottomLeft->retain();
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this->addProtectedChild(_bottomLeft);
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// Bottom right
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_bottomRight = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrightbottombounds, rotated);
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_bottomRight->retain();
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this->addProtectedChild(_bottomRight);
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}
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void Scale9Sprite::setContentSize(const Size &size)
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{
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Node::setContentSize(size);
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this->_positionsAreDirty = true;
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}
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void Scale9Sprite::updatePositions()
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{
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// Check that instances are non-NULL
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if(!((_topLeft) &&
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(_topRight) &&
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(_bottomRight) &&
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(_bottomLeft) &&
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(_centre)))
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{
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// if any of the above sprites are NULL, return
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return;
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}
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Size size = this->_contentSize;
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float sizableWidth = size.width - _topLeft->getContentSize().width - _topRight->getContentSize().width;
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float sizableHeight = size.height - _topLeft->getContentSize().height - _bottomRight->getContentSize().height;
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float horizontalScale = sizableWidth/_centre->getContentSize().width;
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float verticalScale = sizableHeight/_centre->getContentSize().height;
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_centre->setScaleX(horizontalScale);
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_centre->setScaleY(verticalScale);
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float rescaledWidth = _centre->getContentSize().width * horizontalScale;
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float rescaledHeight = _centre->getContentSize().height * verticalScale;
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float leftWidth = _bottomLeft->getContentSize().width;
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float bottomHeight = _bottomLeft->getContentSize().height;
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_bottomLeft->setAnchorPoint(Vec2(0,0));
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_bottomRight->setAnchorPoint(Vec2(0,0));
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_topLeft->setAnchorPoint(Vec2(0,0));
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_topRight->setAnchorPoint(Vec2(0,0));
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_left->setAnchorPoint(Vec2(0,0));
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_right->setAnchorPoint(Vec2(0,0));
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_top->setAnchorPoint(Vec2(0,0));
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_bottom->setAnchorPoint(Vec2(0,0));
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_centre->setAnchorPoint(Vec2(0,0));
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// Position corners
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_bottomLeft->setPosition(0,0);
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_bottomRight->setPosition(leftWidth+rescaledWidth,0);
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_topLeft->setPosition(0, bottomHeight+rescaledHeight);
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_topRight->setPosition(leftWidth+rescaledWidth, bottomHeight+rescaledHeight);
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// Scale and position borders
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_left->setPosition(0, bottomHeight);
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_left->setScaleY(verticalScale);
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_right->setPosition(leftWidth+rescaledWidth,bottomHeight);
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_right->setScaleY(verticalScale);
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_bottom->setPosition(leftWidth,0);
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_bottom->setScaleX(horizontalScale);
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_top->setPosition(leftWidth,bottomHeight+rescaledHeight);
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_top->setScaleX(horizontalScale);
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// Position centre
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_centre->setPosition(leftWidth, bottomHeight);
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}
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bool Scale9Sprite::initWithFile(const std::string& file, const Rect& rect, const Rect& capInsets)
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{
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Sprite *sprite = Sprite::create(file);
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bool pReturn = this->init(sprite, rect, capInsets);
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return pReturn;
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}
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Scale9Sprite* Scale9Sprite::create(const std::string& file, const Rect& rect, const Rect& capInsets)
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{
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Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
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if ( pReturn && pReturn->initWithFile(file, rect, capInsets) )
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{
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pReturn->autorelease();
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return pReturn;
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}
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CC_SAFE_DELETE(pReturn);
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return NULL;
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}
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bool Scale9Sprite::initWithFile(const std::string& file, const Rect& rect)
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{
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bool pReturn = this->initWithFile(file, rect, Rect::ZERO);
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return pReturn;
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}
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Scale9Sprite* Scale9Sprite::create(const std::string& file, const Rect& rect)
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{
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Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
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if ( pReturn && pReturn->initWithFile(file, rect) )
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{
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pReturn->autorelease();
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return pReturn;
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}
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CC_SAFE_DELETE(pReturn);
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return NULL;
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}
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bool Scale9Sprite::initWithFile(const Rect& capInsets, const std::string& file)
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{
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bool pReturn = this->initWithFile(file, Rect::ZERO, capInsets);
|
|
return pReturn;
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::create(const Rect& capInsets, const std::string& file)
|
|
{
|
|
Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
|
|
if ( pReturn && pReturn->initWithFile(capInsets, file) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
bool Scale9Sprite::initWithFile(const std::string& file)
|
|
{
|
|
bool pReturn = this->initWithFile(file, Rect::ZERO);
|
|
return pReturn;
|
|
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::create(const std::string& file)
|
|
{
|
|
Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
|
|
if ( pReturn && pReturn->initWithFile(file) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
bool Scale9Sprite::initWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets)
|
|
{
|
|
Texture2D* texture = spriteFrame->getTexture();
|
|
CCASSERT(texture != NULL, "CCTexture must be not nil");
|
|
|
|
Sprite *sprite = Sprite::createWithSpriteFrame(spriteFrame);
|
|
CCASSERT(sprite != NULL, "sprite must be not nil");
|
|
|
|
bool pReturn = this->init(sprite, spriteFrame->getRect(), spriteFrame->isRotated(), capInsets);
|
|
return pReturn;
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::createWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets)
|
|
{
|
|
Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
|
|
if ( pReturn && pReturn->initWithSpriteFrame(spriteFrame, capInsets) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
bool Scale9Sprite::initWithSpriteFrame(SpriteFrame* spriteFrame)
|
|
{
|
|
CCASSERT(spriteFrame != NULL, "Invalid spriteFrame for sprite");
|
|
bool pReturn = this->initWithSpriteFrame(spriteFrame, Rect::ZERO);
|
|
return pReturn;
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::createWithSpriteFrame(SpriteFrame* spriteFrame)
|
|
{
|
|
Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
|
|
if ( pReturn && pReturn->initWithSpriteFrame(spriteFrame) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
bool Scale9Sprite::initWithSpriteFrameName(const std::string& spriteFrameName, const Rect& capInsets)
|
|
{
|
|
CCASSERT((SpriteFrameCache::getInstance()) != NULL, "SpriteFrameCache::getInstance() must be non-NULL");
|
|
|
|
SpriteFrame *frame = SpriteFrameCache::getInstance()->getSpriteFrameByName(spriteFrameName);
|
|
CCASSERT(frame != NULL, "CCSpriteFrame must be non-NULL");
|
|
|
|
if (NULL == frame) return false;
|
|
|
|
bool pReturn = this->initWithSpriteFrame(frame, capInsets);
|
|
return pReturn;
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::createWithSpriteFrameName(const std::string& spriteFrameName, const Rect& capInsets)
|
|
{
|
|
Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
|
|
if ( pReturn && pReturn->initWithSpriteFrameName(spriteFrameName, capInsets) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
bool Scale9Sprite::initWithSpriteFrameName(const std::string& spriteFrameName)
|
|
{
|
|
bool pReturn = this->initWithSpriteFrameName(spriteFrameName, Rect::ZERO);
|
|
return pReturn;
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::createWithSpriteFrameName(const std::string& spriteFrameName)
|
|
{
|
|
Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
|
|
if ( pReturn && pReturn->initWithSpriteFrameName(spriteFrameName) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
|
|
log("Could not allocate Scale9Sprite()");
|
|
return NULL;
|
|
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::resizableSpriteWithCapInsets(const Rect& capInsets)
|
|
{
|
|
Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
|
|
if ( pReturn && pReturn->init(_scale9Image, _spriteRect, capInsets) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::create()
|
|
{
|
|
Scale9Sprite *pReturn = new (std::nothrow) Scale9Sprite();
|
|
if (pReturn && pReturn->init())
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
/** sets the opacity.
|
|
@warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed.
|
|
Values goes from 0 to 255, where 255 means fully opaque.
|
|
*/
|
|
|
|
|
|
|
|
void Scale9Sprite::updateCapInset()
|
|
{
|
|
Rect insets;
|
|
if (this->_insetLeft == 0 && this->_insetTop == 0 && this->_insetRight == 0 && this->_insetBottom == 0)
|
|
{
|
|
insets = Rect::ZERO;
|
|
}
|
|
else
|
|
{
|
|
insets = Rect(_insetLeft,
|
|
_insetTop,
|
|
_spriteRect.size.width-_insetLeft-_insetRight,
|
|
_spriteRect.size.height-_insetTop-_insetBottom);
|
|
}
|
|
this->setCapInsets(insets);
|
|
}
|
|
|
|
|
|
void Scale9Sprite::setSpriteFrame(SpriteFrame * spriteFrame)
|
|
{
|
|
Sprite * sprite = Sprite::createWithTexture(spriteFrame->getTexture());
|
|
this->updateWithSprite(sprite, spriteFrame->getRect(), spriteFrame->isRotated(), Rect::ZERO);
|
|
|
|
// Reset insets
|
|
this->_insetLeft = 0;
|
|
this->_insetTop = 0;
|
|
this->_insetRight = 0;
|
|
this->_insetBottom = 0;
|
|
}
|
|
|
|
void Scale9Sprite::setPreferredSize(const Size& preferedSize)
|
|
{
|
|
this->setContentSize(preferedSize);
|
|
this->_preferredSize = preferedSize;
|
|
}
|
|
|
|
|
|
void Scale9Sprite::setCapInsets(const Rect& capInsets)
|
|
{
|
|
Size contentSize = this->_contentSize;
|
|
this->updateWithSprite(this->_scale9Image, this->_spriteRect, _spriteFrameRotated, capInsets);
|
|
this->setContentSize(contentSize);
|
|
}
|
|
|
|
|
|
void Scale9Sprite::setInsetLeft(float insetLeft)
|
|
{
|
|
this->_insetLeft = insetLeft;
|
|
this->updateCapInset();
|
|
}
|
|
|
|
void Scale9Sprite::setInsetTop(float insetTop)
|
|
{
|
|
this->_insetTop = insetTop;
|
|
this->updateCapInset();
|
|
}
|
|
|
|
void Scale9Sprite::setInsetRight(float insetRight)
|
|
{
|
|
this->_insetRight = insetRight;
|
|
this->updateCapInset();
|
|
}
|
|
|
|
void Scale9Sprite::setInsetBottom(float insetBottom)
|
|
{
|
|
this->_insetBottom = insetBottom;
|
|
this->updateCapInset();
|
|
}
|
|
|
|
void Scale9Sprite::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)
|
|
{
|
|
|
|
// quick return if not visible. children won't be drawn.
|
|
if (!_visible)
|
|
{
|
|
return;
|
|
}
|
|
|
|
uint32_t flags = processParentFlags(parentTransform, parentFlags);
|
|
|
|
// IMPORTANT:
|
|
// To ease the migration to v3.0, we still support the Mat4 stack,
|
|
// but it is deprecated and your code should not rely on it
|
|
Director* director = Director::getInstance();
|
|
CCASSERT(nullptr != director, "Director is null when seting matrix stack");
|
|
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
|
director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform);
|
|
|
|
int i = 0; // used by _children
|
|
int j = 0; // used by _protectedChildren
|
|
|
|
sortAllChildren();
|
|
sortAllProtectedChildren();
|
|
|
|
//
|
|
// draw children and protectedChildren zOrder < 0
|
|
//
|
|
for( ; i < _children.size(); i++ )
|
|
{
|
|
auto node = _children.at(i);
|
|
|
|
if ( node && node->getLocalZOrder() < 0 )
|
|
node->visit(renderer, _modelViewTransform, flags);
|
|
else
|
|
break;
|
|
}
|
|
|
|
if (_scale9Enabled)
|
|
{
|
|
for( ; j < _protectedChildren.size(); j++ )
|
|
{
|
|
auto node = _protectedChildren.at(j);
|
|
|
|
if ( node && node->getLocalZOrder() < 0 )
|
|
node->visit(renderer, _modelViewTransform, flags);
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (_scale9Image)
|
|
{
|
|
_scale9Image->visit(renderer, _modelViewTransform, flags);
|
|
}
|
|
}
|
|
|
|
//
|
|
// draw self
|
|
//
|
|
if (isVisitableByVisitingCamera())
|
|
this->draw(renderer, _modelViewTransform, flags);
|
|
|
|
//
|
|
// draw children and protectedChildren zOrder >= 0
|
|
//
|
|
if (_scale9Enabled)
|
|
{
|
|
for(auto it=_protectedChildren.cbegin()+j; it != _protectedChildren.cend(); ++it)
|
|
(*it)->visit(renderer, _modelViewTransform, flags);
|
|
}
|
|
else
|
|
{
|
|
if (_scale9Image)
|
|
{
|
|
_scale9Image->visit(renderer, _modelViewTransform, flags);
|
|
}
|
|
}
|
|
|
|
|
|
for(auto it=_children.cbegin()+i; it != _children.cend(); ++it)
|
|
(*it)->visit(renderer, _modelViewTransform, flags);
|
|
|
|
// reset for next frame
|
|
_orderOfArrival = 0;
|
|
|
|
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
|
|
|
}
|
|
|
|
Size Scale9Sprite::getOriginalSize()const
|
|
{
|
|
return _originalSize;
|
|
}
|
|
|
|
|
|
Size Scale9Sprite::getPreferredSize() const
|
|
{
|
|
return _preferredSize;
|
|
}
|
|
|
|
Rect Scale9Sprite::getCapInsets()const
|
|
{
|
|
return _capInsets;
|
|
}
|
|
|
|
|
|
float Scale9Sprite::getInsetLeft()const
|
|
{
|
|
return this->_insetLeft;
|
|
}
|
|
|
|
float Scale9Sprite::getInsetTop()const
|
|
{
|
|
return this->_insetTop;
|
|
}
|
|
|
|
float Scale9Sprite::getInsetRight()const
|
|
{
|
|
return this->_insetRight;
|
|
}
|
|
|
|
float Scale9Sprite::getInsetBottom()const
|
|
{
|
|
return this->_insetBottom;
|
|
}
|
|
|
|
void Scale9Sprite::setScale9Enabled(bool enabled)
|
|
{
|
|
if (_scale9Enabled == enabled)
|
|
{
|
|
return;
|
|
}
|
|
_scale9Enabled = enabled;
|
|
|
|
this->cleanupSlicedSprites();
|
|
_protectedChildren.clear();
|
|
|
|
if (_scale9Enabled)
|
|
{
|
|
if (_scale9Image)
|
|
{
|
|
this->updateWithSprite(this->_scale9Image,
|
|
this->_spriteRect,
|
|
_spriteFrameRotated, _capInsets);
|
|
}
|
|
}
|
|
_positionsAreDirty = true;
|
|
}
|
|
|
|
bool Scale9Sprite::isScale9Enabled() const
|
|
{
|
|
return _scale9Enabled;
|
|
}
|
|
|
|
void Scale9Sprite::addProtectedChild(cocos2d::Node *child)
|
|
{
|
|
_reorderProtectedChildDirty = true;
|
|
_protectedChildren.pushBack(child);
|
|
}
|
|
|
|
void Scale9Sprite::sortAllProtectedChildren()
|
|
{
|
|
if(this->_positionsAreDirty)
|
|
{
|
|
this->updatePositions();
|
|
this->adjustScale9ImagePosition();
|
|
this->_positionsAreDirty = false;
|
|
}
|
|
if( _reorderProtectedChildDirty )
|
|
{
|
|
std::sort( std::begin(_protectedChildren), std::end(_protectedChildren), nodeComparisonLess );
|
|
_reorderProtectedChildDirty = false;
|
|
}
|
|
}
|
|
|
|
void Scale9Sprite::adjustScale9ImagePosition()
|
|
{
|
|
if (_scale9Image)
|
|
{
|
|
_scale9Image->setPosition(_contentSize.width * _scale9Image->getAnchorPoint().x,
|
|
_contentSize.height * _scale9Image->getAnchorPoint().y);
|
|
}
|
|
}
|
|
|
|
void Scale9Sprite::setAnchorPoint(const cocos2d::Vec2 &position)
|
|
{
|
|
Node::setAnchorPoint(position);
|
|
if (!_scale9Enabled)
|
|
{
|
|
if (_scale9Image)
|
|
{
|
|
_scale9Image->setAnchorPoint(position);
|
|
_positionsAreDirty = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scale9Sprite::cleanup()
|
|
{
|
|
Node::cleanup();
|
|
// timers
|
|
for( const auto &child: _protectedChildren)
|
|
child->cleanup();
|
|
}
|
|
|
|
void Scale9Sprite::onEnter()
|
|
{
|
|
#if CC_ENABLE_SCRIPT_BINDING
|
|
if (_scriptType == kScriptTypeJavascript)
|
|
{
|
|
if (ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter))
|
|
return;
|
|
}
|
|
#endif
|
|
Node::onEnter();
|
|
for( const auto &child: _protectedChildren)
|
|
child->onEnter();
|
|
}
|
|
|
|
void Scale9Sprite::onExit()
|
|
{
|
|
Node::onExit();
|
|
for( const auto &child: _protectedChildren)
|
|
child->onExit();
|
|
}
|
|
|
|
void Scale9Sprite::onEnterTransitionDidFinish()
|
|
{
|
|
Node::onEnterTransitionDidFinish();
|
|
for( const auto &child: _protectedChildren)
|
|
child->onEnterTransitionDidFinish();
|
|
}
|
|
|
|
void Scale9Sprite::onExitTransitionDidStart()
|
|
{
|
|
Node::onExitTransitionDidStart();
|
|
for( const auto &child: _protectedChildren)
|
|
child->onExitTransitionDidStart();
|
|
}
|
|
|
|
void Scale9Sprite::updateDisplayedColor(const cocos2d::Color3B &parentColor)
|
|
{
|
|
_displayedColor.r = _realColor.r * parentColor.r/255.0;
|
|
_displayedColor.g = _realColor.g * parentColor.g/255.0;
|
|
_displayedColor.b = _realColor.b * parentColor.b/255.0;
|
|
updateColor();
|
|
|
|
if (_scale9Image)
|
|
{
|
|
_scale9Image->updateDisplayedColor(_displayedColor);
|
|
}
|
|
|
|
for(const auto &child : _protectedChildren)
|
|
{
|
|
child->updateDisplayedColor(_displayedColor);
|
|
}
|
|
|
|
if (_cascadeColorEnabled)
|
|
{
|
|
for(const auto &child : _children)
|
|
{
|
|
child->updateDisplayedColor(_displayedColor);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scale9Sprite::updateDisplayedOpacity(GLubyte parentOpacity)
|
|
{
|
|
_displayedOpacity = _realOpacity * parentOpacity/255.0;
|
|
updateColor();
|
|
|
|
if (_scale9Image)
|
|
{
|
|
_scale9Image->updateDisplayedOpacity(_displayedOpacity);
|
|
}
|
|
|
|
for(auto child : _protectedChildren)
|
|
{
|
|
child->updateDisplayedOpacity(_displayedOpacity);
|
|
}
|
|
|
|
if (_cascadeOpacityEnabled)
|
|
{
|
|
for(auto child : _children)
|
|
{
|
|
child->updateDisplayedOpacity(_displayedOpacity);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scale9Sprite::disableCascadeColor()
|
|
{
|
|
for(auto child : _children)
|
|
{
|
|
child->updateDisplayedColor(Color3B::WHITE);
|
|
}
|
|
for(auto child : _protectedChildren)
|
|
{
|
|
child->updateDisplayedColor(Color3B::WHITE);
|
|
}
|
|
if (_scale9Image)
|
|
{
|
|
_scale9Image->updateDisplayedColor(Color3B::WHITE);
|
|
}
|
|
}
|
|
|
|
void Scale9Sprite::disableCascadeOpacity()
|
|
{
|
|
_displayedOpacity = _realOpacity;
|
|
|
|
for(auto child : _children){
|
|
child->updateDisplayedOpacity(255);
|
|
}
|
|
|
|
for(auto child : _protectedChildren){
|
|
child->updateDisplayedOpacity(255);
|
|
}
|
|
}
|
|
|
|
Sprite* Scale9Sprite::getSprite()const
|
|
{
|
|
return _scale9Image;
|
|
}
|
|
|
|
void Scale9Sprite::setFlippedX(bool flippedX)
|
|
{
|
|
_flippedX = flippedX;
|
|
if (_scale9Enabled)
|
|
{
|
|
this->setScaleX(-1);
|
|
}
|
|
else
|
|
{
|
|
if (_scale9Image)
|
|
{
|
|
_scale9Image->setFlippedX(flippedX);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scale9Sprite::setFlippedY(bool flippedY)
|
|
{
|
|
_flippedY = flippedY;
|
|
if (_scale9Enabled)
|
|
{
|
|
this->setScaleY(-1);
|
|
}
|
|
else
|
|
{
|
|
if (_scale9Image)
|
|
{
|
|
_scale9Image->setFlippedY(flippedY);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Scale9Sprite::isFlippedX()const
|
|
{
|
|
return _flippedX;
|
|
}
|
|
|
|
bool Scale9Sprite::isFlippedY()const
|
|
{
|
|
return _flippedY;
|
|
}
|
|
}}
|