mirror of https://github.com/axmolengine/axmol.git
1445 lines
37 KiB
C++
1445 lines
37 KiB
C++
/****************************************************************************
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Copyright (c) 2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "NodeTest.h"
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#include <regex>
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#include "../testResource.h"
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enum
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{
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kTagSprite1 = 1,
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kTagSprite2 = 2,
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kTagSprite3 = 3,
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kTagSlider,
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};
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Layer* nextCocosNodeAction();
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Layer* backCocosNodeAction();
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Layer* restartCocosNodeAction();
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//------------------------------------------------------------------
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//
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// TestCocosNodeDemo
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//
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//------------------------------------------------------------------
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static int sceneIdx = -1;
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static std::function<Layer*()> createFunctions[] =
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{
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CL(CameraTest1),
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//Camera has been removed from CCNode
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//todo add new feature to support it
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// CL(CameraTest2),
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CL(CameraCenterTest),
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CL(Test2),
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CL(Test4),
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CL(Test5),
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CL(Test6),
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CL(StressTest1),
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CL(StressTest2),
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CL(NodeToWorld),
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CL(NodeToWorld3D),
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CL(SchedulerTest1),
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CL(CameraOrbitTest),
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//Camera has been removed from CCNode
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//todo add new feature to support it
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//CL(CameraZoomTest),
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CL(ConvertToNode),
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CL(NodeOpaqueTest),
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CL(NodeNonOpaqueTest),
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CL(NodeGlobalZValueTest),
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CL(NodeNormalizedPositionTest1),
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CL(NodeNormalizedPositionTest2),
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CL(NodeNameTest),
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};
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#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
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Layer* nextCocosNodeAction()
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{
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sceneIdx++;
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sceneIdx = sceneIdx % MAX_LAYER;
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return createFunctions[sceneIdx]();
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}
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Layer* backCocosNodeAction()
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{
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sceneIdx--;
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int total = MAX_LAYER;
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if( sceneIdx < 0 )
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sceneIdx += total;
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return createFunctions[sceneIdx]();
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}
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Layer* restartCocosNodeAction()
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{
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return createFunctions[sceneIdx]();
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}
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TestCocosNodeDemo::TestCocosNodeDemo(void)
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{
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}
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TestCocosNodeDemo::~TestCocosNodeDemo(void)
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{
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}
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std::string TestCocosNodeDemo::title() const
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{
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return "Node Test";
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}
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std::string TestCocosNodeDemo::subtitle() const
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{
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return "";
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}
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void TestCocosNodeDemo::onEnter()
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{
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BaseTest::onEnter();
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}
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void TestCocosNodeDemo::restartCallback(Ref* sender)
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{
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auto s = new CocosNodeTestScene();//CCScene::create();
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s->addChild(restartCocosNodeAction());
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void TestCocosNodeDemo::nextCallback(Ref* sender)
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{
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auto s = new CocosNodeTestScene();//CCScene::create();
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s->addChild( nextCocosNodeAction() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void TestCocosNodeDemo::backCallback(Ref* sender)
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{
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auto s = new CocosNodeTestScene();//CCScene::create();
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s->addChild( backCocosNodeAction() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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//------------------------------------------------------------------
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//
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// Test2
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//
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//------------------------------------------------------------------
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void Test2::onEnter()
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{
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TestCocosNodeDemo::onEnter();
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auto s = Director::getInstance()->getWinSize();
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auto sp1 = Sprite::create(s_pathSister1);
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auto sp2 = Sprite::create(s_pathSister2);
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auto sp3 = Sprite::create(s_pathSister1);
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auto sp4 = Sprite::create(s_pathSister2);
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sp1->setPosition(Vec2(100, s.height /2 ));
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sp2->setPosition(Vec2(380, s.height /2 ));
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addChild(sp1);
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addChild(sp2);
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sp3->setScale(0.25f);
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sp4->setScale(0.25f);
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sp1->addChild(sp3);
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sp2->addChild(sp4);
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auto a1 = RotateBy::create(2, 360);
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auto a2 = ScaleBy::create(2, 2);
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auto action1 = RepeatForever::create( Sequence::create(a1, a2, a2->reverse(), nullptr) );
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auto action2 = RepeatForever::create( Sequence::create(
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a1->clone(),
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a2->clone(),
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a2->reverse(),
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nullptr)
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);
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sp2->setAnchorPoint(Vec2(0,0));
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sp1->runAction(action1);
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sp2->runAction(action2);
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}
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std::string Test2::subtitle() const
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{
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return "anchorPoint and children";
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}
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//------------------------------------------------------------------
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//
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// Test4
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//
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//------------------------------------------------------------------
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#define SID_DELAY2 1
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#define SID_DELAY4 2
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Test4::Test4()
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{
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auto sp1 = Sprite::create(s_pathSister1);
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auto sp2 = Sprite::create(s_pathSister2);
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sp1->setPosition( Vec2(100,160) );
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sp2->setPosition( Vec2(380,160) );
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addChild(sp1, 0, 2);
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addChild(sp2, 0, 3);
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schedule( schedule_selector(Test4::delay2), 2.0f);
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schedule( schedule_selector(Test4::delay4), 4.0f);
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}
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void Test4::delay2(float dt)
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{
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auto node = static_cast<Sprite*>(getChildByTag(2));
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auto action1 = RotateBy::create(1, 360);
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node->runAction(action1);
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}
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void Test4::delay4(float dt)
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{
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unschedule(schedule_selector(Test4::delay4));
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removeChildByTag(3, false);
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}
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std::string Test4::subtitle() const
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{
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return "tags";
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}
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//------------------------------------------------------------------
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//
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// Test5
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//
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//------------------------------------------------------------------
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Test5::Test5()
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{
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auto sp1 = Sprite::create(s_pathSister1);
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auto sp2 = Sprite::create(s_pathSister2);
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sp1->setPosition(Vec2(100,160));
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sp2->setPosition(Vec2(380,160));
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auto rot = RotateBy::create(2, 360);
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auto rot_back = rot->reverse();
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auto forever = RepeatForever::create(Sequence::create(rot, rot_back, nullptr));
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auto forever2 = forever->clone();
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forever->setTag(101);
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forever2->setTag(102);
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addChild(sp1, 0, kTagSprite1);
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addChild(sp2, 0, kTagSprite2);
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sp1->runAction(forever);
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sp2->runAction(forever2);
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schedule( schedule_selector(Test5::addAndRemove), 2.0f);
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}
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void Test5::addAndRemove(float dt)
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{
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auto sp1 = getChildByTag(kTagSprite1);
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auto sp2 = getChildByTag(kTagSprite2);
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sp1->retain();
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sp2->retain();
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removeChild(sp1, false);
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removeChild(sp2, true);
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addChild(sp1, 0, kTagSprite1);
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addChild(sp2, 0, kTagSprite2);
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sp1->release();
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sp2->release();
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}
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std::string Test5::subtitle() const
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{
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return "remove and cleanup";
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}
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//------------------------------------------------------------------
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//
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// Test6
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//
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//------------------------------------------------------------------
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Test6::Test6()
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{
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auto sp1 = Sprite::create(s_pathSister1);
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auto sp11 = Sprite::create(s_pathSister1);
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auto sp2 = Sprite::create(s_pathSister2);
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auto sp21 = Sprite::create(s_pathSister2);
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sp1->setPosition(Vec2(100,160));
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sp2->setPosition(Vec2(380,160));
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auto rot = RotateBy::create(2, 360);
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auto rot_back = rot->reverse();
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auto forever1 = RepeatForever::create(Sequence::create(rot, rot_back, nullptr));
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auto forever11 = forever1->clone();
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auto forever2 = forever1->clone();
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auto forever21 = forever1->clone();
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addChild(sp1, 0, kTagSprite1);
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sp1->addChild(sp11);
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addChild(sp2, 0, kTagSprite2);
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sp2->addChild(sp21);
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sp1->runAction(forever1);
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sp11->runAction(forever11);
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sp2->runAction(forever2);
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sp21->runAction(forever21);
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schedule( schedule_selector(Test6::addAndRemove), 2.0f);
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}
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void Test6::addAndRemove(float dt)
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{
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auto sp1 = getChildByTag(kTagSprite1);
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auto sp2 = getChildByTag(kTagSprite2);
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sp1->retain();
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sp2->retain();
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removeChild(sp1, false);
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removeChild(sp2, true);
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addChild(sp1, 0, kTagSprite1);
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addChild(sp2, 0, kTagSprite2);
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sp1->release();
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sp2->release();
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}
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std::string Test6::subtitle() const
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{
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return "remove/cleanup with children";
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}
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//------------------------------------------------------------------
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//
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// StressTest1
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//
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//------------------------------------------------------------------
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StressTest1::StressTest1()
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{
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auto s = Director::getInstance()->getWinSize();
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auto sp1 = Sprite::create(s_pathSister1);
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addChild(sp1, 0, kTagSprite1);
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sp1->setPosition( Vec2(s.width/2, s.height/2) );
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schedule( schedule_selector(StressTest1::shouldNotCrash), 1.0f);
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}
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void StressTest1::shouldNotCrash(float dt)
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{
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unschedule(schedule_selector(StressTest1::shouldNotCrash));
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auto s = Director::getInstance()->getWinSize();
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// if the node has timers, it crashes
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auto explosion = ParticleSun::create();
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explosion->setTexture(Director::getInstance()->getTextureCache()->addImage("Images/fire.png"));
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// if it doesn't, it works Ok.
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// auto explosion = [Sprite create:@"grossinis_sister2.png");
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explosion->setPosition( Vec2(s.width/2, s.height/2) );
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runAction( Sequence::create(
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RotateBy::create(2, 360),
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CallFuncN::create(CC_CALLBACK_1(StressTest1::removeMe, this)),
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nullptr) );
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addChild(explosion);
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}
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// remove
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void StressTest1::removeMe(Node* node)
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{
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getParent()->removeChild(node, true);
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nextCallback(this);
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}
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std::string StressTest1::subtitle() const
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{
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return "stress test #1: no crashes";
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}
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//------------------------------------------------------------------
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//
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// StressTest2
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//
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//------------------------------------------------------------------
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StressTest2::StressTest2()
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{
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auto s = Director::getInstance()->getWinSize();
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auto sublayer = Layer::create();
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auto sp1 = Sprite::create(s_pathSister1);
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sp1->setPosition( Vec2(80, s.height/2) );
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auto move = MoveBy::create(3, Vec2(350,0));
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auto move_ease_inout3 = EaseInOut::create(move->clone(), 2.0f);
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auto move_ease_inout_back3 = move_ease_inout3->reverse();
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auto seq3 = Sequence::create( move_ease_inout3, move_ease_inout_back3, nullptr);
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sp1->runAction( RepeatForever::create(seq3) );
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sublayer->addChild(sp1, 1);
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auto fire = ParticleFire::create();
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fire->setTexture(Director::getInstance()->getTextureCache()->addImage("Images/fire.png"));
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fire->setPosition( Vec2(80, s.height/2-50) );
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auto copy_seq3 = seq3->clone();
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fire->runAction( RepeatForever::create(copy_seq3) );
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sublayer->addChild(fire, 2);
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schedule(schedule_selector(StressTest2::shouldNotLeak), 6.0f);
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addChild(sublayer, 0, kTagSprite1);
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}
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void StressTest2::shouldNotLeak(float dt)
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{
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unschedule( schedule_selector(StressTest2::shouldNotLeak) );
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auto sublayer = static_cast<Layer*>( getChildByTag(kTagSprite1) );
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sublayer->removeAllChildrenWithCleanup(true);
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}
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std::string StressTest2::subtitle() const
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{
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return "stress test #2: no leaks";
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}
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//------------------------------------------------------------------
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//
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// SchedulerTest1
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//
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//------------------------------------------------------------------
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SchedulerTest1::SchedulerTest1()
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{
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auto layer = Layer::create();
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//CCLOG("retain count after init is %d", layer->getReferenceCount()); // 1
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addChild(layer, 0);
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//CCLOG("retain count after addChild is %d", layer->getReferenceCount()); // 2
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layer->schedule( schedule_selector(SchedulerTest1::doSomething) );
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//CCLOG("retain count after schedule is %d", layer->getReferenceCount()); // 3 : (object-c viersion), but win32 version is still 2, because Timer class don't save target.
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layer->unschedule(schedule_selector(SchedulerTest1::doSomething));
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//CCLOG("retain count after unschedule is %d", layer->getReferenceCount()); // STILL 3! (win32 is '2')
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}
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void SchedulerTest1::doSomething(float dt)
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{
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}
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std::string SchedulerTest1::subtitle() const
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{
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return "cocosnode scheduler test #1";
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}
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//------------------------------------------------------------------
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//
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// NodeToWorld
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//
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//------------------------------------------------------------------
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NodeToWorld::NodeToWorld()
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{
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//
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// This code tests that nodeToParent works OK:
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// - It tests different anchor Points
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// - It tests different children anchor points
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auto back = Sprite::create(s_back3);
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addChild( back, -10);
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back->setAnchorPoint( Vec2(0,0) );
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auto backSize = back->getContentSize();
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auto item = MenuItemImage::create(s_PlayNormal, s_PlaySelect);
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auto menu = Menu::create(item, nullptr);
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menu->alignItemsVertically();
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menu->setPosition( Vec2(backSize.width/2, backSize.height/2));
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back->addChild(menu);
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auto rot = RotateBy::create(5, 360);
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auto fe = RepeatForever::create( rot);
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item->runAction( fe );
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auto move = MoveBy::create(3, Vec2(200,0));
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auto move_back = move->reverse();
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auto seq = Sequence::create( move, move_back, nullptr);
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auto fe2 = RepeatForever::create(seq);
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back->runAction(fe2);
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}
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std::string NodeToWorld::subtitle() const
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{
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return "nodeToParent transform";
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}
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|
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//------------------------------------------------------------------
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//
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// NodeToWorld3D
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//
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//------------------------------------------------------------------
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NodeToWorld3D::NodeToWorld3D()
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{
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//
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// This code tests that nodeToParent works OK:
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// - It tests different anchor Points
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// - It tests different children anchor points
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Size s = Director::getInstance()->getWinSize();
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auto parent = Node::create();
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parent->setContentSize(s);
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parent->setAnchorPoint(Vec2(0.5, 0.5));
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parent->setPosition(s.width/2, s.height/2);
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this->addChild(parent);
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auto back = Sprite::create(s_back3);
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parent->addChild( back, -10);
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back->setAnchorPoint( Vec2(0,0) );
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auto backSize = back->getContentSize();
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auto item = MenuItemImage::create(s_PlayNormal, s_PlaySelect);
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auto menu = Menu::create(item, nullptr);
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menu->alignItemsVertically();
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menu->setPosition( Vec2(backSize.width/2, backSize.height/2));
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back->addChild(menu);
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auto rot = RotateBy::create(5, 360);
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auto fe = RepeatForever::create( rot);
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item->runAction( fe );
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auto move = MoveBy::create(3, Vec2(200,0));
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auto move_back = move->reverse();
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auto seq = Sequence::create( move, move_back, nullptr);
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auto fe2 = RepeatForever::create(seq);
|
|
back->runAction(fe2);
|
|
|
|
auto orbit = OrbitCamera::create(10, 0, 1, 0, 360, 0, 90);
|
|
parent->runAction(orbit);
|
|
}
|
|
|
|
std::string NodeToWorld3D::subtitle() const
|
|
{
|
|
return "nodeToParent transform in 3D";
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// CameraOrbitTest
|
|
//
|
|
//------------------------------------------------------------------
|
|
void CameraOrbitTest::onEnter()
|
|
{
|
|
TestCocosNodeDemo::onEnter();
|
|
_preProjection = Director::getInstance()->getProjection();
|
|
Director::getInstance()->setDepthTest(true);
|
|
Director::getInstance()->setProjection(Director::Projection::_3D);
|
|
}
|
|
|
|
void CameraOrbitTest::onExit()
|
|
{
|
|
Director::getInstance()->setDepthTest(false);
|
|
Director::getInstance()->setProjection(_preProjection);
|
|
TestCocosNodeDemo::onExit();
|
|
}
|
|
|
|
CameraOrbitTest::CameraOrbitTest()
|
|
{
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
auto p = Sprite::create(s_back3);
|
|
addChild( p, 0);
|
|
p->setPosition( Vec2(s.width/2, s.height/2) );
|
|
p->setOpacity( 128 );
|
|
|
|
Sprite* sprite;
|
|
OrbitCamera* orbit;
|
|
Size ss;
|
|
|
|
// LEFT
|
|
s = p->getContentSize();
|
|
sprite = Sprite::create(s_pathGrossini);
|
|
sprite->setScale(0.5f);
|
|
p->addChild(sprite, 0);
|
|
sprite->setPosition( Vec2(s.width/4*1, s.height/2) );
|
|
orbit = OrbitCamera::create(2, 1, 0, 0, 360, 0, 0);
|
|
sprite->runAction( RepeatForever::create( orbit ) );
|
|
|
|
// CENTER
|
|
sprite = Sprite::create(s_pathGrossini);
|
|
sprite->setScale( 1.0f );
|
|
p->addChild(sprite, 0);
|
|
sprite->setPosition( Vec2(s.width/4*2, s.height/2) );
|
|
orbit = OrbitCamera::create(2, 1, 0, 0, 360, 45, 0);
|
|
sprite->runAction( RepeatForever::create( orbit ) );
|
|
|
|
|
|
// RIGHT
|
|
sprite = Sprite::create(s_pathGrossini);
|
|
sprite->setScale( 2.0f );
|
|
p->addChild(sprite, 0);
|
|
sprite->setPosition( Vec2(s.width/4*3, s.height/2) );
|
|
ss = sprite->getContentSize();
|
|
orbit = OrbitCamera::create(2, 1, 0, 0, 360, 90, -45),
|
|
sprite->runAction( RepeatForever::create(orbit) );
|
|
|
|
|
|
// PARENT
|
|
orbit = OrbitCamera::create(10, 1, 0, 0, 360, 0, 90);
|
|
p->runAction( RepeatForever::create( orbit ) );
|
|
|
|
setScale( 1 );
|
|
}
|
|
|
|
std::string CameraOrbitTest::subtitle() const
|
|
{
|
|
return "Camera Orbit test";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// CameraZoomTest
|
|
//
|
|
//------------------------------------------------------------------
|
|
|
|
void CameraZoomTest::onEnter()
|
|
{
|
|
TestCocosNodeDemo::onEnter();
|
|
_preProjection = Director::getInstance()->getProjection();
|
|
Director::getInstance()->setProjection(Director::Projection::_3D);
|
|
}
|
|
|
|
void CameraZoomTest::onExit()
|
|
{
|
|
Director::getInstance()->setProjection(_preProjection);
|
|
TestCocosNodeDemo::onExit();
|
|
}
|
|
|
|
CameraZoomTest::CameraZoomTest()
|
|
{
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
Sprite *sprite;
|
|
// Camera *cam;
|
|
|
|
// LEFT
|
|
sprite = Sprite::create(s_pathGrossini);
|
|
addChild( sprite, 0);
|
|
sprite->setPosition( Vec2(s.width/4*1, s.height/2) );
|
|
// cam = sprite->getCamera();
|
|
// cam->setEye(0, 0, 415/2);
|
|
// cam->setCenter(0, 0, 0);
|
|
|
|
// CENTER
|
|
sprite = Sprite::create(s_pathGrossini);
|
|
addChild( sprite, 0, 40);
|
|
sprite->setPosition(Vec2(s.width/4*2, s.height/2));
|
|
|
|
// RIGHT
|
|
sprite = Sprite::create(s_pathGrossini);
|
|
addChild( sprite, 0, 20);
|
|
sprite->setPosition(Vec2(s.width/4*3, s.height/2));
|
|
|
|
_z = 0;
|
|
scheduleUpdate();
|
|
}
|
|
|
|
void CameraZoomTest::update(float dt)
|
|
{
|
|
Node *sprite;
|
|
// Camera *cam;
|
|
|
|
_z += dt * 100;
|
|
|
|
sprite = getChildByTag(20);
|
|
// cam = sprite->getCamera();
|
|
// cam->setEye(0, 0, _z);
|
|
|
|
sprite = getChildByTag(40);
|
|
// cam = sprite->getCamera();
|
|
// cam->setEye(0, 0, -_z);
|
|
}
|
|
|
|
std::string CameraZoomTest::subtitle() const
|
|
{
|
|
return "Camera Zoom test";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// CameraCenterTest
|
|
//
|
|
//------------------------------------------------------------------
|
|
void CameraCenterTest::onEnter()
|
|
{
|
|
TestCocosNodeDemo::onEnter();
|
|
_preProjection = Director::getInstance()->getProjection();
|
|
Director::getInstance()->setProjection(Director::Projection::_3D);
|
|
}
|
|
|
|
void CameraCenterTest::onExit()
|
|
{
|
|
TestCocosNodeDemo::onExit();
|
|
Director::getInstance()->setProjection(_preProjection);
|
|
}
|
|
|
|
CameraCenterTest::CameraCenterTest()
|
|
{
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
Sprite *sprite;
|
|
OrbitCamera *orbit;
|
|
|
|
// LEFT-TOP
|
|
sprite = Sprite::create("Images/white-512x512.png");
|
|
addChild( sprite, 0);
|
|
sprite->setPosition(Vec2(s.width/5*1, s.height/5*1));
|
|
sprite->setColor(Color3B::RED);
|
|
sprite->setTextureRect(Rect(0, 0, 120, 50));
|
|
orbit = OrbitCamera::create(10, 1, 0, 0, 360, 0, 0);
|
|
sprite->runAction(RepeatForever::create( orbit ));
|
|
// [sprite setAnchorPoint: Vec2(0,1));
|
|
|
|
|
|
|
|
// LEFT-BOTTOM
|
|
sprite = Sprite::create("Images/white-512x512.png");
|
|
addChild( sprite, 0, 40);
|
|
sprite->setPosition(Vec2(s.width/5*1, s.height/5*4));
|
|
sprite->setColor(Color3B::BLUE);
|
|
sprite->setTextureRect(Rect(0, 0, 120, 50));
|
|
orbit = OrbitCamera::create(10, 1, 0, 0, 360, 0, 0);
|
|
sprite->runAction(RepeatForever::create( orbit ));
|
|
|
|
|
|
// RIGHT-TOP
|
|
sprite = Sprite::create("Images/white-512x512.png");
|
|
addChild( sprite, 0);
|
|
sprite->setPosition(Vec2(s.width/5*4, s.height/5*1));
|
|
sprite->setColor(Color3B::YELLOW);
|
|
sprite->setTextureRect(Rect(0, 0, 120, 50));
|
|
orbit = OrbitCamera::create(10, 1, 0, 0, 360, 0, 0);
|
|
sprite->runAction(RepeatForever::create( orbit) );
|
|
|
|
|
|
// RIGHT-BOTTOM
|
|
sprite = Sprite::create("Images/white-512x512.png");
|
|
addChild( sprite, 0, 40);
|
|
sprite->setPosition(Vec2(s.width/5*4, s.height/5*4));
|
|
sprite->setColor(Color3B::GREEN);
|
|
sprite->setTextureRect(Rect(0, 0, 120, 50));
|
|
orbit = OrbitCamera::create(10, 1, 0, 0, 360, 0, 0);
|
|
sprite->runAction( RepeatForever::create( orbit ) );
|
|
|
|
// CENTER
|
|
sprite = Sprite::create("Images/white-512x512.png");
|
|
addChild( sprite, 0, 40);
|
|
sprite->setPosition(Vec2(s.width/2, s.height/2));
|
|
sprite->setColor(Color3B::WHITE);
|
|
sprite->setTextureRect(Rect(0, 0, 120, 50));
|
|
orbit = OrbitCamera::create(10, 1, 0, 0, 360, 0, 0);
|
|
sprite->runAction(RepeatForever::create( orbit ) );
|
|
}
|
|
|
|
std::string CameraCenterTest::title() const
|
|
{
|
|
return "Camera Center test";
|
|
}
|
|
|
|
std::string CameraCenterTest::subtitle() const
|
|
{
|
|
return "Sprites should rotate at the same speed";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ConvertToNode
|
|
//
|
|
//------------------------------------------------------------------
|
|
ConvertToNode::ConvertToNode()
|
|
{
|
|
auto listener = EventListenerTouchAllAtOnce::create();
|
|
listener->onTouchesEnded = CC_CALLBACK_2(ConvertToNode::onTouchesEnded, this);
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
auto rotate = RotateBy::create(10, 360);
|
|
auto action = RepeatForever::create(rotate);
|
|
for(int i = 0; i < 3; i++)
|
|
{
|
|
auto sprite = Sprite::create("Images/grossini.png");
|
|
sprite->setPosition(Vec2( s.width/4*(i+1), s.height/2));
|
|
|
|
auto point = Sprite::create("Images/r1.png");
|
|
point->setScale(0.25f);
|
|
point->setPosition(sprite->getPosition());
|
|
addChild(point, 10, 100 + i);
|
|
|
|
switch(i)
|
|
{
|
|
case 0:
|
|
sprite->setAnchorPoint(Vec2::ZERO);
|
|
break;
|
|
case 1:
|
|
sprite->setAnchorPoint(Vec2(0.5f, 0.5f));
|
|
break;
|
|
case 2:
|
|
sprite->setAnchorPoint(Vec2(1,1));
|
|
break;
|
|
}
|
|
|
|
point->setPosition(sprite->getPosition());
|
|
|
|
sprite->runAction( action->clone() );
|
|
addChild(sprite, i);
|
|
}
|
|
}
|
|
|
|
void ConvertToNode::onTouchesEnded(const std::vector<Touch*>& touches, Event *event)
|
|
{
|
|
for( auto& touch : touches)
|
|
{
|
|
auto location = touch->getLocation();
|
|
|
|
for( int i = 0; i < 3; i++)
|
|
{
|
|
auto node = getChildByTag(100+i);
|
|
Vec2 p1, p2;
|
|
|
|
p1 = node->convertToNodeSpaceAR(location);
|
|
p2 = node->convertToNodeSpace(location);
|
|
|
|
CCLOG("AR: x=%.2f, y=%.2f -- Not AR: x=%.2f, y=%.2f", p1.x, p1.y, p2.x, p2.y);
|
|
}
|
|
}
|
|
}
|
|
|
|
std::string ConvertToNode::title() const
|
|
{
|
|
return "Convert To Node Space";
|
|
}
|
|
|
|
std::string ConvertToNode::subtitle() const
|
|
{
|
|
return "testing convertToNodeSpace / AR. Touch and see console";
|
|
}
|
|
|
|
/// NodeOpaqueTest
|
|
|
|
NodeOpaqueTest::NodeOpaqueTest()
|
|
{
|
|
Sprite *background = nullptr;
|
|
|
|
for (int i = 0; i < 50; i++)
|
|
{
|
|
background = Sprite::create("Images/background1.png");
|
|
background->setBlendFunc( BlendFunc::ALPHA_PREMULTIPLIED );
|
|
background->setAnchorPoint(Vec2::ZERO);
|
|
addChild(background);
|
|
}
|
|
}
|
|
|
|
std::string NodeOpaqueTest::title() const
|
|
{
|
|
return "Node Opaque Test";
|
|
}
|
|
|
|
std::string NodeOpaqueTest::subtitle() const
|
|
{
|
|
return "Node rendered with GL_BLEND disabled";
|
|
}
|
|
|
|
/// NodeNonOpaqueTest
|
|
|
|
NodeNonOpaqueTest::NodeNonOpaqueTest()
|
|
{
|
|
Sprite *background = nullptr;
|
|
|
|
for (int i = 0; i < 50; i++)
|
|
{
|
|
background = Sprite::create("Images/background1.jpg");
|
|
background->setBlendFunc(BlendFunc::DISABLE);
|
|
background->setAnchorPoint(Vec2::ZERO);
|
|
addChild(background);
|
|
}
|
|
}
|
|
|
|
std::string NodeNonOpaqueTest::title() const
|
|
{
|
|
return "Node Non Opaque Test";
|
|
}
|
|
|
|
std::string NodeNonOpaqueTest::subtitle() const
|
|
{
|
|
return "Node rendered with GL_BLEND enabled";
|
|
}
|
|
|
|
/// NodeGlobalZValueTest
|
|
|
|
NodeGlobalZValueTest::NodeGlobalZValueTest()
|
|
{
|
|
Size s = Director::getInstance()->getWinSize();
|
|
for (int i = 0; i < 9; i++)
|
|
{
|
|
Sprite *sprite;
|
|
auto parent = Node::create();
|
|
if(i==4) {
|
|
sprite = Sprite::create("Images/grossinis_sister2.png");
|
|
_sprite = sprite;
|
|
_sprite->setGlobalZOrder(-1);
|
|
}
|
|
else
|
|
sprite = Sprite::create("Images/grossinis_sister1.png");
|
|
|
|
parent->addChild(sprite);
|
|
this->addChild(parent);
|
|
|
|
float w = sprite->getContentSize().width;
|
|
sprite->setPosition(s.width/2 - w*0.7*(i-5), s.height/2);
|
|
}
|
|
|
|
this->scheduleUpdate();
|
|
}
|
|
|
|
void NodeGlobalZValueTest::update(float dt)
|
|
{
|
|
static float accum = 0;
|
|
|
|
accum += dt;
|
|
if( accum > 1) {
|
|
float z = _sprite->getGlobalZOrder();
|
|
_sprite->setGlobalZOrder(-z);
|
|
accum = 0;
|
|
}
|
|
}
|
|
|
|
std::string NodeGlobalZValueTest::title() const
|
|
{
|
|
return "Global Z Value";
|
|
}
|
|
|
|
std::string NodeGlobalZValueTest::subtitle() const
|
|
{
|
|
return "Center Sprite should change go from foreground to background";
|
|
}
|
|
|
|
|
|
//
|
|
// MySprite: Used by CameraTest1 and CameraTest2
|
|
//
|
|
class MySprite : public Sprite
|
|
{
|
|
public:
|
|
static MySprite* create(const std::string &spritefilename)
|
|
{
|
|
auto sprite = new MySprite;
|
|
sprite->initWithFile(spritefilename);
|
|
sprite->autorelease();
|
|
|
|
auto shaderState = GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR);
|
|
sprite->setGLProgramState(shaderState);
|
|
return sprite;
|
|
}
|
|
virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
|
|
void onDraw(const Mat4 &transform, uint32_t flags);
|
|
|
|
protected:
|
|
CustomCommand _customCommand;
|
|
|
|
};
|
|
|
|
void MySprite::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
|
|
{
|
|
_customCommand.init(_globalZOrder);
|
|
_customCommand.func = CC_CALLBACK_0(MySprite::onDraw, this, transform, flags);
|
|
renderer->addCommand(&_customCommand);
|
|
}
|
|
|
|
void MySprite::onDraw(const Mat4 &transform, uint32_t flags)
|
|
{
|
|
getGLProgram()->use();
|
|
getGLProgram()->setUniformsForBuiltins(transform);
|
|
|
|
GL::blendFunc( _blendFunc.src, _blendFunc.dst );
|
|
|
|
GL::bindTexture2D( _texture->getName() );
|
|
GL::enableVertexAttribs( GL::VERTEX_ATTRIB_FLAG_POS_COLOR_TEX );
|
|
|
|
#define kQuadSize sizeof(_quad.bl)
|
|
size_t offset = (size_t)&_quad;
|
|
|
|
// vertex
|
|
int diff = offsetof( V3F_C4B_T2F, vertices);
|
|
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 3, GL_FLOAT, GL_FALSE, kQuadSize, (void*) (offset + diff));
|
|
|
|
// texCoods
|
|
diff = offsetof( V3F_C4B_T2F, texCoords);
|
|
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_TEX_COORD, 2, GL_FLOAT, GL_FALSE, kQuadSize, (void*)(offset + diff));
|
|
|
|
// color
|
|
diff = offsetof( V3F_C4B_T2F, colors);
|
|
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, kQuadSize, (void*)(offset + diff));
|
|
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
CHECK_GL_ERROR_DEBUG();
|
|
CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1,4);
|
|
}
|
|
//------------------------------------------------------------------
|
|
//
|
|
// CameraTest1
|
|
//
|
|
//------------------------------------------------------------------
|
|
|
|
void CameraTest1::onEnter()
|
|
{
|
|
TestCocosNodeDemo::onEnter();
|
|
_preProjection = Director::getInstance()->getProjection();
|
|
Director::getInstance()->setProjection(Director::Projection::_3D);
|
|
Director::getInstance()->setDepthTest(true);
|
|
}
|
|
|
|
void CameraTest1::onExit()
|
|
{
|
|
Director::getInstance()->setProjection(_preProjection);
|
|
Director::getInstance()->setDepthTest(false);
|
|
TestCocosNodeDemo::onExit();
|
|
}
|
|
|
|
CameraTest1::CameraTest1()
|
|
{
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
_sprite1 = MySprite::create(s_back3);
|
|
addChild( _sprite1 );
|
|
_sprite1->setPosition( Vec2(1*s.width/4, s.height/2) );
|
|
_sprite1->setScale(0.5);
|
|
|
|
_sprite2 = Sprite::create(s_back3);
|
|
addChild( _sprite2 );
|
|
_sprite2->setPosition( Vec2(3*s.width/4, s.height/2) );
|
|
_sprite2->setScale(0.5);
|
|
|
|
auto camera = OrbitCamera::create(10, 0, 1, 0, 360, 0, 0);
|
|
_sprite1->runAction( camera );
|
|
_sprite2->runAction( camera->clone() );
|
|
}
|
|
|
|
std::string CameraTest1::title() const
|
|
{
|
|
return "Camera Test 1";
|
|
}
|
|
|
|
std::string CameraTest1::subtitle() const
|
|
{
|
|
return "Both images should rotate with a 3D effect";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// CameraTest2
|
|
//
|
|
//------------------------------------------------------------------
|
|
void CameraTest2::onEnter()
|
|
{
|
|
TestCocosNodeDemo::onEnter();
|
|
_preProjection = Director::getInstance()->getProjection();
|
|
Director::getInstance()->setProjection(Director::Projection::_3D);
|
|
Director::getInstance()->setDepthTest(true);
|
|
}
|
|
|
|
void CameraTest2::onExit()
|
|
{
|
|
Director::getInstance()->setProjection(_preProjection);
|
|
Director::getInstance()->setDepthTest(false);
|
|
TestCocosNodeDemo::onExit();
|
|
}
|
|
|
|
CameraTest2::CameraTest2()
|
|
{
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
_sprite1 = MySprite::create(s_back3);
|
|
addChild( _sprite1 );
|
|
_sprite1->setPosition( Vec2(1*s.width/4, s.height/2) );
|
|
_sprite1->setScale(0.5);
|
|
|
|
_sprite2 = Sprite::create(s_back3);
|
|
addChild( _sprite2 );
|
|
_sprite2->setPosition( Vec2(3*s.width/4, s.height/2) );
|
|
_sprite2->setScale(0.5);
|
|
|
|
Vec3 eye(150, 0, 200), center(0, 0, 0), up(0, 1, 0);
|
|
|
|
Mat4 lookupMatrix;
|
|
Mat4::createLookAt(eye, center, up, &lookupMatrix);
|
|
|
|
Mat4 lookupMatrix2 = lookupMatrix;
|
|
|
|
_sprite1->setAdditionalTransform(&lookupMatrix2);
|
|
_sprite2->setAdditionalTransform(&lookupMatrix2);
|
|
|
|
}
|
|
|
|
std::string CameraTest2::title() const
|
|
{
|
|
return "Camera Test 2";
|
|
}
|
|
|
|
std::string CameraTest2::subtitle() const
|
|
{
|
|
return "Both images should look the same";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// NodeNormalizedPositionTest1
|
|
//
|
|
//------------------------------------------------------------------
|
|
NodeNormalizedPositionTest1::NodeNormalizedPositionTest1()
|
|
{
|
|
Sprite *sprites[5];
|
|
Vec2 positions[5];
|
|
positions[0] = Vec2(0,0);
|
|
positions[1] = Vec2(0,1);
|
|
positions[2] = Vec2(0.5,0.5);
|
|
positions[3] = Vec2(1,0);
|
|
positions[4] = Vec2(1,1);
|
|
|
|
for(int i=0; i<5; i++) {
|
|
sprites[i] = Sprite::create("Images/grossini.png");
|
|
sprites[i]->setNormalizedPosition(positions[i]);
|
|
addChild(sprites[i]);
|
|
}
|
|
}
|
|
|
|
std::string NodeNormalizedPositionTest1::title() const
|
|
{
|
|
return "setNormalizedPositon()";
|
|
}
|
|
|
|
std::string NodeNormalizedPositionTest1::subtitle() const
|
|
{
|
|
return "5 sprites: One in the center, the others on the corners";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// NodeNormalizedPositionTest2
|
|
//
|
|
//------------------------------------------------------------------
|
|
NodeNormalizedPositionTest2::NodeNormalizedPositionTest2()
|
|
: _accum(0)
|
|
{
|
|
Sprite *sprites[5];
|
|
Vec2 positions[5];
|
|
positions[0] = Vec2(0,0);
|
|
positions[1] = Vec2(0,1);
|
|
positions[2] = Vec2(0.5,0.5);
|
|
positions[3] = Vec2(1,0);
|
|
positions[4] = Vec2(1,1);
|
|
|
|
for(int i=0; i<5; i++) {
|
|
sprites[i] = Sprite::create("Images/grossini.png");
|
|
sprites[i]->setNormalizedPosition(positions[i]);
|
|
addChild(sprites[i]);
|
|
}
|
|
scheduleUpdate();
|
|
|
|
setContentSize( Director::getInstance()->getWinSize());
|
|
_copyContentSize = getContentSize();
|
|
|
|
// setAnchorPoint(Vec2(0.5,0.5));
|
|
// setNormalizedPosition(Vec2(0.5,0.5));
|
|
}
|
|
|
|
std::string NodeNormalizedPositionTest2::title() const
|
|
{
|
|
return "setNormalizedPositon() #2";
|
|
}
|
|
|
|
std::string NodeNormalizedPositionTest2::subtitle() const
|
|
{
|
|
return "5 sprites: One in the center, the others on the corners of its parents";
|
|
}
|
|
|
|
void NodeNormalizedPositionTest2::update(float dt)
|
|
{
|
|
_accum += dt;
|
|
|
|
// for 5 seconds
|
|
float norm = sinf(_accum);
|
|
|
|
Size s = Size(_copyContentSize.width*norm, _copyContentSize.height*norm);
|
|
setContentSize(s);
|
|
|
|
CCLOG("s: %f,%f", s.width, s.height);
|
|
}
|
|
|
|
|
|
std::string NodeNameTest::title() const
|
|
{
|
|
return "getName()/setName()/getChildByName()/enumerateChildren()";
|
|
}
|
|
|
|
std::string NodeNameTest::subtitle() const
|
|
{
|
|
return "see console";
|
|
}
|
|
|
|
void NodeNameTest::onEnter()
|
|
{
|
|
TestCocosNodeDemo::BaseTest::onEnter();
|
|
|
|
this->scheduleOnce(schedule_selector(NodeNameTest::test),0.05f);
|
|
}
|
|
|
|
void NodeNameTest::test(float dt)
|
|
{
|
|
auto parent = Node::create();
|
|
|
|
// setName(), getName() and getChildByName()
|
|
char name[20];
|
|
for (int i = 0; i < 10; ++i)
|
|
{
|
|
sprintf(name, "node%d", i);
|
|
auto node = Node::create();
|
|
node->setName(name);
|
|
parent->addChild(node);
|
|
}
|
|
|
|
for (int i = 0; i < 10; ++i)
|
|
{
|
|
sprintf(name, "node%d", i);
|
|
auto node = parent->getChildByName(name);
|
|
log("find child: %s", node->getName().c_str());
|
|
}
|
|
|
|
// enumerateChildren()
|
|
// name = regular expression
|
|
int i = 0;
|
|
parent = Node::create();
|
|
for (int i = 0; i < 100; ++i)
|
|
{
|
|
auto node = Node::create();
|
|
sprintf(name, "node%d", i);
|
|
node->setName(name);
|
|
parent->addChild(node);
|
|
}
|
|
|
|
i = 0;
|
|
parent->enumerateChildren("node[[:digit:]]+", [&i](Node* node) -> bool {
|
|
++i;
|
|
return false;
|
|
});
|
|
CCAssert(i == 100, "");
|
|
|
|
i = 0;
|
|
parent->enumerateChildren("node[[:digit:]]+", [&i](Node* node) -> bool {
|
|
++i;
|
|
return true;
|
|
});
|
|
CCAssert(i == 1, "");
|
|
|
|
|
|
// enumerateChildren
|
|
// name = node[[digit]]+/node
|
|
|
|
parent = Node::create();
|
|
for (int i = 0; i < 100; ++i)
|
|
{
|
|
auto node = Node::create();
|
|
sprintf(name, "node%d", i);
|
|
node->setName(name);
|
|
parent->addChild(node);
|
|
|
|
for (int j = 0; j < 100; ++j)
|
|
{
|
|
auto child = Node::create();
|
|
child->setName("node");
|
|
node->addChild(child);
|
|
}
|
|
}
|
|
|
|
i = 0;
|
|
parent->enumerateChildren("node1/node", [&i](Node* node) -> bool {
|
|
++i;
|
|
return false;
|
|
});
|
|
CCAssert(i == 100, "");
|
|
|
|
i = 0;
|
|
parent->enumerateChildren("node1/node", [&i](Node* node) -> bool {
|
|
++i;
|
|
return true;
|
|
});
|
|
CCAssert(i == 1, "");
|
|
|
|
// search from root
|
|
parent = Node::create();
|
|
for (int i = 0; i < 100; ++i)
|
|
{
|
|
auto node = Node::create();
|
|
sprintf(name, "node%d", i);
|
|
node->setName(name);
|
|
parent->addChild(node);
|
|
|
|
for (int j = 0; j < 100; ++j)
|
|
{
|
|
auto child = Node::create();
|
|
child->setName("node");
|
|
node->addChild(child);
|
|
}
|
|
}
|
|
|
|
i = 0;
|
|
parent->enumerateChildren("node[[:digit:]]+/node", [&i](Node* node) -> bool {
|
|
++i;
|
|
return false;
|
|
});
|
|
CCAssert(i == 10000, "");
|
|
|
|
i = 0;
|
|
parent->enumerateChildren("node[[:digit:]]+/node", [&i](Node* node) -> bool {
|
|
++i;
|
|
return true;
|
|
});
|
|
CCAssert(i == 1, "");
|
|
|
|
// search from parent
|
|
// name is xxx/..
|
|
i = 0;
|
|
parent->enumerateChildren("node/..", [&i](Node* node) -> bool {
|
|
++i;
|
|
return true;
|
|
});
|
|
CCAssert(i == 1, "");
|
|
|
|
i = 0;
|
|
parent->enumerateChildren("node/..", [&i](Node* node) -> bool {
|
|
++i;
|
|
return false;
|
|
});
|
|
CCAssert(i == 10000, "");
|
|
|
|
// name = //xxx : search recursively
|
|
parent = Node::create();
|
|
for (int j = 0; j < 100; j++)
|
|
{
|
|
auto node = Node::create();
|
|
sprintf(name, "node%d", j);
|
|
node->setName(name);
|
|
parent->addChild(node);
|
|
|
|
for (int k = 0; k < 100; ++k)
|
|
{
|
|
auto child = Node::create();
|
|
sprintf(name, "node%d", k);
|
|
child->setName(name);
|
|
node->addChild(child);
|
|
}
|
|
}
|
|
|
|
i = 0;
|
|
parent->enumerateChildren("//node[[:digit:]]+", [&i](Node* node) -> bool {
|
|
++i;
|
|
return false;
|
|
});
|
|
CCAssert(i == 10100, ""); // 10000(children) + 100(parent)
|
|
|
|
i = 0;
|
|
parent->enumerateChildren("//node[[:digit:]]+", [&i](Node* node) -> bool {
|
|
++i;
|
|
return true;
|
|
});
|
|
CCAssert(i == 1, "");
|
|
|
|
i = 0;
|
|
parent->enumerateChildren("//node[[:digit:]]+/..", [&i](Node* node) -> bool {
|
|
++i;
|
|
return false;
|
|
});
|
|
CCAssert(i == 10000, "");
|
|
|
|
// utils::findChildren()
|
|
|
|
parent = Node::create();
|
|
for (int i = 0; i < 50; ++i)
|
|
{
|
|
auto child = Node::create();
|
|
child->setName("node");
|
|
parent->addChild(child);
|
|
}
|
|
auto findChildren = utils::findChildren(*parent, "node");
|
|
CCAssert(findChildren.size() == 50, "");
|
|
|
|
}
|
|
|
|
///
|
|
/// main
|
|
///
|
|
void CocosNodeTestScene::runThisTest()
|
|
{
|
|
auto layer = nextCocosNodeAction();
|
|
addChild(layer);
|
|
|
|
Director::getInstance()->replaceScene(this);
|
|
}
|