mirror of https://github.com/axmolengine/axmol.git
261 lines
11 KiB
C++
261 lines
11 KiB
C++
/****************************************************************************
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Copyright (c) 2014 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __TestCpp__WidgetReader__
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#define __TestCpp__WidgetReader__
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#include "editor-support/cocostudio/WidgetReader/WidgetReaderProtocol.h"
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#include "editor-support/cocostudio/CCSGUIReader.h"
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#include "ui/GUIDefine.h"
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#include "editor-support/cocostudio/CocosStudioExport.h"
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#include "editor-support/cocostudio/WidgetReader/NodeReaderProtocol.h"
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#include "editor-support/cocostudio/WidgetReader/NodeReaderDefine.h"
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namespace cocostudio
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{
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class CocoLoader;
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struct stExpCocoNode;
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class CC_STUDIO_DLL WidgetReader : public cocos2d::Ref, public WidgetReaderProtocol, public NodeReaderProtocol
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{
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DECLARE_CLASS_NODE_READER_INFO
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public:
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WidgetReader();
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virtual ~WidgetReader();
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static WidgetReader* getInstance();
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/** @deprecated Use method destroyInstance() instead */
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CC_DEPRECATED_ATTRIBUTE static void purge();
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static void destroyInstance();
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virtual void setPropsFromJsonDictionary(cocos2d::ui::Widget* widget,
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const rapidjson::Value& options);
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virtual void setColorPropsFromJsonDictionary(cocos2d::ui::Widget* widget,
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const rapidjson::Value& options);
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virtual void setPropsFromBinary(cocos2d::ui::Widget* widget, CocoLoader* cocoLoader, stExpCocoNode* pCocoNode);
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/* flatbuffers refactoring */
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flatbuffers::Offset<flatbuffers::Table> createOptionsWithFlatBuffers(pugi::xml_node objectData,
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flatbuffers::FlatBufferBuilder* builder);
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void setPropsWithFlatBuffers(cocos2d::Node* node, const flatbuffers::Table* widgetOptions);
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void setLayoutComponentPropsWithFlatBuffers(cocos2d::Node* node, const flatbuffers::Table* widgetOptions);
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cocos2d::Node* createNodeWithFlatBuffers(const flatbuffers::Table* widgetOptions);
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/**/
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protected:
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std::string getResourcePath(const rapidjson::Value& dict,
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const std::string& key,
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cocos2d::ui::Widget::TextureResType texType);
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void setAnchorPointForWidget(cocos2d::ui::Widget* widget, const rapidjson::Value&options);
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std::string getResourcePath(CocoLoader* cocoLoader,
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stExpCocoNode* pCocoNode,
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cocos2d::ui::Widget::TextureResType texType);
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std::string getResourcePath(const std::string& path,
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cocos2d::ui::Widget::TextureResType texType);
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void beginSetBasicProperties(cocos2d::ui::Widget *widget);
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void endSetBasicProperties(cocos2d::ui::Widget *widget);
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std::function<int(const std::string&)> valueToInt;
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std::function<bool(const std::string&)> valueToBool;
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std::function<float(const std::string&)> valueToFloat;
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float _sizePercentX;
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float _sizePercentY;
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float _positionPercentX;
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float _positionPercentY;
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float _width ;
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float _height;
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cocos2d::Color3B _color;
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int _opacity;
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cocos2d::Vec2 _position;
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bool _isAdaptScreen;
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cocos2d::Vec2 _originalAnchorPoint;
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};
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//property const define
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extern const char* P_IgnoreSize;
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extern const char* P_SizeType;
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extern const char* P_PositionType;
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extern const char* P_SizePercentX;
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extern const char* P_SizePercentY;
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extern const char* P_PositionPercentX;
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extern const char* P_PositionPercentY;
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extern const char* P_AdaptScreen;
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extern const char* P_Width;
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extern const char* P_Height;
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extern const char* P_Tag;
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extern const char* P_ActionTag;
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extern const char* P_TouchAble;
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extern const char* P_Name;
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extern const char* P_X;
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extern const char* P_Y;
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extern const char* P_ScaleX;
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extern const char* P_ScaleY;
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extern const char* P_Rotation;
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extern const char* P_Visbile;
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extern const char* P_ZOrder;
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extern const char* P_LayoutParameter;
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extern const char* P_Type;
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extern const char* P_Gravity;
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extern const char* P_RelativeName;
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extern const char* P_RelativeToName;
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extern const char* P_Align;
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extern const char* P_MarginLeft;
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extern const char* P_MarginRight;
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extern const char* P_MarginTop;
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extern const char* P_MarginDown;
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extern const char* P_Opacity;
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extern const char* P_ColorR;
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extern const char* P_ColorG;
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extern const char* P_ColorB;
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extern const char* P_FlipX;
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extern const char* P_FlipY;
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extern const char* P_AnchorPointX;
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extern const char* P_AnchorPointY;
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extern const char* P_ResourceType;
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extern const char* P_Path;
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#define CC_BASIC_PROPERTY_BINARY_READER \
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if (key == P_IgnoreSize) { \
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widget->ignoreContentAdaptWithSize(valueToBool(value)); \
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}else if(key == P_SizeType){ \
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widget->setSizeType((Widget::SizeType)valueToInt(value)); \
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}else if(key == P_PositionType){ \
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widget->setPositionType((Widget::PositionType)valueToInt(value)); \
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}else if(key == P_SizePercentX){ \
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_sizePercentX = valueToFloat(value); \
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}else if(key == P_SizePercentY){ \
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_sizePercentY = valueToFloat(value); \
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}else if(key == P_PositionPercentX){ \
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_positionPercentX = valueToFloat(value); \
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}else if(key == P_PositionPercentY){ \
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_positionPercentY = valueToFloat(value); \
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} \
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else if (key == P_Width){ \
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_width = valueToFloat(value); \
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}else if(key == P_Height){ \
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_height = valueToFloat(value); \
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}else if(key == P_Tag){ \
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widget->setTag(valueToInt(value)); \
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}else if(key == P_ActionTag){ \
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widget->setActionTag(valueToInt(value)); \
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}else if(key == P_TouchAble){ \
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widget->setTouchEnabled(valueToBool(value)); \
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}else if(key == P_Name){ \
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std::string widgetName = value.empty() ? "default" : value; \
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widget->setName(widgetName); \
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}else if(key == P_X){ \
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_position.x = valueToFloat(value); \
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}else if(key == P_Y){ \
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_position.y = valueToFloat(value); \
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}else if(key == P_ScaleX){ \
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widget->setScaleX(valueToFloat(value)); \
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}else if(key == P_ScaleY){ \
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widget->setScaleY(valueToFloat(value)); \
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}else if(key == P_Rotation){ \
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widget->setRotation(valueToFloat(value)); \
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}else if(key == P_Visbile){ \
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widget->setVisible(valueToBool(value)); \
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}else if(key == P_ZOrder){ \
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widget->setLocalZOrder(valueToInt(value)); \
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}else if(key == P_LayoutParameter){ \
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stExpCocoNode *layoutCocosNode = stChildArray[i].GetChildArray(cocoLoader); \
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ui::LinearLayoutParameter *linearParameter = ui::LinearLayoutParameter::create(); \
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ui::RelativeLayoutParameter *relativeParameter = ui::RelativeLayoutParameter::create(); \
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ui::Margin mg; \
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int paramType = -1; \
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for (int j = 0; j < stChildArray[i].GetChildNum(); ++j) { \
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std::string innerKey = layoutCocosNode[j].GetName(cocoLoader); \
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std::string innerValue = layoutCocosNode[j].GetValue(cocoLoader); \
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if (innerKey == P_Type) { \
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paramType = valueToInt(innerValue); \
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}else if(innerKey == P_Gravity){ \
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linearParameter->setGravity((cocos2d::ui::LinearLayoutParameter::LinearGravity)valueToInt(innerValue)); \
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}else if(innerKey == P_RelativeName){ \
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relativeParameter->setRelativeName(innerValue); \
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}else if(innerKey == P_RelativeToName){ \
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relativeParameter->setRelativeToWidgetName(innerValue); \
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}else if(innerKey == P_Align){ \
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relativeParameter->setAlign((cocos2d::ui::RelativeLayoutParameter::RelativeAlign)valueToInt(innerValue)); \
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}else if(innerKey == P_MarginLeft){ \
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mg.left = valueToFloat(innerValue); \
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}else if(innerKey == P_MarginTop){ \
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mg.top = valueToFloat(innerValue); \
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}else if(innerKey == P_MarginRight){ \
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mg.right = valueToFloat(innerValue); \
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}else if(innerKey == P_MarginDown){ \
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mg.bottom = valueToFloat(innerValue); \
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} \
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} \
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linearParameter->setMargin(mg); \
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relativeParameter->setMargin(mg); \
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switch (paramType) { \
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case 1: \
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widget->setLayoutParameter(linearParameter); \
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break; \
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case 2: \
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widget->setLayoutParameter(relativeParameter); \
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default: \
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break;\
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}\
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}
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#define CC_COLOR_PROPERTY_BINARY_READER \
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else if (key == P_Opacity) { \
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_opacity = valueToInt(value); \
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}else if(key == P_ColorR){ \
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_color.r = valueToInt(value); \
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}else if(key == P_ColorG){ \
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_color.g = valueToInt(value); \
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}else if(key == P_ColorB) \
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{\
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_color.b = valueToInt(value);\
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}else if(key == P_FlipX){\
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widget->setFlippedX(valueToBool(value));\
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}else if(key == P_FlipY){\
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widget->setFlippedY(valueToBool(value));\
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} \
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else if(key == P_AnchorPointX){ \
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_originalAnchorPoint.x = valueToFloat(value); \
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}else if(key == P_AnchorPointY){ \
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_originalAnchorPoint.y = valueToFloat(value); \
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}
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}
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#endif /* defined(__TestCpp__WidgetReader__) */
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