mirror of https://github.com/axmolengine/axmol.git
92 lines
3.1 KiB
C++
92 lines
3.1 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __PLAYER_MENU_SERVICE_PROTOCOL_H
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#define __PLAYER_MENU_SERVICE_PROTOCOL_H
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#include <string>
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#include "cocos2d.h"
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#include "PlayerMacros.h"
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#include "PlayerServiceProtocol.h"
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#include "SimulatorExport.h"
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PLAYER_NS_BEGIN
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#define kPlayerSuperModifyKey "super"
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#define kPlayerShiftModifyKey "shift"
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#define kPlayerCtrlModifyKey "ctrl"
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#define kPlayerAltModifyKey "alt"
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class CC_LIBSIM_DLL PlayerMenuItem : public cocos2d::Ref
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{
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public:
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virtual ~PlayerMenuItem();
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std::string getMenuId() const;
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std::string getTitle() const;
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int getOrder() const;
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bool isGroup() const;
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bool isEnabled() const;
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bool isChecked() const;
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std::string getShortcut() const;
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virtual void setTitle(const std::string &title) = 0;
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virtual void setEnabled(bool enabled) = 0;
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virtual void setChecked(bool checked) = 0;
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virtual void setShortcut(const std::string &shortcut) = 0;
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protected:
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PlayerMenuItem();
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std::string _menuId;
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std::string _title;
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int _order;
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bool _isGroup;
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bool _isEnabled;
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bool _isChecked; // ignored when isGroup = true
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std::string _shortcut; // ignored when isGroup = true
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};
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class PlayerMenuServiceProtocol : public PlayerServiceProtocol
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{
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public:
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static const int MAX_ORDER = 9999;
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virtual PlayerMenuItem *addItem(const std::string &menuId,
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const std::string &title,
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const std::string &parentId,
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int order = MAX_ORDER) = 0;
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virtual PlayerMenuItem *addItem(const std::string &menuId,
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const std::string &title) = 0;
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virtual PlayerMenuItem *getItem(const std::string &menuId) = 0;
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virtual bool removeItem(const std::string &menuId) = 0;
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virtual void setMenuBarEnabled(bool enabled) = 0;
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};
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PLAYER_NS_END
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#endif // __PLAYER_MENU_SERVICE_PROTOCOL_H
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