axmol/tools/simulator/libsimulator/lib/PlayerMenuServiceProtocol.h

92 lines
3.1 KiB
C++

/****************************************************************************
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __PLAYER_MENU_SERVICE_PROTOCOL_H
#define __PLAYER_MENU_SERVICE_PROTOCOL_H
#include <string>
#include "cocos2d.h"
#include "PlayerMacros.h"
#include "PlayerServiceProtocol.h"
#include "SimulatorExport.h"
PLAYER_NS_BEGIN
#define kPlayerSuperModifyKey "super"
#define kPlayerShiftModifyKey "shift"
#define kPlayerCtrlModifyKey "ctrl"
#define kPlayerAltModifyKey "alt"
class CC_LIBSIM_DLL PlayerMenuItem : public cocos2d::Ref
{
public:
virtual ~PlayerMenuItem();
std::string getMenuId() const;
std::string getTitle() const;
int getOrder() const;
bool isGroup() const;
bool isEnabled() const;
bool isChecked() const;
std::string getShortcut() const;
virtual void setTitle(const std::string &title) = 0;
virtual void setEnabled(bool enabled) = 0;
virtual void setChecked(bool checked) = 0;
virtual void setShortcut(const std::string &shortcut) = 0;
protected:
PlayerMenuItem();
std::string _menuId;
std::string _title;
int _order;
bool _isGroup;
bool _isEnabled;
bool _isChecked; // ignored when isGroup = true
std::string _shortcut; // ignored when isGroup = true
};
class PlayerMenuServiceProtocol : public PlayerServiceProtocol
{
public:
static const int MAX_ORDER = 9999;
virtual PlayerMenuItem *addItem(const std::string &menuId,
const std::string &title,
const std::string &parentId,
int order = MAX_ORDER) = 0;
virtual PlayerMenuItem *addItem(const std::string &menuId,
const std::string &title) = 0;
virtual PlayerMenuItem *getItem(const std::string &menuId) = 0;
virtual bool removeItem(const std::string &menuId) = 0;
virtual void setMenuBarEnabled(bool enabled) = 0;
};
PLAYER_NS_END
#endif // __PLAYER_MENU_SERVICE_PROTOCOL_H