mirror of https://github.com/axmolengine/axmol.git
93 lines
2.5 KiB
C++
93 lines
2.5 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "PlayerTaskServiceProtocol.h"
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PLAYER_NS_BEGIN
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std::string PlayerTask::getName() const
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{
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return _name;
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}
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std::string PlayerTask::getExecutePath() const
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{
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return _executePath;
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}
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std::string PlayerTask::getCommandLineArguments() const
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{
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return _commandLineArguments;
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}
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std::string PlayerTask::getOutput() const
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{
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return _output;
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}
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int PlayerTask::getState() const
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{
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return _state;
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}
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bool PlayerTask::isIdle() const
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{
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return _state == STATE_IDLE;
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}
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bool PlayerTask::isRunning() const
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{
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return _state == STATE_RUNNING;
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}
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bool PlayerTask::isCompleted() const
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{
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return _state == STATE_COMPLETED;
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}
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float PlayerTask::getLifetime() const
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{
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return _lifetime;
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}
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int PlayerTask::getResultCode() const
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{
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return _resultCode;
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}
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PlayerTask::PlayerTask(const std::string &name,
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const std::string &executePath,
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const std::string &commandLineArguments)
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: _name(name)
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, _executePath(executePath)
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, _commandLineArguments(commandLineArguments)
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, _lifetime(0)
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, _state(STATE_IDLE)
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, _resultCode(0)
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{
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}
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PLAYER_NS_END
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